Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What you do is invest lots in boost until you unlock the mining tech and fission tech. Getting Kazakhstan and getting it out of the Eurasian union so only you get the boost helps a lot. I did US as my main nation. I don't think this would doable with another main nation.
Delay the Mission to Mars tech as much as you can so you can build up boost while the other factions use their boost for moon bases.
You should have 200+ boost by the time Mission to Mars pops. Hopefully Mars is in a good launch window.
Use all of your boost on a simple mining base. Getting every single boost tech you can helps lower boost costs substantially. If you get enough boost techs the cost of sending just the hab is like 5 boost. You just send as many habs as your MC allows while your proper mining base is being set up. I got about 85% of the Mars sites this way and a great boost economy as well.
Nothing stopping doing them back to back. Sending you mun base and mars at pretty much the same time. Using your mun base not to save on boost to found your mars base but on the mines
You're being obtuse on purpose. You only need to claim the fissiles if you are in a rush to grab Mars/Ceres.
Save 1 Moon 11.9 Fissiles > Top in the inner planets/asteroid belt.
Save 2 Moon 10 Fissiles > Second " "
Save 3 Moon 20.1 and 14 Fissile sites > Top 2 " "
Save 4 Moon 32.1 Fissile site > Top " "
Clearly Fissiles on the moon aren't as rare as you claim.
It usually comes down ti whether or not the AI gets lucky with ORG's or not. If they get a a bunch of boost ORG's there isn't much you can do because your agents probably don't have the stats do anything about it that early in the game.
Building a colony + mine + electricity takes a lot of boost and allows the other good spots get taken by the competition. Just claim the good sites with low-level habs, it'll block the competition from getting resources.
Even if the ONLY thing you can mine off of Luna is base metals, every unit of metal you add to your inventory is a 1 point reduction in boost cost to put up what you want on Mars, up to the total amount of needed metal.
When you build something, the cost is the boost cost to launch the facility from the construction site to the target site (in this case Earth to Mars), plus the resource cost in boost. So if, for example, something needed 4 water, 4 volatiles, and 30 metal, then the boost cost would be 38 + the flight cost. If you have all the metal and nothing else, it’s 8 + the flight cost.
Unless Luna is just an absolutely barren hell scape with nothing at all, NOT going to Luna is probably, while certainly not catastrophic, not ideal. Taking a mining site on Luna is usually the difference between setting up 1 or, MAYBE, 2 fully equipped mining sites on Mars when it opens up vs practically blanketing the planet when the probe hits.
Mars is good for blues & reds, yes, but those are really only an issue until your space farming gets good enough. After that they're just a buffer to stockpile until you can get those space farms built.
Once you expand into the asteroid belts you'll find more blues & reds than you could ever hope to use. Yeah, it can take two years to probe & robomine them, but again minimal upkeep (though it can drain your MC).
Mercury is a lot closer than Mars (1/2 the travel time on average) and is a jackpot of valuable minerals - white, yellow and green in abundance. It's just poor on blues & reds. So once you've got a decent stash of blue & red forget expanding on Mars and head to Mercury next.
Then it's time to plunder the asteroid belts. What you're looking for more than anything is yellows and greens and robomines on all of them, no matter how small. Blues are also nice. Red and white are meaningless.
Why this matters:
1) Every engine worth using sucks blues like a SUV sucks gas, so you'll need as much of it as you can. The problem is that wherever there is blue there is red, which seems like a good thing until you realize that nothing uses it past the early game, you can't sell it and so it just turns into this massive glut that taunts you with its uselessness.
2) Ditto for whites. Yeah, you'll use a lot of it in construction but you'll be bringing in ten times that amount. Another glut item but at least you can sell it for chump change.
3) Greens can become a bottleneck if you don't grab enough of them (i.e. overlook the small deposits when 99% of the supply is small deposits) or if you do something insane like try to build supercolliders. Luckily you don't need much for construction and surprisingly no worthwhile engine uses greens for fuel. So if you're smart you'll only need them for running all the power plants you'll need for everything past Mars, and they really don't take that much to run.
4) Yellows are absolutely the biggest bottleneck in the game this side of antimatter. Every ship you build, even the tiny ones, are going to take hundreds of these and getting your production past 300 a month is a challenge even with a MC limit of 1000. What's worse is the number of modules that consume this stuff like a fat man at Cracker Barrel going through bacon. If you want battlestations then kiss your yellow income goodbye and if you want to build supercolliders then I hope you enjoy not being able to build any space ships afterward.
5) Antimatter is pointless. Seriously. Let's say you went the economy route and put up a huge station in a jackpot 880 zone. Juggle it right and you can min/max your heavy fusion plants alongside six functioning antimatter farms. You'll be raking it in, right? Wrong. That 880 is a lie. What it really means is something more like 0.000000000088 because that's all you'll actually be bringing in. Even with five such stations you won't even bring in 1 actual point of antimatter in a literal decade.
The alternate route is, of course, to head on down to the Mercurial orbits and crank out the supercolliders. Why, at a "massive" 0.1 per month each, you only need ten of them to get a whopping 1 point per month! Amazing! And ten of them will only set you back about 200 yellows and 400 greens per turn. Surely you can afford that, right?
And what can you do with 1 point of antimatter? You can build 1/100th of a single engine for a single space ship and/or fuel that same ship enough to travel roughly half a kilometer. Amazing! So yeah... enjoy your 250,000 newton water guzzlers because that's the best you'll ever actually be using for anything. Antimatter is just a fantasy.
...You do realize that pion torch isn't the only use for antimatter, right?
I mean, antimatter spikers cost so little you might even be able to afford them with antimatter trapping. Maybe, I wouldn't bet on it, antimatter trapping is a joke. But antimatter spiker is pretty great.
I haven't sunk research into developing antimatter plasma engines, but I would expect they use a relatively small amount of antimatter per fuel. How small would be the big question, of course.
I'm pretty sure I've seen it hit while under construction. I think just the outpost core needs to be done.
Luna doesn't need a good spot. It needs a spot where you can mine 20 metals in a few months and enough of an excess of a volatiles or water to get that costed out of your mine on Mars (saving you another 5-7 boost), or enough fissiles that you want those yields anyways. I've yet to see a Luna that doesn't fit those requirements. I've seen Lunas that hit ALL of those requirements, and then some. But even if Luna was hosed, guess what? It doesn't matter! I've already sent the probe to Mars as the first thing I did in space. If Luna's terrible, I can just go to Mars first anyways. Alright, I'm like a month behind in terms of tech (and only if the AI wasn't researching Mission to the Moon anyways), but that's only until Orbitals need to be researched (which is pretty soon anyways, getting orbitals in LEO to max out the bonuses is probably high up on the pecking order once you've got something at Mars).
Meanwhile, the upsides are pretty high. With the extra metals you get a pretty significant discount on platforms in LEO, you can boost up multiple mines to Mars for safety and fast extra income, and you can eventually potentially sell temporary outposts to the AI for some very nice orgs.
You know you just replied a thread that was made over a year and a half ago, right? Of course it wouldn't be the same now, the game has changed a lot since then.