Terra Invicta

Terra Invicta

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wei270 Oct 26, 2022 @ 1:43pm
tech unlock takes too long on key projects
the tech unlock actually really hurt the games pacing, i got all the req i need for this drive i was working for only to have to wait years for it to unlock. i can't go anywhere because that is the drive i need for over 30 dv travel................. so i am forced to sit on earth and repeat conuncil mission for however many years it need to show up? is this necessary? why design a game this way where you basicly force player to put more time in.
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Showing 16-21 of 21 comments
martyr Oct 27, 2022 @ 9:34pm 
In my most recent game I went for the NFT first. Problem was by the time it unlocked (it unlocked within 1 month of finishing the NFD) I already had Zeta Helion and Zeta Boron. By the time I had a ship my first ship built with the NFT the Daedelus Torch was ready. It took forever to project power past Mars because of the unlock times.
wei270 Oct 27, 2022 @ 10:44pm 
yeah........... i just got what i was looking for firestar drive...................6 years after i unlock flare....................6 years............................ at least i got it :steamsalty:
wei270 Oct 27, 2022 @ 10:53pm 
Originally posted by martyr:
In my most recent game I went for the NFT first. Problem was by the time it unlocked (it unlocked within 1 month of finishing the NFD) I already had Zeta Helion and Zeta Boron. By the time I had a ship my first ship built with the NFT the Daedelus Torch was ready. It took forever to project power past Mars because of the unlock times.

i know right projecting power past Mars is probably the final gate between mid game and late game. once you can get your fleet pass mars you can finally start to fight the alien. weather you win or lose is another question but at that point you at least gave them a fight.

and i am in the exact situation you are in man, yeah i got my firestar now but i already on salt water drives..................... and diversifing toward anitmatter so i am not only relying on fission for combat fuel.
Crucades Oct 28, 2022 @ 8:35am 
Originally posted by wei270:
i know right projecting power past Mars is probably the final gate between mid game and late game.

Wouldnt it be Jupiter? With Mercury pumping AM and Io pumping Nobles, your pretty much set to take the fight to the aliens properly. Jupiter is quite accessible with mid game tech as well.
Ghostwind Nov 1, 2022 @ 1:36pm 
Originally posted by tbloxham:
Waiting is fine, I just think that the big projects should give more visual 'oomph' when they complete. Let me see the effect of those fusion reactors and quantum computers and so on.

Though, the real kicker is sabotage of your research projects. Absolute zero fun, and should be removed from the game immediately. Sabotage should maybe steal some future research points or something, like, the saboteur gets 30% of the beakers assigned to that project for the next year. 5000 beaker penalty is just miserable. Always makes me immediately stop for the day.

sorry to say, but its your own fault.
when enemy factions have spotted your agents, go immediately into the hiding with them. so the enemy loose their tracks and cant sabotage your projects or kill your agents.
at the beginning, its perhaps not so important, but later when your are at war with other factions i think its vital
wei270 Nov 1, 2022 @ 10:11pm 
Originally posted by Crucades:
Originally posted by wei270:
i know right projecting power past Mars is probably the final gate between mid game and late game.

Wouldnt it be Jupiter? With Mercury pumping AM and Io pumping Nobles, your pretty much set to take the fight to the aliens properly. Jupiter is quite accessible with mid game tech as well.

accessable don't = power projection. power projection is where your main combat fleet can get there in reasonable time.

the difference between mid game is late game is that in mid game you main fleet is staying around earth, in late game your main fleet is need outside of earth.
Last edited by wei270; Nov 1, 2022 @ 10:13pm
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Date Posted: Oct 26, 2022 @ 1:43pm
Posts: 21