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The more materials are made in space, the less you need to ship from Earth. The lower the Boost cost. Construction Modules are going to do good things to construction time, dont think it does much for construction cost, and if you have to boost everything from Earth anyway...
Mars Rush really looks like:
Moon rush -> one, maybe two, good lunar mine(s) -> Mars.
I think the thing most people don't realize, and the thing I love in this game, is that there are so many systems interacting that there is never any strategy that works all the time. Everything affects everything else, and this vast system means you need to always be checking everything if you want to min/max (which I don't advise). I recommend playing creatively and remembering that you will fail at certain things.
Destabilize and capitalize. When I focus on that, I have fun, rollercoaster games with awesome stories.
Its the laws of physics. There are so many reason why boost can change.
Also, has nobody really noticed that the launch window has no effect on Mars? no matter if its 0% or 50% for me, it asks the same boost.
The only thing ive been able to verify that EFFECTIVELY changes the boost cost is one of the techs, nuclear rockets i believe. But by itself it doesnt explain the entirety of the boost cost changes.
That shouldn't be the case. Actually that is a reason why boost can vary.
https://hoodedhorse.com/wiki/Terra_Invicta/Beginner%27s_Guide#Your_First_Mine (check the last setence of the textbox below the image on the left).
I observed this too.
Maybe there is a bug in your game or you have to look again.
Hypothetically, you could lock the AI out of space for a bit by locking down luna and mars, but by doing so you're only really making things more boring for yourself.
It would be nice if there were a cost breakdown in the UI.