Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also any hab with one of the dedicated research modules and project income lets you pick the +mining on one of the events.
For quantity it's up to you and the ressources you can funnel into it.
Note: exception to that. There's an argument for putting a single Skunkworks on many of your habs, because it sometimes unlocks good event options. Additional note: do not put a Skunkworks in the Earth-Moon system, because enemy councilors will go there to mess with your research.
The math depends on your various budgets and available technologies and other investments. It's kinda complicated.
Mostly, I'd consider a skunkworks to be weighed against a research campus. A research campus gives you +100 research/month. A Skunkworks gives you +5% to your base project research. Both take 1 T2 slot and 30 power.
If you're doing 50% global and 50% faction research allocation, the Skunkworks gives you as much benefit to faction research when you hit 1000 research/month and as much benefit to total research when you hit 2000 research/month. Prior to those points, you'll gain more by adding a research campus.
A research campus has a much higher crew allocation and I think a higher money upkeep, though, so depending on where your shortfalls are it might not be a 1-1 tradeoff.
Admittedly in my game that option is perpetually open because I've kept my Megastar for the entire duration.
In general Skunkworks feel weak af.
Only good to dump those engineering orgs from your councilors to replace with mining % bonus ones.
Having them in earth orbit is pointless because they dont provide any bonuses in LEO like research stations. I usually slap 1-3 stations filled with them on Mars orbit to push 100%-ish bonus to engineering and forget about Skunk.
As for where I use em, I mix them and nanfactories on my Mercury mining habs.
To add to this, a Research Campus is better for if you're trying to dominate global research (which doesn't benefit from skunkworks) and a skunkworks is better for when you're just trying to push through faction research projects. A research campus will also benefit from advise council missions, meaning a solar-powered T3 hab with research academies in Mercury Orbit and a max science Councilor will likely provide more research than all but a fully democratic China and India.
1) Max boost. Get USA + Kazakhstan. Gather each and every +boost org you can from the shop and by hostile takeovers.
2) Slap 1-2 bases on Moon to get basic resources so you can build in space instead of sending stuff from Earth to Mars.
3) Jam ALL your boost into Mars to settle all of it before AI even probes it. 16 sites x 10 boost each roughly 180 boost to settle all of it.
4) Mine it all, upgrade to t2, and spam research campuses all over Mars. Nets you around 14k research which is insane at this stage of the game.
5) Congrats, you are now the tech leader of the world and direct every research branch even at 1 pip priority.
When done, you can remove boost priority from all your countries, since future settling requires much less of it.
I got all 8 Mercury sites up with infrastructure and early Operations Centres to get 79MC asap at about the time Research Campus became available and then suddenly my research income doubles.
* Bonus satisfaction - control global techs just enough that Mission to the Asteroids never happens so my Resistance is literally sitting on the sole sources of noble metals.