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Your first base/mine should be a general purpose one that gives all resources. It might be slower than a specialized mine but you won't run out of something that you really need like radioactives for fission piles. Remember that if you are short of one material, you've to send all the way back to Earth for it which costs time and a lot of boost.
I hope there is a way to improve their output or decrease their cost because at the moment going to space does not look that good :)
your approach of course will vary by your own approach but for *most* factions your approach is pretty much dictated by the choice you made when you picked one ( mostly, add caveat etc etc )
the interface bonuses are nice, but - there's alot of --- warnings about relyining too much on earth-luna.
don't underestimate lagrange points - alhough they provide no obvious bonus- and look inwards ( system wise ) is my own advice-
but mostly FogHat up there covered it imo
nothing wrong with early moon/earth stuff- just - think of that as no more than steppings stones. imo
A lot of sites don't cover their costs unless you are desperately short of something.
First moon mine really only needs W/V/metals and it's just to get you to better sites more quickly. You can abandon the moon later on if it isn't that good.
After that you want to prioritize high fissiles and noble metals to start building stockpiles. I feel like the other resources basically come naturally from those mines too but later you might add a couple of high W/V/M sites.
Yep you can boost the output, with orgs, tech, and upgrades. But the upgrades aren't always worth it either.
Getting to good sites first isn't actually important, a single ship stripped down ships with just marines can take over any human mine you want a little bit later on.
Even without that, there's no need to rush. The inner asteroids have everything you could ever need in abundance and you will have more boost points than you can put to use rather sooner than later anyway. The target date for being ready to build spaceships is somewhere around 2030. On normal difficulty. There's plenty of time to get your space industry going. Even if you take until 2035, it's still fine. Just keep your threat level low. Once you have a small stockpile of space resources, you can build new colonies quickly with ease.
Otherwise, yeah, go for Ceres. Try to get the good spots there but watch your mission control! If you exceed it your habs may defect.
Once Mercury is available that is the jackpot planet. Because it is close to the sun solar arrays provide tons of power.
Note that later the aliens will start attacking your habs. If you are spread out too much (like on 20 different asteroids) you will find it impossible to defend. That's why Ceres is nice with its multiple spots.
Do not bother to go for Jupiter or Saturn early on. The aliens will destroy any habs you set up there almost immediately. Plus it takes years to get there.
If you're doing well on boost mixed with having your space econ started from the moon, you will 100% get to mars first, and even have time to grab the lions share of the sites, sometimes even all of them. Once your mars mines are going, just use the basic moon base as trade bait to one of the other faction.
Before moving on with ground habs, you will want one station in mars orbit also, you will need it later.
Moon to mars to Merc moves pretty fast so keep in mind. Its a good idea to have the construction mod research. This comes in handy for Merc because soon as you're able to probe it, you can build an orbital. Build a solar collector. construction module and bam, once that builds you can speed colonize merc.