Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
by the time i figured out what those little cogwheels meant and what skunkworks actually did i researched the entire tech tree.
my response was... "oh that'd have been neat Next game for sure!"
Cause I see that some bonuses type are affect and some aren't .
For example my energy reaserch bonus is completly unafected by cap. I can rise it above 50 without any reduction.
So it might be only on my side, don't go hoping that it will be the same for you.
No, you don't get how diminishing is working for research.
50% soft cap - PER SOURCE of boost.
So you can't get much more then +50% from:
a) orgs
b) science habs
c) councilors traits.
I'm currently sitting on ~+116% Energy research thanks to using all three sources :)