Terra Invicta

Terra Invicta

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🎀Hara🎀 Oct 31, 2022 @ 1:15am
Remass Scoop
does anyone know how to get this thing to work? i have an entire fleet in an interface orbit with jupiter with these things and they are all using engines that use hydrogen but they just don't refuel
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Showing 1-15 of 17 comments
wei270 Oct 31, 2022 @ 2:05am 
do you have a base on jupiter or orbital platform, i think they scoop up stuff with your colony so they can refuel in place with no ship depot.
🎀Hara🎀 Oct 31, 2022 @ 2:28am 
if i needed a station i could just use the station to refuel instead of wasting a slot on the fuel scoop
Majickthyse Oct 31, 2022 @ 3:56am 
Originally posted by 🎀Hara🎀:
if i needed a station i could just use the station to refuel instead of wasting a slot on the fuel scoop
You need a station with a supply depot. But you get the fuel for free.
Originally posted by 🎀Hara🎀:
if i needed a station i could just use the station to refuel instead of wasting a slot on the fuel scoop

Welcome to Terra Invicta. ISRU does the same thing. From my understanding you need a mining colony to refuel...and if I understand well this means landing on the planet. While you could easily have a refuel station in orbit too.

Don't worry that's just another useless tech among a few hundred.
ISRU lets you refuel a landed fleet, anywhere they can land.

land fleet action
refil tanks (instantly)
take off fleet action

unsure if it warns you if you're fleet cant take off cause of gravity or not, theres roids in every situation, im not sure if landing on titan or the larger moons is a good idea

i would **assume** the scoop gives you a special fleet action, but considering our gasgiants have roids orbiting them. its easier to land on those and refill - thats why i never used the scoop.

it was never useful though more of a "oh neat"

it'd probably be WAY more useful if my ships were not efficient with fuel and it took thousands of fuel to refil one ship...
Captiva Oct 31, 2022 @ 11:03am 
It took like 3 years to build, but I have a shipyard around Jupiter. Figured it would be a good investment to get it up early so I had it when I needed it.

I remember seeing something related to the remass scoop in a patch notes for beta, but I cannot find it right now... I am sure I seen it though and I think it made it so you do not need to be at a station anymore to use it.
wei270 Oct 31, 2022 @ 12:11pm 
well even if it was in its orginal design it is not useless it frees a valuable slots for your colony and platform.
Veniczar B. Fontana Oct 31, 2022 @ 12:23pm 
Originally posted by wei270:
well even if it was in its orginal design it is not useless it frees a valuable slots for your colony and platform.
One slot on each ship vs one slot on a one station.
mrolli Oct 31, 2022 @ 1:06pm 
ISRU acutally rocks (also the dry hole event / lucky strike bonus might be really nice). didn't pay attention to it, but just did a interesting test:
one of the most powerfuel drives in the game is the neutrium flux torch. more trust than a pion torch, 1/3 of the range.
but it has a bad combat multiplier and 6 add 14400 t of reactor mass to the ship.
that means about 400 mgees, 1.5k kps for a dreadnaught/titan with serious armor and weapons. normally the 700 fissiles in the tanks are a dealkiller. but with ISRU you only pay them once (when you build it.) then you can resupply for free at any astroid (or moon) that has fissiles.
this might be the fastest massproduction possible heavy ship.
only the pion torch can beat that, but at 5 antimatter per tank, you need about 30 per comperable vessel. (= 3000 fissiles + running 300 supercolliders).
drawback is the site has to be explored, so don't forget do bring a science modul or send out probes ahead of time.
even better: build them at earth, pay for the fissilies while pouring you're mined fissiles into the antimatterproduction, selling the antimatter and swim in money...
the orion drives also can massivly profit from that, earlier in game. normally the fuel costs are horrible, but with ISRU...
Majickthyse Nov 1, 2022 @ 2:20am 
Originally posted by mrolli:
ISRU acutally rocks (also the dry hole event / lucky strike bonus might be really nice). didn't pay attention to it, but just did a interesting test:
one of the most powerfuel drives in the game is the neutrium flux torch. more trust than a pion torch, 1/3 of the range.
but it has a bad combat multiplier and 6 add 14400 t of reactor mass to the ship.
that means about 400 mgees, 1.5k kps for a dreadnaught/titan with serious armor and weapons. normally the 700 fissiles in the tanks are a dealkiller. but with ISRU you only pay them once (when you build it.) then you can resupply for free at any astroid (or moon) that has fissiles.
this might be the fastest massproduction possible heavy ship.
only the pion torch can beat that, but at 5 antimatter per tank, you need about 30 per comperable vessel. (= 3000 fissiles + running 300 supercolliders).
drawback is the site has to be explored, so don't forget do bring a science modul or send out probes ahead of time.
even better: build them at earth, pay for the fissilies while pouring you're mined fissiles into the antimatterproduction, selling the antimatter and swim in money...
the orion drives also can massivly profit from that, earlier in game. normally the fuel costs are horrible, but with ISRU...
My current ship designs use hydrogen fuel and I'm using the Remass Scoop at the gas giants, but just using resources at inner planets.

The description of the ISRU seems rather unclear to me. Will an ISRU give hydrogen, and what do they mean by 'unimproved hab site'? Does that mean it can't be used at bases?
Majickthyse Nov 1, 2022 @ 4:34am 
Originally posted by mrolli:
even better: build them at earth, pay for the fissilies while pouring you're mined fissiles into the antimatterproduction, selling the antimatter and swim in money...
I think I'm missing a mechanic here. How do I pay for the fissiles? I have the option to sell materials to Earth, but I don't see an option to buy them. How are you doing this?

The only way I know of to buy them is to talk to another faction, but that wastes councillor time and a trade isn't guaranteed...
=(FGR)=Sentinel Nov 1, 2022 @ 8:38am 
Originally posted by Majickthyse:
Originally posted by mrolli:
even better: build them at earth, pay for the fissilies while pouring you're mined fissiles into the antimatterproduction, selling the antimatter and swim in money...
I think I'm missing a mechanic here. How do I pay for the fissiles? I have the option to sell materials to Earth, but I don't see an option to buy them. How are you doing this?

The only way I know of to buy them is to talk to another faction, but that wastes councillor time and a trade isn't guaranteed...
If you don't have enough production of a space resource to meet upkeep or construction costs, you instead pay for it in funds and boost automatically. It's why you might notice early on that building hab modules that push your monthly resource gain into the negative will also cause your boost income to drop.
mrolli Nov 1, 2022 @ 9:58am 
it only really works at well at earth orbit. otherwise you also have a large delay shipping the materials from earth.
can't be used the refuel ships with aren't at earth therefore.
boost costs would also be higher if you use the mechanic anywhere else.
(you can unflag spaceship production building, in order to prevent unintentionally using money and boost)

the nice thing is: if you kill all other factions mines (no acrocity) and leave their stations alone, the stations first eat their resources, then their money and boost. until they are bankrupt they also can't build new mines. so their space presence is utterly neutralized. and their stations still contribute to global research.
mrolli Nov 1, 2022 @ 10:07am 
from test: ISRU needs a hab site without base but it needs to be explored.
didn't test hydrogen drives, but since you have water in your tanks, it should work.
fuel seems to be free if present (even, 0.0xx fissilies, can give you over 100 fissilies in the tanks), then it's free.
did not test that, but you should be able to refuel even if some of the fuel (or all sorts) are not present, but now you pay the fuel.
Majickthyse Nov 1, 2022 @ 10:32am 
Originally posted by mrolli:
from test: ISRU needs a hab site without base but it needs to be explored.
didn't test hydrogen drives, but since you have water in your tanks, it should work.
fuel seems to be free if present (even, 0.0xx fissilies, can give you over 100 fissilies in the tanks), then it's free.
did not test that, but you should be able to refuel even if some of the fuel (or all sorts) are not present, but now you pay the fuel.
So I would need engines capable of landing and taking off from the Moon. Sounds like this would only work for end game engines like the Neutron Flux Torch?

And I suppose enough fuel capacity that taking off having filled up will leave me enough to go somewhere?
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Date Posted: Oct 31, 2022 @ 1:15am
Posts: 17