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There are more than 9 Def Arrarys in the Endgame.
Nine Def Stations is more mid game and killable without Titans/Dreads
Sorry but i can repead : 50 side Armor ist nonsense if you know what to do against stations^^.
4 Titans with 150 Front Armor can handle easy a Endgame Station.
My Station Clean Up Fleet has 150-5-5 and work good on Brutal.
Some ppl send 40 kamikaze ships and
some people give side armor 50 (and got never hitted but we need 50..)
....both are not great gameplay.
You have to spez Ships.
I only talk about Stationkiller Titans/Dreads....next time you tell pll to use missle in the endgame...........
You don't.
This is my endgame dreadnought:
https://steamcommunity.com/sharedfiles/filedetails/?id=2882350270
12 of them killed alien hab with 12 LD. Without any casualities & this is most damaged ship in fleet.
They're almost capable to break station PD too (some leaks had happened). So once I will have more dreadnoughts then aliens have LD - hab assault will turn into cakewalk (not even mention that those ships butcher any fleet aliens capable to make in campaign and even perform very well in Skirmish).
Nice.
It worked for me. It can definitely make sense. It is from your test not optimal. I can't test everything. Guess you can. Yet it make sense to protect your back from incoming fire -when full reversing- and your sides from stray shots.
Nice ! I've never seen any of these in game though after a 2060 playthrough. My aliens must be very lazy. I guess they are pretty dangerous with those ships ?
Btw why are your endgame ships using repair bays ? As far as I know they don't really work. Or do they ?
Repair bay:
a) Is working only during a battle. Zero effect on strategic map.
b) During battle each XX secs it's repairing damaged but not destroyed components (in same time I'd seen them repairing even fully destroyed components AFTER battle - bug or feature don't know).
c) It have a strong synergy with heavy armor (=less internal hits) & component armor (=more durable internals) and especially good in countering enemy plasma (=attacks on aliens habs).
Yep exactly, I haven't noticed a lot of Aliens with plasma, probably because I started destroying the Alien stations around 2057, its now 2067 and killing this last major doomstack near Pluto, then I can win as Resistance. Alien AI is dumb asf at lategame. They really need to fix Alien AI since they only target Earth Habs
e.g. if alien does 200 damage and it has salvo of 3.
is each salvo 3 shots of 200 damage projectiles
or
3 shots of 66.66
My previous iteration with a 4x zeta helion drive and 35 front, 15 side, 16 rear, costs 420 PM, and a battleship with 30/12/12 costs 140 PM. So, for every dreadnought with medium armor I could instead have three battleships, and for every dreadnought with heavy armor I can have six battleships or two medium dreadnoughts.
Given the difference in firepower between one tank and six dps, I'm generally going to be inclined to take the DPS, as long as it doesn't crash my game when the fight loads.
My current armor values and some details:
Assault Ship: 80/200/200 (2000/6000/6000 if possible). Get biggest, fattest and meanest hull you can get; designed to be floating rocks and take a lot of punishment. Moves opint A to B directly, no turning at all.
Nuke Carrier: 50/50/50 (don't care). I use Dreadnaught Hull, they just carry full arsenal of Nukes and 6x ammo. Tactic - Alpha Strike and run.
Escort Ships: 20/40/40 (as high as possible while keeping her agility and speed reasonable). Monitor with 4x best laser turrets. They are there to rear guard your Assault Ship (not Screen) and protect Nuke Ships (Screen).
Fighters: 10/10/10 (agility and speed is most important, so, may be 20/20/20 at most). Gunship with a best laser. Their duties are Catch, Flank, Secrifice (Screen for all).
I don't use any other armored type of ships.
My moment of truth for mid-game ship design was sending a Hail-Mary colony battleship to the Jovian system. After a *lot* of thought... Nose Railgun, 1 laser battery, 4 point defense. fuel, 1 point of nose armor. Got through, 4 intercept duels won.
EDIT: I supposed that if I ever fought more than one ship at a time I was dead. Intercepting Destroyers and Frigates that leaned into Magnetic cannons and missiles could have their offense neutralized and be peeled apart by the one laser over time, ships that used beam main armament could be taken out by the Rail Cannon when they lined up a shot and I prayed to Newton (that happened).
Uh... When did your hate meter go red?
If you didn't go after the ayyyyys until 2057 what have you been doing to stop them from blowing up your habs and stations for the last twenty years?