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yeah ... it's a balancing act to win pretty much.
you must balance between earth and space, and techs.
you can technically with without investing anything in military only if you start with EU or USA. as their military is already pretty strong, and no other faction can match them to begin with.
just make sure you have enemies enabled, as you will sometimes get events which give +0.1 militech. and that's almost better than a whole year full investment in military.
Science is super important, the more you have as early as possible, the faster you can reach the techs to actually beat aliens.
and for that you need to make as many Orbital base around earth as possible.
and have Skunk work on every single station you make on other planets.
you can reach 100-150% more faction project speed with that alone. so it's not to be frowned upon.
Try to always control 1 global tech to steer towards either earth to orbit defense, or good ship tech, and then just pump everything in your faction tech.
Other faction will eventually unlock other useful stuff, like most expedition missions, orbital/hab t2 and such. just make sure you steer techs when needed.
if you really need something done, drop all points into 2 global tech. stop your faction techs. and progress things faster when needed.
and for space supremacy its all about numbers. monitor is on top of almost anything provided they have a good PD and good missiles, but you need several (10+) to be able to defend earth.
if you get that around earth, it's just a matter of time before you actually get tech far enough to go kill aliens i suppose.