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i had battle ship with full coil, i can kill it with 2 battle ship for one assult carrier.
it is hard when they group up but move your ship to the angle where only 1 is in the optimal pd range of your guns and focurs fire.
their plasma weapons is the first real combat challenge, if your ship don't have enough defence to tough it out before you kill your enemy you will lose.
the assult carrier have one weakness you can exploit. they are slow like your ships and can't move to safe their own life. so what do you do?
you pray to the divine winds.
Heavy frontal armor.
???
WIN!
Use something like that:
https://steamcommunity.com/sharedfiles/filedetails/?id=2881328497
Of course it will be even better with better tech and probably still need more armor but doing it job quite fine even now so instead of upgrading them I'm waiting to complete AM engines to make proper dreadnoughts.
Be warned: without basic PD those ships are rely on 2/3 lines formation so you need to have enough of them!
Previous version (with slush tanks) had only 30 frontal armor and that wasn't enough :P
I've checked:
Dreadnought with 3 small coil cannons on the nose, 2 coil batteries, 2 PD lasers, 2 small arc green lasers in the hull, 100 frontal armor - best results, with some luck can take any enemy ship smaller than dreadnought 1 on 1.
Dreadnought with 1 heavy coil cannon on the nose, 2 coil batteries, 2 PD lasers, 2 small arc green lasers in the hull, 100 frontal armor - also works, but slightly worse results, takes longer to destroy an enemy with good PDs.
Dreadnought with 1 coil cannon and 1 light coil cannon on the nose, 2 coil batteries, 2 PD lasers, 2 small arc green lasers in the hull, 100 frontal armor - worst results.
Dreadnought with 3 small arc lasers on the nose, 4 keelback missiles, 2 nemesis nuclear torpedoes, 2 PD lasers, 100 frontal armor, magazines - works better than coilgun variants on ships with weak PDs, but much worse on ships with better PDs.
Wasted tonnage ;) Either go full on fleet wide PD or stay with "everyone for himself" PD lasers.
THAT thing is a killing machine (still not completed AM engines so it's only a project now >_<):
https://steamcommunity.com/sharedfiles/filedetails/?id=2880305025
Second: you need something else in addition to kinetic weapons to hit light and agile aliens ships. If you have plasma and enough exotics - great, you can even go full plasma as long as you can afford it, it will get you to the end game reliably. Only problem will be motherships but even they will die eventually if you can manage to keep distance from them so their lasers would not hurt you. Otherwise green arc lasers is the thing you need to aim for. Phasers and UV are better but required way more research and exotics to build.
As a fun note - I have decent success with gunboats with green arc laser and 100 armor everywhere. They are small enough to still have at least some dV and acceleration with that much armor even with subpar drives, they are cheap, fast to build and can reliably get close enough to actually kill things. You would need something bigger with PD or tons of lasers to help with initial missiles salvo from aliens, though. Not the best strategy, but it works until you get to the point where you have so many ship that most of them are in reserve.
And yes, army carriers and some other ships have a lot of PD beams. I favor a lot of Mk 3 railguns to saturate that, though coilguns are somewhat okay too. Like, set up a wall with over a dozen large magnetic cannons. Keep your formation together, you don't want to be spread out when engaging that sort of nonsense.
Lasers would work nicely except that when you get close you'll find they've got lots of small mag-cannon batteries that will sand-blast your ships to death.
I'm hoping big plasma cannons will work too.
Since I reached mid-game, I only ever use plasma, aliens have no real counters against mass plasma.
Plasma is great, until you start facing their upgraded motherships, against those even the 4 slot heavy plasma cannon won't do much. Having said that, against pretty much everything else plasma is great. It would be awesome if there would be a higher tier kinetic/magnetic weapon tech after coil guns. In the endgame these weapons/their projectiles are simply too slow to do any real damage consistently. For motherships I always bring about 6 to 8 coilgun cruisers though