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Nice thing about the Initiative being a thorn in your side is that unlike the Servants nobody cares if you remove them. Grab and subvert one of their agents, then use the intel to speedrun mugging, murdering, and vandalizing all their stuff.
(I'm currently in the middle of doing this myself. They started it, and they're going to lose all their toys over it. I need to also take their mining bases and hand them to HF...)
This is also a thing, but wouldn't account for them taking more points in quick succession I think.
Some guy was saying their special org has like +15 persuasion.
Still prefer the resistance one tho, +10cmd +5esp +5investigation can make a super spy and/or a super commander very early on, and command is specially hard to increase through orgs.
I see a lot of people giving out advice that unity shouldn't be touched for some reason, and a lot of people complaining about losing those massive countries that should be untouchable, the 2 are probably related.
In my game I can even abandon big nations like the US, china or india, leaving all 6 points cracked down and the AI still can't take them from me unless I go over the adm cap.
I don't touch unity because it's bad with democracy, which I favor.
However, I'm not at all shy about throwing public campaigns if I notice my popularity being low.
I tried that and the AI took several control points, in China, with 70% public opinion, and 25 in all admin stats. I spent more than six months fighting them off.
Just pointing out that cracking down requires investigation, not persuasion.
By the same token, if you're trying to break into AI China or something, finding their high admin people and looting their admin orgs or killing their high admin council members or imprisoning them on the turn you try to crackdown or all of the above can suddenly drop them majorly over their cap and whoops now they're the ones getting penalties and it's... not easy, but more possible.