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The one thing the game really needs is an option to hide projects. My list is full of projects I don't want to research.
1) Vortex Drive. Using water. Somewhat less efficient even then advanced pulsar, completely worse then fission spinner. On top of it - horrible efficiency.
2) Super Vortex Drive. Still trash compared with Fission Spinner.
3) Cavity Drive. Trash, using water. Did I mentioned that it's worse then Vortex behind same tech?
4) Quartz Drive. Using water, even more trash then Cavity...
5) Lightbulb Drive. Using water, somewhat less efficient even then advanced pulsar, completely worse then fission spinner.
6) Fission Frag Drive. Yean, 10 units of fissiles per tank and being only a bit better long-range engine then Grid Drive O_O. Do you ever have tons of fissiles and no water? I never was so lucky - so trash.
7) Burner Drive. Now things finally get interesting - weak for combat, but allow to make long-range ship with not abysmal acceleration & using mixed fuel (0.1 precious, 0.1 fissiles, 9.8 water).
So - what purpose of #1-#6 if you already know Molten Core tech (prerequisite for Gas Core) and most techs for Fission Spinner / Pegasus?
As this tech is an ideal example of broken balance:
a) most of engines behind next tier of tech are worse then previous (and it's common issue).
b) few of them are unlocking next "tier" of engines - but results are still inferior to Molten Core ones (Vortex Drive -> Super Vortex Drive; Quartz -> Lightbulb; Cavity -> Advanced Cavity). So they're pure trap for a newbie (you don't see stats of next engine in line) - most of them are dead ends and only one will lead to top-tier Gas Core engine.
Such situation is common in game now, just not for evert engine tech is so extreme :)
I already posted 5 engines that exist for nothing but trapping new player...
UPD. 6th useless gas core engines - proc Pharos, saw it's stats
Sure, it's horrendously powerful. I guess if you want a cislunar dreadnought that flies like an F-22 it'll do that.
But it has lower exhaust velocity than the advanced pulsar. Still. So I can't really see using it.
(And I'm not sure what circumstances you're imagining where lack of water makes those engines useful. The set of things they can do is pretty tiny, and you can boost water if you need it.)
Mass Driver, Hall Drive, Plasma Wave all use Metal....
Colloid used Volitile...
are they great drives nah but neither are most of the drives you named the difference here is as your seemingly not willing to see or purposely ignoring is that someone could have an economy where they are water short or out of water and they need to get somewhere to get water... Or maybe they just have a huge supply of Volatiles more then water and deem it a better resource to spend on drive tech....
Every game is different... People will unlock things at a different rate... They may need to send a long range construction ship to found a base somewhere at a very different time then you and their options might be very different then you....
2) It exhaust velocity is not that bad, you can keep 12-16k dV with it.
3) It a requirement for Pegasus (and you could upgrade Fission Spinners to Pegasus later) - and that this is definitely good engine, I'm doing my first proper battleships with it and they're feeling fine.
Sigh.
Vortex Drive, Super Vortex Drive, Cavity Drive, Lightbulb Drive and Pharos Drive - are using water and worse then mid-tier of previous tech (Fission Spiner) not even mention top-tier Molter Core - Pegasus.
So please tell me - how they could save my water while they're using it?
Or how game will refund my RP wasted into them in a hope that inferior engine will unlock better one like it's promising?
If combat acceleration is all that matters then Apex a Volatile drive is going to be far better off plus it won't be using up your reactors power so all the reactor power can go to the guns....