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Life Science help to defuse safely Smugglers event and that's all.
It's very worth it once you're dealing with proper alien armies. It's a bad idea to throw nukes around again and again :)
You're wrong here. 100% Economy in countries with huge population could end with crazy science income.
Everyone can get on T2 stations though.
If your stations are well-defended from stealing (marines, crew size, high loyality of councilors) - AI never go to try it until you will invite him by going over your MC value.
Good location for your primary shipyard will be synchronised orbit then extreme earth orbit.
How do I clear the debris?
Do I have to decomission the hab?
b) Random events (need shipyard, nanofactory or defenses). Defenses are best approach as they will stop random damage from debris.
You still have to defend your T2 stations in case the AI has a 25 steal space station guy.
For T1 stations that is mostly not an issue as the AI can't even attempt to steal them.
Edit: Hmm, the core seems fine next turn, and I could just build a new lab on top of the other
So no, there isn't real safety there. Plus you can't do much with T1 stations anyway.
So how do I defend them? I can't have an agent at all bases all the time.
And can they still come if I have no space dock?
"Supply ships" normal traffic doesnt require a special building
Unless you're over mission control cap or bankrupt, because those modifiers are even bigger and the AI will absolutely exploit the opportunity.
My two big learning moments recently have been "max out council loyalty" and "don't dump science".
Initially T1, then T2. All my stations have 1 marine module, still T1.