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Moon is potentially good, but iffy if it will be a maintenance boost sink.
This is the solid option that works always, regardless of any rng.
Also you don't need any Earth habs or docks to build in space. You need Construction Module, but it needed only for habs themselves and works only in the panetary system it's built i.e. if you build one on Mars, you can build habs with raw materials on Mars, it's orbit and it's moons.
You're building habs around Earth only when you set up your space economy, so they don't put a massive boost tax on you and only when you unlocked tier 2 space habs (tier 1 is prone to capture by enemy councilors)
Moon only has two Mining zone that's worth the trouble, the first one being the mining zone that is self-sufficient, and thus allows you to launch a mars colony from space--without the need of boost. The other being the mining lot that gives you the highest return of Fission on the moon, as it's one of the best fission mines in the solar system available to you for... well, the next hundred hours or so lol.
Mars, eh... It's decent for what you get. A great shame that you still need boost if you get Mars up to 50,000 population, as the Tourism habitats still require it for non-earth and moon locations. Which stinks, a lot, as the boost requirement is the only thing keeping the tourism habitats from being better than nano-factories, when it comes to money generation.
"Both, the answer is both, screw letting the AI factions having nice things"
in my first game to completion the AI stole all of the moon first leaving me with no option but to take mars, which i took the best places on mars.
and within a week the entire planet filled with their garbage. took me months to clean up.
and there's a near identical thread I just tagged to this one-
but if i may add:
i think of them as "stepping stones" useful-
thus - like boost- not near as important once you're "up there"- and the importance of boost totally changes.
that's my 2 cents, minus inflation; factored by bein' dumb as box of moon rocks.
plays the song in background.
So with that in mind, I'd only for the Moon now if I could have a couple of bases that produce all the resources between the two of them. Otherwise, just wait for Mars, it should be easier to find such spots there.
The only arguable exception I can see is, there might be a really good Fissiles site on the Moon, which you might want to grab for the future, but don't develop anything on it for now. The cost of a single Hub to the Moon isn't that great in the grand scheme of things and probably won't make or break your Mars efforts anymore than RNG already will.
but i wanted to +1 both of those above this post;
and again bemoan people make new threads that getlost rather than use Proper Forum Etiquette of posting on extant threads.
I will only beat THAT particular skeleton of a horse to say, it DOES make it harder for the improvement of the game is every useful advice / suggestion is lost in a wall of threads.
glad I don't moderate or have to collate player feedback; I'd be annoyed.
but what do I know, surely never did any of that stuff.
Y'all keep those alien feet off my lawn <O
This is pretty RNG, you're basically completely committed to 2-3 sites on Mars to start because you need ALL the resources on one site to develop stuff on Mars (technically speaking, you could do without fissiles and get it on your second site, but it's finicky and even more prone to bad things happening) and if you lose the mine or your power to an event before things get started, you need to wait for like a year and a half to send that module up again.
Generally, the optimal thing to do is to research Mission to Mars first, send the probe there, then while it's on the way get space mining and Mission to the Moon and get a mining outpost on Luna first. The idea is to get enough metals to use that to build a couple mines on Mars.
If you can get a small excess of water OR volatiles (don't need both) to get to the point where you can get enough for a mine, it's REALLY cheap boost-wise to get a mine to Mars (like 9 boost with nuclear freighters and interplanetary rockets) and if you can't it's only twice as much. The plus is you can usually get fissiles on the moon as well, so you technically don't need to get that when selecting sites on Mars. After sending up a couple mines (for some redundancy) you can just send up outpost cores and grab the primo sites (and even the bad ones eventually to sell to other factions) with the idea to build them out later after the mines have arrived on Mars.
Exodus might have a different opening it wants to do on account of having so much boost from its org. (silly things like boosting up and boost maintaining platforms with xeno labs to rush the org and then going from there)
Well, okay, restrain youself about armed robbery against factions you're trying to be non-hostile with. But eventually that stops being an option anyway.