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To be clear I'm not talking about Orbitals. That appears to be somewhat worse compared to before (where LD could take out a mothership) but is still functional. I'm talking about ground defenses, where multiple LDs (as many as 4) do absolutely nothing to stop the bombardment and wiping out of the whole base against fairly crappy ships. And this is with the LDs having UV Phaser cannons and point defense. In theory that should be pretty solid, but...nope.
After cooling off a bit I'm going to see if battlestations on the ground matter at all. My guess is no, but worth trying at least.
i got bombarded over 100 times i never seem my 4 layed defence settlement gets taken out in one go.
it faces danger of getting take out when there are multiple bombardment attempts and i can't rebuild my defence fast enough, that is why point defense come in, they are faster to build, and will still damage enemy bombarding ships, it can kill the smaller covetters too.
Everywhere else - 0-1 modules destroyed, then the alien ship either killed or leaves
Mercury - whole base destroyed every time
Is there any reason that might be happening?
maybe it does have things to do with gravity or at the very least planetary rotation, the faster the rotation the more bombardment you can squeeze in between that 16 day limit, but it also does mean your defense gets more shots in too.
Interesting idea.. is Mercury unique in some way?
My other bases are Mars, Luna, and asteroids.. all fine
I know some weapons can't bombard through atmosphere but I don't think that's it?
The bug doesn't always happen though sometimes the defenses fail to fire
Yeah I think it was a bug, something not updating the number of LD
My Mercury bases had originally been built without LD. They got destroyed, I rebuilt with LD, but the game was acting as if they had none
Similarly I had a station with 4 LD, they got killed by dreadnoughts but they didn't destroy the station. I rebuilt the LDs and they were showing as built, and aliens were attacking, but in the combat there were no active LDs, the alien ships just drifted and offered a draw
Restarting and reloading fixed both problems
The aliens never (!) destroy any defended base. They hit few modules and die.
All my bases have the same exactly defense: 2 x lvl2 + 2 x lvl3, final techs.
And I use 3-4 LD on asteroid mines without fleets nearby.
Works perfectly fine so far on last beta.
1-2 LD seem useless.
2 layered with infrared lasers counted as 920 power. Any single alien ship with 50-200 power zeroing such base without any problem or any harm.
What is the point for point defence (sorry) if it doesn't defence anything?
And power plants will be zeroed first so you could have any amount of T1-2 PD... they just stop working at all after power stations will be killed first by lucky shot...
In roughly 2027, was it unreasonable for me to expect to Lunar PDs with IR lasers to damage or destroy an Alien...well, don't remember if it was a corvette, destroyer. Those smaller alien ships in the mid 2020s. I'm thinking even that early game Alien ship may have simply outraged the lasers or the lasers just didn't have the juice to do much.