Terra Invicta

Terra Invicta

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Pathway to fusion?
What's the recommended pathway most people follow to fusion, both in space and on Earth? I'm here wondering whether I should take Electrostatic Plasma Confinement or Z-Pinch Techniques, and what are the benefits of each. THEN you have Magnetic Plasma Confinement too, not to mention all the other types of fusion like Deuterium-Deuterium, etc.

I've tried following the tech tree but it is a little overwhelming, to be frank. That's not to say it is bad, per se, as oh my goodness have I been wanting a game like this since forever and Terra Invicta most certainly delivers. But yeah, what are everyone's thoughts on this?

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Phobos D'thorga
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Showing 1-15 of 43 comments
Lantantan Oct 18, 2022 @ 7:28pm 
Yes, Z-Pinch is great. If you're going down that path, go for the Zeta Helion Drive. Advanced tech search and grab what you need for that. It's the easiest to reach end game drive, you can go anywhere quick with this thing. However, real weapons are more important than being able to hop planets, the battle is won or lost in lower earth/mercury/mars orbit.
Last edited by Lantantan; Oct 18, 2022 @ 7:29pm
ExavierMacbeth Oct 18, 2022 @ 7:37pm 
View the Tech Tree > Click the button in the upper right to "View Full Tech Tree" > then search for Fusion Pile.... You will want every tech required for that first because thats the fusion reactor for your Habitats/Orbitals (Little more expensive to operate but ALOT cheaper in Fissiles than Fission pile & double the energy output)

In terms of Drive Techs... I think the first Fusion drive I actually liked was the Triton Pulse (Z-Pinch line)... But I ended up down the Antimatter Drives before I really got far in unlocking other fusion drives...

I spent too much time having fun with Heavy Orions which were great for making heavily armored local guard ships :P
Soul Oct 18, 2022 @ 7:57pm 
I went for inertial confinement fusion and the Daedalus torch because its a good drive and secondly because fuel gets expensive when you have hundreds of ships and water is the most sustainable fuel source. I focus primarily on medium sized ships such as Battlecruisers because I prefer larger amounts of agile ships that can cross the map quickly. Bigger ships are imo just too damn slow and require too much armor to be effective tanks.
Last edited by Soul; Oct 18, 2022 @ 8:00pm
Thank you so kindly for all the replies, everyone :)

Originally posted by Lantantan:
Yes, Z-Pinch is great. If you're going down that path, go for the Zeta Helion Drive. Advanced tech search and grab what you need for that. It's the easiest to reach end game drive, you can go anywhere quick with this thing. However, real weapons are more important than being able to hop planets, the battle is won or lost in lower earth/mercury/mars orbit.

Z-Pinch is definitely turning out to be quite the useful technology, with particular regard to balanced propulsion systems! Thank you for this recommendation. Now that another 24-hours or so has passed, I've further researched coil guns and those are MEAN in terms of destructive power. They totally change things up from just using advanced missiles or green arc lasers.

Originally posted by ExavierMacbeth:
View the Tech Tree > Click the button in the upper right to "View Full Tech Tree" > then search for Fusion Pile.... You will want every tech required for that first because thats the fusion reactor for your Habitats/Orbitals (Little more expensive to operate but ALOT cheaper in Fissiles than Fission pile & double the energy output)

In terms of Drive Techs... I think the first Fusion drive I actually liked was the Triton Pulse (Z-Pinch line)... But I ended up down the Antimatter Drives before I really got far in unlocking other fusion drives...

I spent too much time having fun with Heavy Orions which were great for making heavily armored local guard ships :P

I actually already had Fusion Piles and the next one in line, Fusion Array Farms, already researched at the time I made the original post! But thank you for the recommendation nevertheless :) They're VERY useful outside of anywhere but Mercury, where you can simply use a solar farm or three and get virtually unlimited power with its proximity to the sun. Regarding the Triton Pulse drive though, I'm using that as I speak and its definitely a worthy contender for best, balanced propulsion method at the mid-to-late tier of things.

Originally posted by Soul:
I went for inertial confinement fusion and the Daedalus torch because its a good drive and secondly because fuel gets expensive when you have hundreds of ships and water is the most sustainable fuel source. I focus primarily on medium sized ships such as Battlecruisers because I prefer larger amounts of agile ships that can cross the map quickly. Bigger ships are imo just too damn slow and require too much armor to be effective tanks.

I can never seem to have enough water for some reason; is this normal? The most I have at any one time is a few thousand units and that does not last long either, as hydrogen propellant at a need of '10' for most drives gets expensive super quick. Though regarding ship class/size, I use a somewhat evenly stratified mix and this seems to work best for me. I win a few battles here and there, lose some also, but I'm finally into a period of the game where I'm no longer solely building kamikazee ships.

For those reading this thread, I did find a graph of all the propulsion mechanisms within the game and where they stand in terms of thrust and dV. You can see it here: https://i.gyazo.com/bda9b546d601225548e3f9370e5af012.png

I found the link within this discussion board, actually, and it has turned out to be surprisingly useful! I wish the tech tree gave more details on future techs, even if it only applied to ones you're adjacently researching.
Soul Oct 19, 2022 @ 9:32pm 
Hmm I had no problem with water, there's a bunch of ice moons that you can get tons of water from. I ended up with over 2 million excess water by 2060 personally. Fissiles on the other hand I ran out of repeatedly.
Last edited by Soul; Oct 19, 2022 @ 10:04pm
Badger BrownCoat Oct 19, 2022 @ 9:40pm 
Originally posted by Soul:
Hmm I had no problem with water, there's a bunch of ice moons that you can get tons of water from. I ended up with over 2 million excess water by 2060 personally
and here I was trembling on Ceres , 3/4 monopoly; terrified the Hydra will notice and hamstring me.
- wait- isn't it you that has the "Hold Fast" Jupiter fleet armada?
nevermind, you'll *never* feel my pain
( puts on black eyeliner )

at any rate- I think they took a diff view than I do off how far off sustainable/ energy positive fusion is ( as opposed to the fusion reactors we have now ) but that's fine.
we've also disagreed about plasma weapons since old nexusmods days; but it's their scifi game. I hear they're quite good in this nonetheless ;)
I'm just hoping these ships/habs aren't generating their power by boiling water still :(
Last edited by Badger BrownCoat; Oct 19, 2022 @ 9:48pm
wilder7bc Oct 28, 2022 @ 3:35pm 
I am struggling I am in year 2044 and I did the long term research that takes like 75,000.00 research points for Terawatt Fusion Reactors but yet not seeing the actual drives there. I have did almost all the first five tiers but no great drives showing up. have did web searches and youtube. a bit annoyed about drives and how to get to them Aliens have crazy tech and all their fllets have like 4-5 shiips around them in low earth orbit. I own China (expanded) USA, and India as well as a couple small countries on earth so have been kicking the aliens butt on the ground with USA 6.2 armies but I need to be able to fight a space battle but my dries are crap. I have almost all the weapons for the ships.
ulzgoroth Oct 28, 2022 @ 3:39pm 
Zeta Helion is going to give you some low thrust for combat ships, isn't it? It has even less thrust than Triton Pulse, which doesn't make for agile vessels.
Originally posted by wilder7bc:
I am struggling I am in year 2044 and I did the long term research that takes like 75,000.00 research points for Terawatt Fusion Reactors but yet not seeing the actual drives there. I have did almost all the first five tiers but no great drives showing up. have did web searches and youtube. a bit annoyed about drives and how to get to them Aliens have crazy tech and all their fllets have like 4-5 shiips around them in low earth orbit. I own China (expanded) USA, and India as well as a couple small countries on earth so have been kicking the aliens butt on the ground with USA 6.2 armies but I need to be able to fight a space battle but my dries are crap. I have almost all the weapons for the ships.
If you're fighting in LEO, why are you even worrying about fusion? Get yourself some Super Kronos advanced chemical rockets, or Advanced Pulsar or Pegasus fission rockets. They'll work at least as well.
Last edited by ulzgoroth; Oct 28, 2022 @ 3:41pm
wilder7bc Oct 28, 2022 @ 6:10pm 
Originally posted by ulzgoroth:
Zeta Helion is going to give you some low thrust for combat ships, isn't it? It has even less thrust than Triton Pulse, which doesn't make for agile vessels.
Originally posted by wilder7bc:
I am struggling I am in year 2044 and I did the long term research that takes like 75,000.00 research points for Terawatt Fusion Reactors but yet not seeing the actual drives there. I have did almost all the first five tiers but no great drives showing up. have did web searches and youtube. a bit annoyed about drives and how to get to them Aliens have crazy tech and all their fllets have like 4-5 shiips around them in low earth orbit. I own China (expanded) USA, and India as well as a couple small countries on earth so have been kicking the aliens butt on the ground with USA 6.2 armies but I need to be able to fight a space battle but my dries are crap. I have almost all the weapons for the ships.
If you're fighting in LEO, why are you even worrying about fusion? Get yourself some Super Kronos advanced chemical rockets, or Advanced Pulsar or Pegasus fission rockets. They'll work at least as well.

Well your right I could load them up with weapons but then the enemy just runs and they have so much Delta-V I could probably not engage them. I have not even made my first ship yet. My best drive when just now checked is something called the "Triton Torus Drive 1" with 6 propellant it can do only about half a G with 16 armor on front and 4 on side with MK 3 Rail cannon on the nose and two 60 CM green arc lasers for side weapons on a Destroyer frame. I have a super conductor coil battery and its about 187 Attack power. I would probably need alot of these to attack the five ships in the Low earth orbit around earth. I think since I never killed an alien ship I did not get an early quest as well that gives you alien metal. I have been getting metal from other quest but it never shows up on my bar like it did in an earlier game.


They have like destroyers and dreadnoughts that can do almost 4G and can go 300 DV as they have used half their DV already as it says 300/600
Last edited by wilder7bc; Oct 28, 2022 @ 6:12pm
ulzgoroth Oct 28, 2022 @ 6:22pm 
Do you...not know anything about how to engage aliens in the game?

The core mechanic for this is simple. Send two fleets. For nonsense game reasons, after they dodge a fleet they're stun-locked for a little while, so they can't dodge the second fleet and have to fight no matter how easy it would be to get away.

And then in battle, they're too stupid to simply turn tail and run even though they've got twice your thrust and 20 times your delta-V.



Yes, it's kind of bad that the core gameplay relies on cludges and defective AI.
wilder7bc Oct 28, 2022 @ 6:34pm 
Originally posted by ulzgoroth:
Do you...not know anything about how to engage aliens in the game?

The core mechanic for this is simple. Send two fleets. For nonsense game reasons, after they dodge a fleet they're stun-locked for a little while, so they can't dodge the second fleet and have to fight no matter how easy it would be to get away.

And then in battle, they're too stupid to simply turn tail and run even though they've got twice your thrust and 20 times your delta-V.



Yes, it's kind of bad that the core gameplay relies on cludges and defective AI.


I read that in this article and It said to do that so I tried that a few days back and it did not seem to work anymore unless it was just bugging out on me:

https://www.reddit.com/r/TerraInvicta/comments/y4p5kv/guide_how_to_defeat_an_alien_invasion_in_10_easy/

I can try again I have a few habs around earth they dont mess with because I decked them out with ship modules and the big defense guns. I didnt think that tactic worked anymore though as it did not work for me like 2-3 times in a row. I would send two fleets targeting same one they run from first one and then run from second one that went off right after. However, will try again but these are really big fleets so I am going to have to build alot to dent them as they have 2-3 destroyers a frigit or two and dreadnoughts.
ulzgoroth Oct 28, 2022 @ 6:36pm 
I have never seen it fail, and have used it as recently as last night - but are you doing it right? You should be dispatching two fleets to arrive at the same time. Not two fleets that will arrive several hours apart because they're coming from different locations or have wildly different thrust limitations.
wilder7bc Oct 28, 2022 @ 6:52pm 
Originally posted by ulzgoroth:
I have never seen it fail, and have used it as recently as last night - but are you doing it right? You should be dispatching two fleets to arrive at the same time. Not two fleets that will arrive several hours apart because they're coming from different locations or have wildly different thrust limitations.

I make sure they leave from same platform. can you define thrust limitation a bit more I usually just make sure they can go around 20-30 Delta-V.

Also are these nukes any good or will they just be shot down like missles. I have some hades nukes the auto design keeps putting on my ships that I remove.
Last edited by wilder7bc; Oct 28, 2022 @ 6:55pm
ulzgoroth Oct 28, 2022 @ 6:59pm 
Originally posted by wilder7bc:
Originally posted by ulzgoroth:
I have never seen it fail, and have used it as recently as last night - but are you doing it right? You should be dispatching two fleets to arrive at the same time. Not two fleets that will arrive several hours apart because they're coming from different locations or have wildly different thrust limitations.

I make sure they leave from same platform. can you define thrust limitation a bit more I usually just make sure they can go around 20-30 Delta-V.
Look at the flight time when plotting the mission. If it's significantly different, you might have a problem there. If it's the same to within a few minutes you should be fine. (You are paused while giving orders, I assume.)

If that isn't it, I have to ask kinda extreme things like whether you're sure you intercepted one fleet with your two rather than intercepting two different fleets.
Originally posted by wilder7bc:
Also are these nukes any good or will they just be shot down like missles. I have some hades nukes the auto design keeps putting on my ships that I remove.
Nukes aren't any more resistant to being shot down than regular missiles. Though I believe they can explode and do splash damage, and obviously if they hit they'll delete any ship.

They're good at inflating your ship's strength score, and I hear they're good for bombardment. I can't see many occasions where I'd want to use them for anti-ship purposes.
Last edited by ulzgoroth; Oct 28, 2022 @ 7:00pm
wilder7bc Oct 28, 2022 @ 7:09pm 
ok I am going to make a few monitors a battle ship and dreadnought in each fleet maybe a lancer and try the trick and see the time it takes and try to make sure fleets are mostly identical. Is there any updated ship builds to use I dont know capability of any of these weapons I just doing green arc lasers and rail guns and coil guns and then a missle boat with harlequin missles.
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Date Posted: Oct 18, 2022 @ 4:23pm
Posts: 43