Terra Invicta

Terra Invicta

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qwerlancer Oct 6, 2022 @ 8:02pm
Ridiculous Orbital Bombardment
I have a base on lo with 8 battlestations 14K combat power using huge UV laser cannon. A single alien dreadnought with 500 combat power bombarded and wiped out my entire base. Can somebody explain?
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Showing 46-60 of 69 comments
kalonjelen Nov 9, 2022 @ 8:37pm 
Originally posted by wei270:
Originally posted by Brakiros:

LDAs and Battlestations are bugged right now where sometimes they don't actually shoot enemy ships you're only supposed to lose 1-4 modules not the entire base.

if you have no defense you will lose the entire base. the ground defences are bugged to the point where they absoluety don't work. it is just that any damage can be fatal damage in bombardment. if you only have one or two platform they can easily get taken out,

but if you have multiple platform you will see that they work VERY well. even multiple point defense platform is able to take out the covotte alien send to bombard you, but you need to have those extras incase your defence got one shoted.

that is why battle station is very bad investment when it comes to orbial defence. i find the best defence is multplie layed defence, failing that it is multiple point defence. one or two powerfull and expensive battlestation is the worst way to deal with orbitals. they can and will get taken out in the first shot if you are unlucky.


To be clear I'm not talking about Orbitals. That appears to be somewhat worse compared to before (where LD could take out a mothership) but is still functional. I'm talking about ground defenses, where multiple LDs (as many as 4) do absolutely nothing to stop the bombardment and wiping out of the whole base against fairly crappy ships. And this is with the LDs having UV Phaser cannons and point defense. In theory that should be pretty solid, but...nope.

After cooling off a bit I'm going to see if battlestations on the ground matter at all. My guess is no, but worth trying at least.
wei270 Nov 9, 2022 @ 9:14pm 
i am not talking about orbitals either, when it comes to orbital bombardment when you are getting hit on a stallar object not flowing in space. quantity in defense can more more desirable then quality.

i got bombarded over 100 times i never seem my 4 layed defence settlement gets taken out in one go.

it faces danger of getting take out when there are multiple bombardment attempts and i can't rebuild my defence fast enough, that is why point defense come in, they are faster to build, and will still damage enemy bombarding ships, it can kill the smaller covetters too.
fortydayweekend Nov 9, 2022 @ 9:18pm 
For some reason 2 LD is working for me everywhere except Mercury

Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves

Mercury - whole base destroyed every time

Is there any reason that might be happening?
wei270 Nov 9, 2022 @ 9:33pm 
Originally posted by fortydayweekend:
For some reason 2 LD is working for me everywhere except Mercury

Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves

Mercury - whole base destroyed every time

Is there any reason that might be happening?

maybe it does have things to do with gravity or at the very least planetary rotation, the faster the rotation the more bombardment you can squeeze in between that 16 day limit, but it also does mean your defense gets more shots in too.
fortydayweekend Nov 9, 2022 @ 9:40pm 
Originally posted by wei270:
Originally posted by fortydayweekend:
For some reason 2 LD is working for me everywhere except Mercury

Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves

Mercury - whole base destroyed every time

Is there any reason that might be happening?

maybe it does have things to do with gravity or at the very least planetary rotation, the faster the rotation the more bombardment you can squeeze in between that 16 day limit, but it also does mean your defense gets more shots in too.

Interesting idea.. is Mercury unique in some way?

My other bases are Mars, Luna, and asteroids.. all fine

I know some weapons can't bombard through atmosphere but I don't think that's it?
ulzgoroth Nov 9, 2022 @ 10:00pm 
Originally posted by fortydayweekend:
For some reason 2 LD is working for me everywhere except Mercury

Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves

Mercury - whole base destroyed every time

Is there any reason that might be happening?
My defenses or Mercury work fine. Pretty sure it's just coincidence.
Brakiros Nov 10, 2022 @ 1:31am 
Originally posted by ulzgoroth:
Originally posted by fortydayweekend:
For some reason 2 LD is working for me everywhere except Mercury

Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves

Mercury - whole base destroyed every time

Is there any reason that might be happening?
My defenses or Mercury work fine. Pretty sure it's just coincidence.

The bug doesn't always happen though sometimes the defenses fail to fire
fortydayweekend Nov 10, 2022 @ 1:58am 
Originally posted by Brakiros:
Originally posted by ulzgoroth:
My defenses or Mercury work fine. Pretty sure it's just coincidence.

The bug doesn't always happen though sometimes the defenses fail to fire

Yeah I think it was a bug, something not updating the number of LD

My Mercury bases had originally been built without LD. They got destroyed, I rebuilt with LD, but the game was acting as if they had none

Similarly I had a station with 4 LD, they got killed by dreadnoughts but they didn't destroy the station. I rebuilt the LDs and they were showing as built, and aliens were attacking, but in the combat there were no active LDs, the alien ships just drifted and offered a draw

Restarting and reloading fixed both problems
Kadrush Nov 10, 2022 @ 1:59am 
Base defenses are seriously bugged since release, devs dont seem to care. 2, 3 rail cannon t1 shots that go trough and the layered defense array is gonne, they need more armor and hp. Same goes for alien stations, they use so many on each base (dont know how they pay the costs of so many battlestations without cheating, but moving on) that PD is unpassable, but a few Battleships with large nose lasers can get the job done, so odd.
VDmitry Nov 10, 2022 @ 2:41am 
For me only Servants destroy my surface habs every (!) time. They use nuclear torpedoes. I get a message for just 1 module destroyed and then message the whole base is bombed to the core.

The aliens never (!) destroy any defended base. They hit few modules and die.

All my bases have the same exactly defense: 2 x lvl2 + 2 x lvl3, final techs.
Last edited by VDmitry; Nov 10, 2022 @ 2:42am
Eltoron Nov 10, 2022 @ 3:19am 
Originally posted by wei270:
Originally posted by Brakiros:

LDAs and Battlestations are bugged right now where sometimes they don't actually shoot enemy ships you're only supposed to lose 1-4 modules not the entire base.

if you have no defense you will lose the entire base. the ground defences are bugged to the point where they absoluety don't work. it is just that any damage can be fatal damage in bombardment. if you only have one or two platform they can easily get taken out,

but if you have multiple platform you will see that they work VERY well. even multiple point defense platform is able to take out the covotte alien send to bombard you, but you need to have those extras incase your defence got one shoted.

that is why battle station is very bad investment when it comes to orbial defence. i find the best defence is multplie layed defence, failing that it is multiple point defence. one or two powerfull and expensive battlestation is the worst way to deal with orbitals. they can and will get taken out in the first shot if you are unlucky.
Can't proof this with reliable numbers, but it feels like BS have higher chance to intercept incoming shell. The info panel talks it has more guns. And as I know - each gun has a small chance to intercept. And my bases with 3 BS hit enemy ships without any base-module destroyed more ofter than bases with 3 LD. But maybe it's a lucky rolls. Construction time of BS is too long. So I'm initially build LD and later replace them with BS one by one. So I always have !atleast! two (three is more reliable) fully operational defence module.
kalonjelen Nov 10, 2022 @ 1:00pm 
Tried again today with battlestations. Base with 3 BS, 1 LD lost its colony mining and one battlestation. Appears that the attacking ship was destroyed though, so at least that's good.
Asuzu Nov 10, 2022 @ 3:15pm 
I use 0 LD on ground bases on major planets - those are guarded by a parol fleet in orbit.
And I use 3-4 LD on asteroid mines without fleets nearby.
Works perfectly fine so far on last beta.

1-2 LD seem useless.
Last edited by Asuzu; Nov 10, 2022 @ 3:15pm
Alharemi Dec 12, 2023 @ 8:09am 
One year later bases PD still strange thing....
2 layered with infrared lasers counted as 920 power. Any single alien ship with 50-200 power zeroing such base without any problem or any harm.
What is the point for point defence (sorry) if it doesn't defence anything?

And power plants will be zeroed first so you could have any amount of T1-2 PD... they just stop working at all after power stations will be killed first by lucky shot...
jswilliams Dec 12, 2023 @ 9:43am 
Regarding Mercury...irl isn't Mercury's tidal locked to the sun? Don't think this is addressed mechanically in the game.

In roughly 2027, was it unreasonable for me to expect to Lunar PDs with IR lasers to damage or destroy an Alien...well, don't remember if it was a corvette, destroyer. Those smaller alien ships in the mid 2020s. I'm thinking even that early game Alien ship may have simply outraged the lasers or the lasers just didn't have the juice to do much.
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