Terra Invicta

Terra Invicta

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Seraph Oct 27, 2022 @ 7:15am
Moon or Mars
Is it better to start a few habs on the moon, or to skip the moon and save your boost exclusively for Mars? You waste so much boost on getting both a moon base and earth orbital hab with a space dock for space construction. Moon mining sites are terrible compared to mars. Has anyone done the math to see which will get you more resources/good mining sites in the long run?
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Showing 46-60 of 70 comments
Seraph Oct 28, 2022 @ 1:57pm 
I've done both now. I think the Mars only option is best.

What you do is invest lots in boost until you unlock the mining tech and fission tech. Getting Kazakhstan and getting it out of the Eurasian union so only you get the boost helps a lot. I did US as my main nation. I don't think this would doable with another main nation.

Delay the Mission to Mars tech as much as you can so you can build up boost while the other factions use their boost for moon bases.

You should have 200+ boost by the time Mission to Mars pops. Hopefully Mars is in a good launch window.

Use all of your boost on a simple mining base. Getting every single boost tech you can helps lower boost costs substantially. If you get enough boost techs the cost of sending just the hab is like 5 boost. You just send as many habs as your MC allows while your proper mining base is being set up. I got about 85% of the Mars sites this way and a great boost economy as well.
N311 Oct 28, 2022 @ 1:59pm 
Just to point out the difference is still only one tech, luna or mars

Nothing stopping doing them back to back. Sending you mun base and mars at pretty much the same time. Using your mun base not to save on boost to found your mars base but on the mines
N311 Oct 28, 2022 @ 2:00pm 
So it mun or mars is pretty much irreverent as there is nothing stopping you from doing both at same time
Last edited by N311; Oct 28, 2022 @ 2:00pm
Damedius Oct 28, 2022 @ 2:14pm 
Originally posted by Asherogar:
Because if you want to go and claim the Moon, you need to research Outpost Habs, Outpost Core, Space Mining + all previous techs and the mining site itself.
You have to research these any ways.
Originally posted by Asherogar:
I suppose mine + solar panel teleport here for free?
You're being obtuse on purpose. You only need to claim the fissiles if you are in a rush to grab Mars/Ceres.
Originally posted by Asherogar:
Yes, the site that has only fissiles rarely even 10 and the mine that works on negative water and volatiles.
Save 1 Moon 11.9 Fissiles > Top in the inner planets/asteroid belt.
Save 2 Moon 10 Fissiles > Second " "
Save 3 Moon 20.1 and 14 Fissile sites > Top 2 " "
Save 4 Moon 32.1 Fissile site > Top " "

Clearly Fissiles on the moon aren't as rare as you claim.
N311 Oct 28, 2022 @ 2:18pm 
Same with my first save. One site that was near the highest in my second save and a second that is still higher than all the others
Damedius Oct 28, 2022 @ 2:19pm 
Originally posted by N311:
So it mun or mars is pretty much irreverent as there is nothing stopping you from doing both at same time
Not really.

It usually comes down ti whether or not the AI gets lucky with ORG's or not. If they get a a bunch of boost ORG's there isn't much you can do because your agents probably don't have the stats do anything about it that early in the game.
Last edited by Damedius; Oct 28, 2022 @ 2:19pm
Xzylvador Oct 28, 2022 @ 2:41pm 
Whatever you go for, use your boost to claim the best sites before using it to slowly upgrade the colonies with mines.
Building a colony + mine + electricity takes a lot of boost and allows the other good spots get taken by the competition. Just claim the good sites with low-level habs, it'll block the competition from getting resources.
Zuul Oct 28, 2022 @ 4:16pm 
I’m honestly confused as to how it’s really even a debate. You do NOT need a full set of resources to massively reduce boost cost to build on Mars.

Even if the ONLY thing you can mine off of Luna is base metals, every unit of metal you add to your inventory is a 1 point reduction in boost cost to put up what you want on Mars, up to the total amount of needed metal.

When you build something, the cost is the boost cost to launch the facility from the construction site to the target site (in this case Earth to Mars), plus the resource cost in boost. So if, for example, something needed 4 water, 4 volatiles, and 30 metal, then the boost cost would be 38 + the flight cost. If you have all the metal and nothing else, it’s 8 + the flight cost.

Unless Luna is just an absolutely barren hell scape with nothing at all, NOT going to Luna is probably, while certainly not catastrophic, not ideal. Taking a mining site on Luna is usually the difference between setting up 1 or, MAYBE, 2 fully equipped mining sites on Mars when it opens up vs practically blanketing the planet when the probe hits.
nephilimnexus Oct 28, 2022 @ 5:14pm 
Moon is fine for robomines; they're cheap and have minimal upkeep (1 blue/1 red) so you can at least break even if you nab just the good spots.

Mars is good for blues & reds, yes, but those are really only an issue until your space farming gets good enough. After that they're just a buffer to stockpile until you can get those space farms built.

Once you expand into the asteroid belts you'll find more blues & reds than you could ever hope to use. Yeah, it can take two years to probe & robomine them, but again minimal upkeep (though it can drain your MC).

Mercury is a lot closer than Mars (1/2 the travel time on average) and is a jackpot of valuable minerals - white, yellow and green in abundance. It's just poor on blues & reds. So once you've got a decent stash of blue & red forget expanding on Mars and head to Mercury next.

Then it's time to plunder the asteroid belts. What you're looking for more than anything is yellows and greens and robomines on all of them, no matter how small. Blues are also nice. Red and white are meaningless.

Why this matters:

1) Every engine worth using sucks blues like a SUV sucks gas, so you'll need as much of it as you can. The problem is that wherever there is blue there is red, which seems like a good thing until you realize that nothing uses it past the early game, you can't sell it and so it just turns into this massive glut that taunts you with its uselessness.

2) Ditto for whites. Yeah, you'll use a lot of it in construction but you'll be bringing in ten times that amount. Another glut item but at least you can sell it for chump change.

3) Greens can become a bottleneck if you don't grab enough of them (i.e. overlook the small deposits when 99% of the supply is small deposits) or if you do something insane like try to build supercolliders. Luckily you don't need much for construction and surprisingly no worthwhile engine uses greens for fuel. So if you're smart you'll only need them for running all the power plants you'll need for everything past Mars, and they really don't take that much to run.

4) Yellows are absolutely the biggest bottleneck in the game this side of antimatter. Every ship you build, even the tiny ones, are going to take hundreds of these and getting your production past 300 a month is a challenge even with a MC limit of 1000. What's worse is the number of modules that consume this stuff like a fat man at Cracker Barrel going through bacon. If you want battlestations then kiss your yellow income goodbye and if you want to build supercolliders then I hope you enjoy not being able to build any space ships afterward.

5) Antimatter is pointless. Seriously. Let's say you went the economy route and put up a huge station in a jackpot 880 zone. Juggle it right and you can min/max your heavy fusion plants alongside six functioning antimatter farms. You'll be raking it in, right? Wrong. That 880 is a lie. What it really means is something more like 0.000000000088 because that's all you'll actually be bringing in. Even with five such stations you won't even bring in 1 actual point of antimatter in a literal decade.

The alternate route is, of course, to head on down to the Mercurial orbits and crank out the supercolliders. Why, at a "massive" 0.1 per month each, you only need ten of them to get a whopping 1 point per month! Amazing! And ten of them will only set you back about 200 yellows and 400 greens per turn. Surely you can afford that, right?

And what can you do with 1 point of antimatter? You can build 1/100th of a single engine for a single space ship and/or fuel that same ship enough to travel roughly half a kilometer. Amazing! So yeah... enjoy your 250,000 newton water guzzlers because that's the best you'll ever actually be using for anything. Antimatter is just a fantasy.
Last edited by nephilimnexus; Oct 28, 2022 @ 5:18pm
ulzgoroth Oct 28, 2022 @ 5:28pm 
Originally posted by nephilimnexus:
1) Every engine worth using sucks blues like a SUV sucks gas, so you'll need as much of it as you can. The problem is that wherever there is blue there is red, which seems like a good thing until you realize that nothing uses it past the early game, you can't sell it and so it just turns into this massive glut that taunts you with its uselessness.

2) Ditto for whites. Yeah, you'll use a lot of it in construction but you'll be bringing in ten times that amount. Another glut item but at least you can sell it for chump change.
Ah, grand advice: get mad because you have resources that you might not need.
Originally posted by nephilimnexus:
5) Antimatter is pointless. Seriously. Let's say you went the economy route and put up a huge station in a jackpot 880 zone. Juggle it right and you can min/max your heavy fusion plants alongside six functioning antimatter farms. You'll be raking it in, right? Wrong. That 880 is a lie. What it really means is something more like 0.000000000088 because that's all you'll actually be bringing in. Even with five such stations you won't even bring in 1 actual point of antimatter in a literal decade.

The alternate route is, of course, to head on down to the Mercurial orbits and crank out the supercolliders. Why, at a "massive" 0.1 per month each, you only need ten of them to get a whopping 1 point per month! Amazing! And ten of them will only set you back about 200 yellows and 400 greens per turn. Surely you can afford that, right?

And what can you do with 1 point of antimatter? You can build 1/100th of a single engine for a single space ship and/or fuel that same ship enough to travel roughly half a kilometer. Amazing! So yeah... enjoy your 250,000 newton water guzzlers because that's the best you'll ever actually be using for anything. Antimatter is just a fantasy.
...You do realize that pion torch isn't the only use for antimatter, right?

I mean, antimatter spikers cost so little you might even be able to afford them with antimatter trapping. Maybe, I wouldn't bet on it, antimatter trapping is a joke. But antimatter spiker is pretty great.

I haven't sunk research into developing antimatter plasma engines, but I would expect they use a relatively small amount of antimatter per fuel. How small would be the big question, of course.
AgaresOaks Oct 28, 2022 @ 7:14pm 
Originally posted by Asherogar:
Also, iirc, packet event cannot start if your mine is offline, so you have a small window between your mine starting to generate resources and enough stockpiled resources to rebuild it.

I'm pretty sure I've seen it hit while under construction. I think just the outpost core needs to be done.

Originally posted by Asherogar:

On a practical level your entire strat hinges on rng that the Moon has a good spot. And provides an immense benefits of, uh...let me calc a bit. So claiming a spot on Mars + mine costs 70 boost total at worst. If you have metals (you need so little fissiles that their boost cost doesn't matter), this number falls to around 30. So you saved 40 boost...or not? Oh right, you spend this 40 boost to claim a spot on the Moon, send mine + solar panel here and sit on -0.2 daily boost until your mine gets you enough resources.

Where's the benefits? Your entire strat is "Let's completely rely on RNG to gain nothing!". Even if you do my strat and suddenly Moon has a good spot, you can just grab this spot and pay with raw resources for a mine on Mars. The entire point of my strat is to make sure you will not get caught with your pants down by rng.

Luna doesn't need a good spot. It needs a spot where you can mine 20 metals in a few months and enough of an excess of a volatiles or water to get that costed out of your mine on Mars (saving you another 5-7 boost), or enough fissiles that you want those yields anyways. I've yet to see a Luna that doesn't fit those requirements. I've seen Lunas that hit ALL of those requirements, and then some. But even if Luna was hosed, guess what? It doesn't matter! I've already sent the probe to Mars as the first thing I did in space. If Luna's terrible, I can just go to Mars first anyways. Alright, I'm like a month behind in terms of tech (and only if the AI wasn't researching Mission to the Moon anyways), but that's only until Orbitals need to be researched (which is pretty soon anyways, getting orbitals in LEO to max out the bonuses is probably high up on the pecking order once you've got something at Mars).

Meanwhile, the upsides are pretty high. With the extra metals you get a pretty significant discount on platforms in LEO, you can boost up multiple mines to Mars for safety and fast extra income, and you can eventually potentially sell temporary outposts to the AI for some very nice orgs.
Teckonte Apr 2, 2024 @ 12:13am 
You guys are missing a big point. The moon can allow you to get to Mars a year earlier. See if you skip the moon you have to wait a year for probe and then a year for your moon base to reach. Research can reduce this but not much. Now if you have the moon and all the metals when you unlock the moon tech you can instantly set up a satellite hub with a construction module. Now you'll only have to wait for that to reach the moon at the same time the probe reaches. 1 year. Once the probe is done since resources in space are instantly transported you can build your moon base from orbit. Saving that extra year travel time. You can literally get to Mars a year before so and a year earlier in the game which is crazy progression vs the aliens
Teckonte Apr 2, 2024 @ 12:16am 
guys are missing a big point. The moon can allow you to get to Mars a year earlier. See if you skip the moon you have to wait a year for probe and then a year for your moon base to reach. Research can reduce this but not much. Now if you have the moon and all the metals when you unlock the moon tech you can instantly set up a satellite hub with a construction module. Now you'll only have to wait for that to reach the moon at the same time the probe reaches. 1 year. Once the probe is done since resources in space are instantly transported you can build your moon base from orbit. Saving that extra year travel time. You can literally get to Mars a year before so and a year earlier in the game which is crazy progression vs the aliens
Milly Apr 2, 2024 @ 5:06am 
Originally posted by Teckonte:
You guys are missing a big point. The moon can allow you to get to Mars a year earlier. See if you skip the moon you have to wait a year for probe and then a year for your moon base to reach. Research can reduce this but not much. Now if you have the moon and all the metals when you unlock the moon tech you can instantly set up a satellite hub with a construction module. Now you'll only have to wait for that to reach the moon at the same time the probe reaches. 1 year. Once the probe is done since resources in space are instantly transported you can build your moon base from orbit. Saving that extra year travel time. You can literally get to Mars a year before so and a year earlier in the game which is crazy progression vs the aliens

You know you just replied a thread that was made over a year and a half ago, right? Of course it wouldn't be the same now, the game has changed a lot since then.
DrManhatten Apr 2, 2024 @ 10:19am 
Originally posted by DarkestOnion:
Skip Moon. Skip Mars. Get Mercury and get Ceres. The AI/RNG will mess with everything you put in Earth orbit. It will ignore everything beyond the Earth-Luna system until the end game typically
That is certainly no longer true with 0.4.x the human AI fraction player is really aggressive now and even gets multiple sites on Mars and the bigger ateriods which was not the case in 0.3.x
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Date Posted: Oct 27, 2022 @ 7:15am
Posts: 70