Terra Invicta

Terra Invicta

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Frodo Oct 8, 2022 @ 11:13am
USA Cohesion
Why am I taking a full -1 point in cohesion like every other month?
Each turn i bring it alittle bit up. But then about every 8th turn or so it suddenly goes down a full point. This is killing me. I need a stable USA or I'll be screwed.

Is it coz I have under requirements in spoils? even though thats not good for cohesion in general. Are the elites pulling some shenanigans since they don't get their cash.

I simply don't understand why I get the regular -1 hit. This turn in the screenshot I got one of those hits. down from 3.3 to 2.3 now in a single turn, guess civil war is right around the corner.

https://ibb.co/C5svyrp

And how do I make a tumbnail for my ss here on steam?
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Showing 31-42 of 42 comments
jfoytek Oct 8, 2022 @ 3:55pm 
Originally posted by Frodo:
Why am I taking a full -1 point in cohesion like every other month?
Each turn i bring it alittle bit up. But then about every 8th turn or so it suddenly goes down a full point. This is killing me. I need a stable USA or I'll be screwed.

Is it coz I have under requirements in spoils? even though thats not good for cohesion in general. Are the elites pulling some shenanigans since they don't get their cash.

I simply don't understand why I get the regular -1 hit. This turn in the screenshot I got one of those hits. down from 3.3 to 2.3 now in a single turn, guess civil war is right around the corner.

https://ibb.co/C5svyrp

And how do I make a tumbnail for my ss here on steam?
https://steamcommunity.com/sharedfiles/filedetails/?id=2872948417

This is my USA in my USA run.... You will note that I have prioritized

Military - You must keep 3 Pips in military at all times you own the USA for 2 Important reasons, one of those two reasons is its high tech military....

Knowledge - You must keep 3 Pips in this also because the other reason you own the USA is for its research output....

Economy you obviously want to keep high...

I have 1 in unity to keep my cohesion sitting around 5 this is the sweet spot for maximum knowledge output...

I have 2 in welfare to keep inequality stable at around 3.... which is perfectly acceptable on the USA...

Boost I could shut off completely at this point and it wouldn't be a bad idea as the more your can target your economy into exactly what you want the better... Or I can switch this over too another military if i see the servants getting near hosting the Alien Nation which their not....

I have locked down Mexico and Canada and the Caribbean their are no bonus sights for another nation to sneak into the USA from....

As to your cohesion problem... I would run 3/3 Unity knowledge 2 econ 2 welfare and nothing else for a few months... I would also take your best investigator and run a surveillance mission in and around the USA... I suspect alien activity is at play in your run.
Seva Oct 8, 2022 @ 4:02pm 
Spend in Social Welfare and Unity
Frodo Oct 8, 2022 @ 5:46pm 
So, I restarted. Got USA
Declared on Cuba without attacking to keep the war going
Now Great britain and the EU joined my war and send troops to Cuba
So they will take out Cuba, Grrr

The struggle is real. Haha.
Love this game
Frodo Oct 8, 2022 @ 5:51pm 
Originally posted by Mormon Jesus:
Spend in Social Welfare and Unity

Well thats the thing. In my last game I had 3 points in Economy, welfare, knowledge and unity. Barely any points in anything else. Still got screwed at cohesion. But I'm learning.
Have to declare wars with the US in the beginning it seems. until you get inequallity down
Mistfox Oct 8, 2022 @ 6:34pm 
Just to point out, the number of dots does not really mean a fixed amount, they are "portions" divided from the total pool and distributed out, so "more pips" might not be better, in fact it might be less.

I normally go 3 econ, 1 Knowledge, 2 Welfare, 1 Unity, 1 Military at the start until the US stabilizes then go 3 econ, 1 Welfare, 1 Unity, 1 Military. Cohesion is ok as long as it is 4 or above, 5 is the mid line for democracies.

I think some of us here have a slight misunderstanding of the spending, they are not material you feed into the system to get income back, they are investments to improve the situation. If you, for example, took everything out into funding, save for some intrinsic downward decline built into the game, the numbers should all stay the same. So for example if your "resting cohesion" is the same as your current cohesion, nothing should change.

The really important thing isn't the current numbers, those you can intervene with your agents, what you really need to look out for is the "resting cohesion" that appears when you hover over the item as a tooltip and the "resting unrest". These determine the direction of your numbers without your intervention. If unrest is high, you need some money in the military, if cohesion is low, you need some investments in Unity.

One other thing, try to keep democracy below 10, 8 is ideal because 10 democracy totally tanks your population growth. Knowledge too but that one can't be controlled as easily so you might have to take the 9+ Knowledge level. A growing population might chip your GDP but it provides a really good springboard once you start improving your economy.

TL;DR: Check "Resting Cohesion" rather than Cohesion.
corisai Oct 8, 2022 @ 9:22pm 
Originally posted by jfoytek:
Military - You must keep 3 Pips in military at all times
Knowledge - You must keep 3 Pips in this also
Economy you obviously want to keep high...
I have 1 in unity to keep my cohesion sitting around 5 this is the sweet spot for maximum knowledge output...
I have 2 in welfare to keep inequality stable at around 3.... which is perfectly acceptable on the USA...

Do you realise that by doing this - you're spending IP very inefficiently? Do you realise that big army eating your IP?

Don't try to make a single superpower doing everything - you should have two of them, one for military and one for research&economy.
Last edited by corisai; Oct 8, 2022 @ 9:22pm
Originally posted by Frodo:
So, I restarted. Got USA
Declared on Cuba without attacking to keep the war going
Now Great britain and the EU joined my war and send troops to Cuba
So they will take out Cuba, Grrr

The struggle is real. Haha.
Love this game
make sur to leave the EU before doing soo
SirBob Oct 8, 2022 @ 11:55pm 
Originally posted by majikero:
At some point it does not matter, because Every country will have some unrest. Some more, some less. I had a stable Eu for years and out of the blue i had an unrest level of 3, most possible, because aliens had their fun. China, India both have to be treated with "stabilize Nation" once per year.
Even with putting unity points into the us, cohesion will be quite low. And this then leads to unrest. The same counts for Inequility.
Its easier to let the aliens have it at some point. Should they deal with constant revolution, while you have your space empire.

The key is welfare. You just need to lower inequality to the point where cohesion goes up to however high you need for the gdp per capita. For china and india you are going to have to have it above 5 because of low gdp per capita, with higher cohesion though you can have a stable pan-asia, megaindia. The eu can get no unrest with 5 cohesion even after annexing russia because of higher gdp per person. You just have to really slam welfare, for the eu its basically got to be almost at 1 with all those regions. You can straighten out china, india or eu in a year if you do 100% welfare and advise. Big economies can drop inequality -.15 to -.20 per month with a some good orgs.

On a side note unity and knowledge do nothing for cohesion in the long run as they dont move the resting point just fight the monthly movement.
Last edited by SirBob; Oct 8, 2022 @ 11:57pm
Phoenix Oct 9, 2022 @ 1:31am 
Originally posted by Frodo:
Why am I taking a full -1 point in cohesion like every other month?

D I V E R S I T Y
Multi-cultularism.
globo-h*m*
Brakiros Oct 9, 2022 @ 1:36am 
Cohesion resting point is modified by inequality and the greater national unrest is the faster is falls to its resting point. You need Welfare and Unity to stabilize both levers, you need to get Inequality to 2.X for it to solve your cohesion resting issue and once you have your Cohesion up to 5.X you can drop investment and put it into knowledge which increases your government score. All the levers are tied into each other.
Mistfox Oct 9, 2022 @ 3:21am 
Originally posted by Brakiros:
Cohesion resting point is modified by inequality and the greater national unrest is the faster is falls to its resting point. You need Welfare and Unity to stabilize both levers, you need to get Inequality to 2.X for it to solve your cohesion resting issue and once you have your Cohesion up to 5.X you can drop investment and put it into knowledge which increases your government score. All the levers are tied into each other.
^ this. And I think your investments into welfare and unity also changes the resting cohesion. Military tech for unrest, so over time you can reduce these to a "reasonable" amount. Another reason not to just dump countries for another one, your prior tweaks to the unrest and cohesion are all lost.
corisai Oct 9, 2022 @ 4:50am 
Originally posted by Brakiros:
and once you have your Cohesion up to 5.X you can drop investment and put it into knowledge which increases your government score.
For end-game bloated superpowers - you should either have multiple wars ongoing or keep unity investment :) Regions provide a massive penalty to Cohesion.
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Date Posted: Oct 8, 2022 @ 11:13am
Posts: 42