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Devs definitely need clean-up that mess into a few paths with direct progression.
P.S. Gas Core projects for example. Most of drives here total crap, especially as you need Molten Core fro it. They seems to be simply fillers >_<
However, I conced to the point that drives in particular could use additional descriptive text, like a statement about its intended use.
Trust me - fighting dreadnoughts&motherships without your own proper battleships is very taxing&bloody. Especially once AI will start to send fleets instead of 1-2 ships. Relying on numbers make AI tend to escape fights - so you need to send 2 fleets instead of one to catch them and it's VERY expensive.
So while low-tech navy is capable to work so some degree - it's more like a strategic trap.
I don´t doubt that. And I agree on the strategic trap part: If I would intercept every alien recon ship with these drives, I would break my hydrogen bank in a matter of weeks.
I just wanted to share my experience with early drives and give an example where they worked. And by worked I mean that I lost 3 ships out of 4, but mission (and campaign objectiv) complete in 2030.
I surely won´t equip this drive on later warships, refulling one(!) after the combat was around 600 hydrogen iirc.
Are you actually following the quest line?
Yes, i have reasearched Hydra Lanaguage and Alien tech, destroyed alien ship but that one ship is all i destroyed for 40 hours in that gamethrough. I am just sitting in europe union, unificated almost every EU nation and its starting to be very boring doing the same for 40 hours. Lost just couple of councillors but thats all. There is not a damn goal for me , unless wait for another research if you mean that by following quest. Is that so? Thankd for trying to find solution for me, I woul really like enjoy the game. But i am starting to lose taste to play at all now.
1) set faction research and forget about it for 2 years
2) spam the usual public campaign/stabilize nation combo while sitting at CP cap, waiting for unification cooldown and/or additional tech to expand it
3) ocassionally send a councilor to purge xenoflora
I am at the soft MC cap, so I cannot expand otherwise the aliens go full cowabunga.
I do not have the tech to properly challenge them and throwing suboptimal ships at them is just a pointless waste of resources.
Other factions do not have anything worthwhile in space, so no point in trying to conquer their stuff.
So all that remains is to just spam "next turn", "next turn" over and over doing almost the same actions every time and watch the stats of nations under my control grow from 4,2222 to 4,2225.
Sorry, but this is not my definiton of "fun"....
you described my playthrough 100 %. I am not a guy who cares to spend hundreds of hours in game, like rimworld, sovie republic, but its watchy. or funny. I cant understand what those amount of hours should get me in that game.
That's a major fun of game - determine working designs against enemy ships. You don't need fusion/AM tech to have fun here, Advanced Pulsar / Pegasus with T2 weapons is enough.
And there is no reasons to stockpile resources past some reserve for sudden "oh, s@#$!".
I'm at 118 MC and the Aliens haven't touched me yet but yes this game does have a lot of waiting and a lot of increments