Terra Invicta

Terra Invicta

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Hebrux Oct 10, 2022 @ 4:57pm
Any fast way to increase military tech or economy?
Help appreciated. My military tech for Russia is only increasing 0.00029 per month even though I'm diverting 30% of priority to it
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Showing 1-15 of 32 comments
Toblm Oct 10, 2022 @ 4:59pm 
Divert 100% to it.
ulzgoroth Oct 10, 2022 @ 5:00pm 
There are a bunch of percentile bonuses from techs and orgs and labs that can improve any given investment area.

That seems low though. 30% of Russia's investment should generate more than one tick of Military per month, which should be more than that? Unless your Russia is a lot poorer than my Russia.
jackhickman999 Oct 10, 2022 @ 5:09pm 
Russia is mediocre to say the least. The Eurasia nation (full russia fed) in my game is weaker than the united Arab league. Its pop is small it's got government, inequality problems and it's poor. It's got nukes and some boost (kazan) which isn't important late game. You need good deved countries to quickly do anything. Always invest a bit into it early. Or go crazy at some point. You want to stop ecoing hard before the aliens land.
Last edited by jackhickman999; Oct 10, 2022 @ 5:10pm
Brakiros Oct 10, 2022 @ 5:14pm 
Unrest reduces your Mil Tech progression since Miltary also reduces unrest. Keep it at 0 to make sure it all goes to development instead of suppression
Crucades Oct 10, 2022 @ 5:38pm 
It's tough getting Russia above the information age. Even with 200 annaul military direct investments (which is unaffordable until well late on if at all depending on how you play) and including what the guys above said.

Organically I think Japan is probably the easiest country to get into invasion tech due to its starting properties and the fact your not going to be unifying into anything until very late in your game.
Hebrux Oct 10, 2022 @ 5:51pm 
Originally posted by jackhickman999:
Russia is mediocre to say the least. The Eurasia nation (full russia fed) in my game is weaker than the united Arab league. Its pop is small it's got government, inequality problems and it's poor. It's got nukes and some boost (kazan) which isn't important late game. You need good deved countries to quickly do anything. Always invest a bit into it early. Or go crazy at some point. You want to stop ecoing hard before the aliens land.
invest into what early???
Hebrux Oct 10, 2022 @ 5:52pm 
Originally posted by Brakiros:
Unrest reduces your Mil Tech progression since Miltary also reduces unrest. Keep it at 0 to make sure it all goes to development instead of suppression
+1
Hebrux Oct 10, 2022 @ 5:53pm 
Originally posted by Crucades:
It's tough getting Russia above the information age. Even with 200 annaul military direct investments (which is unaffordable until well late on if at all depending on how you play) and including what the guys above said.

Organically I think Japan is probably the easiest country to get into invasion tech due to its starting properties and the fact your not going to be unifying into anything until very late in your game.
and here i thought bigger was better...that's why I've been trying to unify. This also helps with upkeep in that I don't have to defend interests of multiple nations when I can unify them
jackhickman999 Oct 10, 2022 @ 5:53pm 
Originally posted by Hebrux:
Originally posted by jackhickman999:
Russia is mediocre to say the least. The Eurasia nation (full russia fed) in my game is weaker than the united Arab league. Its pop is small it's got government, inequality problems and it's poor. It's got nukes and some boost (kazan) which isn't important late game. You need good deved countries to quickly do anything. Always invest a bit into it early. Or go crazy at some point. You want to stop ecoing hard before the aliens land.
invest into what early???

Military.
Crucades Oct 10, 2022 @ 6:03pm 
Originally posted by Hebrux:
Originally posted by Crucades:
It's tough getting Russia above the information age. Even with 200 annaul military direct investments (which is unaffordable until well late on if at all depending on how you play) and including what the guys above said.

Organically I think Japan is probably the easiest country to get into invasion tech due to its starting properties and the fact your not going to be unifying into anything until very late in your game.
and here i thought bigger was better...that's why I've been trying to unify. This also helps with upkeep in that I don't have to defend interests of multiple nations when I can unify them

Your absolutely spot on. A lot of people are making the mistake that high tech armies are brilliant, they don't make a big difference at all lol. Having 20 atomic age armies with navies is far better than 10 robotic age armies without navies for instance.

Your armies will be used to defeat the alien administration if it gets on earth. You need numbers and nukes and I will argue that all day.

Unify the globe if you can, CP is scare and the more territory you own is more you can easily defend.

If your in WW3 and conquering your way across the globe then cool, the tech will defo help out in niche situations but the peasants will still defeat them if your not careful. Direct invest in military to defeat a likely coup, not for a shinier tank.
Prometheus Oct 10, 2022 @ 6:09pm 
Originally posted by Hebrux:
Originally posted by Crucades:
It's tough getting Russia above the information age. Even with 200 annaul military direct investments (which is unaffordable until well late on if at all depending on how you play) and including what the guys above said.

Organically I think Japan is probably the easiest country to get into invasion tech due to its starting properties and the fact your not going to be unifying into anything until very late in your game.
and here i thought bigger was better...that's why I've been trying to unify. This also helps with upkeep in that I don't have to defend interests of multiple nations when I can unify them
Bigger is better. The value of being big is growth of everything is strongly tied to population. Investing in economy increases the income per population. Income per population is used to determine GDP. GDP determines how many IP the country gets per month. Higher population will get more GDP per economy tick so those investments are stronger. Each IP in other categories affects a greater population of people so IP becomes more efficient too. This is why China and India get so much attention from the metamancers. Their growth potential is insanely high.

The problem is unification results in some averaging of the current stats. This is population relative thankfully or it would never be worth doing at all. However building up military is generally a slow process so that getting averaged hurts a lot. This is why unification through conquest is the way most of the time.
Hebrux Oct 10, 2022 @ 6:37pm 
Originally posted by Crucades:
Originally posted by Hebrux:
and here i thought bigger was better...that's why I've been trying to unify. This also helps with upkeep in that I don't have to defend interests of multiple nations when I can unify them

Your absolutely spot on. A lot of people are making the mistake that high tech armies are brilliant, they don't make a big difference at all lol. Having 20 atomic age armies with navies is far better than 10 robotic age armies without navies for instance.

Your armies will be used to defeat the alien administration if it gets on earth. You need numbers and nukes and I will argue that all day.

Unify the globe if you can, CP is scare and the more territory you own is more you can easily defend.

If your in WW3 and conquering your way across the globe then cool, the tech will defo help out in niche situations but the peasants will still defeat them if your not careful. Direct invest in military to defeat a likely coup, not for a shinier tank.
great advice, thanks
Horatio Oct 10, 2022 @ 6:49pm 
I invest hard into economy and wait until I get a few military bonuses to invest into my military tech level, this is easy to do with organizations and material science labs in an Earth interface orbit. This way I can develop my countries to be flexible depending on the events that crop up.

Most AI will not bully countries with significant standing armies early on but this grace period will not last, you'll make a few mistakes underestimating your defence at first but with Russia you have plenty of nukes to stop any ridiculously unfair fights.
Mistfox Oct 10, 2022 @ 7:41pm 
Originally posted by Hebrux:
Originally posted by Crucades:

Your absolutely spot on. A lot of people are making the mistake that high tech armies are brilliant, they don't make a big difference at all lol. Having 20 atomic age armies with navies is far better than 10 robotic age armies without navies for instance.

Your armies will be used to defeat the alien administration if it gets on earth. You need numbers and nukes and I will argue that all day.

Unify the globe if you can, CP is scare and the more territory you own is more you can easily defend.

If your in WW3 and conquering your way across the globe then cool, the tech will defo help out in niche situations but the peasants will still defeat them if your not careful. Direct invest in military to defeat a likely coup, not for a shinier tank.
great advice, thanks
Disagree, a single 8 tech army is a lot more potent than a whole bunch of tech 4 armies. If your tech is at the 7-8 level, you can just toss them into the fight than having to nuke first. Tossing in a nuke does not really show the comparative value of the armies since it already puts one side in a massively disadvantageous position.

As for Unifying, yes it does let you control more and better but it has a flaw. Your investment points (IP) works on a GDP to the root of 4 formula, so the more you group into a bigger bloc, the less IP you have since the formula makes it so that higher numbers give less returns. For example, you have 2 countries of 10000 and 10000 GDP (nicely rounded so I don't have to break out a calculator), that gives you 10 IP each for a total of 20. Combining them together makes it 20000 to the root of 4 = 11.9 or so, so you "lose" about 8 IP overall.

What you need to do is not a sudden massive infusion of cash into the military machine, that does not work well even in real life, what you need is years upon years of slow steady investment into it. That gives a better end result than sudden splurging. I've always liked a saying "If you need an army NOW, you are 10 years too late". Don't treat military spending as all or nothing, treat it as a daily savings bank for slow, steady savings.
Last edited by Mistfox; Oct 10, 2022 @ 7:43pm
wmslone Oct 10, 2022 @ 7:55pm 
I've been steadily investing around 10-15 percent of my IP into miltech in most of my owned countries since game start, but am only in the high 5's in the most advanced of them coming close to 2030. I'm wondering if I should just keep this strategy up and not worry too much (I have a lot of mostly information age armies, and a few atomic age ones), or if I should drastically increase investment, or if I should start using direct investment on the military as I have a ton of cash saved up and nothing to use it on yet. I worry about all these people saying I should be in the 7's or so in the 2030's when things kick off, I feel like I'm quite a way away from that yet despite steady investment throughout the game.
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Date Posted: Oct 10, 2022 @ 4:57pm
Posts: 32