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Definitely send the probe to mars and start mining it asap. You want a site with the first four resources all available ideally (water, volatiles, metals, noble metals, also fissiles for the power). You can use excess boost to go ahead and claim other mars sites.
Then you have a choice. Do you want to dominate Mars or just take a couple of the best sites and take all of Ceres. It will depend what they both look like. You are also going to want more MC for Mercury eventually because that will give you even more MC.
Personally though, I've established both the (so far) only Lunar Station in the Interface Orbit*, plus a Mining Base to get the "standard" Space Resources going for both my Lunar and Earth Interface Orbit Stations.
The AI also went for Luna, I took over two of their stations and had free mining complexes, resources rolling in nice enough to manage those stations for now, giving me a bit of breathing room until I get to Mars.
I also like it from a roleplaying/Hard SciFi perspective, with Luna being the obvious and ideal staging ground for deeper exploration into the Solar System, building Shipyards in Orbit, having Habs on the ground for Resources and also Personnel Transfer and Research.
*= It would also be amazing, dear Devs, if having the only Interface Station would mean that all the other Factions would have to pay me fees/taxes for use of said Interface, all the resources going through my docks, thus I get my cut and full control over them while they are onboard.
That'd make Station placement and especially getting there first much more strategically relevant and engaging, plus it'd be a very cool gameplay thing to deepen the economic side of things.
I think I will grab the second site with really good minerals + fissionables, and then build a Space Dock afterwards. What about building it in a high Lunar orbit, to minimize the delta-v needed to leave for Mars compared to the Earth orbits, especially LEO?
Can you intercept things stationed at the moon which are headed for Earth reasonably well? I get that I want at least 10 km of delta-V for local interceptors....
MC is tight until you get Mercury up and running.
Yes, i´d agree with that. In my game Luna´s so trashy it´s simply not worth the effort let alone the MC cost. I realy hope the finished game´d be somewhat different from the current game in that regard since Lagrange points won´t give you anyhting right now. Some "traffic data" or orbit advantages might be a reaason to build them at all. Right now it´s just a worthless asset you need to defend.
I don´t know whether tweaking boost cost too much´ll starve players too much but such are the advantages of having a Lunar or Lagrange base in the first place. It´s hard to escape earth`s gravity well?
Maybe we´re just playing the noob game difficulty but as of now i don´t see any point not to skip the Mun.
If you want to be able to transfer goods easily back and front between surface and orbit, you need to build your Station in (one of) the Interface Orbit(s).
On Earth, only Stations in an Interface Orbit can sell Resources to Earth, for example.
No Idea if something similar is actually implemented for the other planets and planetoids, but again from a Hard SciFi perspective it also makes sense to place your Transfer Stations, or Waystations if you would, in the Interface Orbit, just so it's relatively easy to reach them from Ground without much wasted resources, and likewise easy to leave them towards Space, without too much Gravity holding you back.
Pretty much a nice compromise between the two.
That said, personally I'd always decide on the placement of your Stations based on their purpose:
- a Shipyard should for example shouldn't really be placed in the lowest Orbit, but also not in the highest either, as you both want to your Shipyards to experience as little Gravity as possible, to make it possible and easier to construct especially bigger ships, but at the same time, you want to be able to relatively easily ship resources to, and protect your Shipyards.
- a Classified BlackOps Research Station on the other hand I would place out of the way of the obvious travel routes, i.e. right close to an Asteroid, lowest Orbit available to hide it from sensors and to also allow quick & easy deployment of Marines to and from the surface of the Asteroid.
- a Refuelling Station on the other hand I'd place in the highest Orbit of any given Planet/Moon, thereby making it easy to reach coming in, and also a nice stopping point to top up coming out/coming up the gravity well, for those ships that can.
Guess Luna is randomised AF then, as I had least had two reasonably good spots, as I said, at least to comfortably allow me to hold and maintain three Lunar Bases, one Lunar Station and one LEO Station, plus even get the tiniest bit of monthly income still.
As for Lagrange Points, valid point, and just imagine if the game allowed us to build proper Listening Stations, for example... yes, we get instant realtime updates on Alien Fleet Movement, sure, but not on the movements of the other Human AIs, and even so, a Listening Station could also potentially give you extra Bonuses when tussling with the Alien fleets.
Stuff comparable to what you get when one of your Councilors detains an enemy agent, which will make it much easier for a second Councilor to kill or turn them, as compared to not having detained them first.
A Listening Post could do something similar, giving you a bonus to hit the enemy ships due to your agents having figured out a weakness, or analyzed the enemy's go-to tactics, etc pp.
That'd make Lagrange Stations really valuable strategically and tactically, beyond just being Refuelling Waystations.
Yes, giving hit bonuses during combat or saving you deltaV for precisely calculating interception courses in a bubble around them, causing other faction to increase deltav use (avoiding missles?) in said bubble, having better data on enemy ships you name it. There´re plenty of uses for such bases.
Also smaler ships should be harder to detect in the asteriod belt adding use to building streched bases in the belt. I mean i makes sense doesn´t it? A corvete can hide in the belt. There´s little stealth in space but having "brik ships" might help humans playing dead when fleeing from aliens...
I hope it´s just due to being EA condition of the game.