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i think military should generate ops because it kinda makes sense if you think about it....
You only need one.
The problem though as I understand point 2 and correct me if I am wrong is that that ones weight scales with the drives power consumptionand so your ship weight becomes extrem and consisting of 80% Heatsink...
well I can confirm that the ship weights become extrem with the more advanced devices just never botheres so far to figure out where the mass is going to..
hmm..what if we have 0 heatsinks?
Do we have to fly with a heat sink!?!?
I have to try that.
EDIT: ok I am wrong..seems the reactor mass is what is increasing notthe heatsink..so dunno
A nuke should be killing everything ..it's a nuke after all..
Also if we have it ..where are the antimatter bombs? That would be a logical step once you have antimater. Ok that will leave some holes in the planet...
2. Nukes should damage all armies not just opponents armies. Also AI needs to be less launch happy.
3.need a button to switch between controlled nations so you don't have to scroll around the planet or open that sub menu every time you want to look at one.
4. constantly having to use defend assests gets really annoying really quickly. either make it last longer based on skill your counselor's skills/research or make it just a resource drain that can be toggled on and off (if the second decrease it's effectiveness and add a way to undo crackdowns to compensate)
5. Better break downs explaining why cohesion and unrest are set at their base levels.
6. when someone is about to launch a nuke there should be an event where others have the option/chance to denture them with things like sanctions, general negotions or the threat of launching their own back