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翻訳の問題を報告
OP, don't particle your point defence, those bolts are very iffy on accuracy and are short ranged. Lasers clean house as PD like nothing else.
So, empiric method (trial and error) it is. gotta research the tech and then build the fleet.
I will try a frontline using BBs with 4 ARC Laser PD, and put Green Arc Lasers the remaining 2.
And a backline of Monitors going full missiles.
Thanks for the hints.
I'm fine with it being kept as is and even improved, but the justification could use some work ideally.
Alternatively, if you're going for realism, chasing a ship is more complex than just comparing dV - for simplest example, take Orion drive and Ion thrusters, and you'll see that even though the ship with ion drive will have much better dV, it would not be able to outrun the more powerful Orion in short term, where combat is concerned. So if going for realism, you could either add an ability to house multiple engine types on a ship (which would make sense for bigger ships), or an afterburner to achieve that short-term boost in order to catch the enemy up, at the cost of taking a utility slot for instance.
Maybe long ranged high agility missiles? The aliens definitely would also cap out on Gs with their physiology so an inanimate "ship" like a missile might catch up? But those would have to be huge and still face the PD problem.
For 4 alien ships I would use the following
2 monitors with 4 PD and alot of armor their job is to survive thats it
4 Escorts with 2 Viper missles and a magazine.... these will die more then likely but they will take out the ship they target...
the Aliens won't consider that fleet to be a threat and won't run away from it either...
What COULD be feasible at long range is a sort of stealthy-ish missile that you could throw on an intercept course, and it would float most of the way without firing up its thrusters to remain unsees - think something akin to Expanse's stealth composites - to even have a chance to get close to target, and only actively thrust in the final approach.
Otherwise, just slugging rocks at high velocity similar to Halo's MAC cannons remains the most viable approach: accelerate a rock to a large enough speed that the target will not have a chance to dodge after detecting the projectile. Obviously, you'd need more than 6 kps muzzle velocity.
You do understand that space is not 2D, its 3D so 2 Fleets can't block all directions, not even close.
Just implement tech which blocks drives for some time as mid tech. That would work fine.
1- in space you can have long range and agile. An object in motion tends to stay in motion so even without fuel, a missile will still coast until it hits something or self destruct. What it does need is some way to change direction fast.
2- The purpose is not to do damage. A single hit won't solve anything. The goal is to create a hazard zone that forces the enemy to turn. Once he turns, all the velocity he created going in that direction has to be negated which gives your fleet the chance to force a decisive engagement rather than the one hit he might take rushing through your hazard field. It's basically a game of chicken.
We're need precise timing to send our fleets on same orbit but in different direction. So enemy will be forced to do straight deorbiting (extremely taxing both in dV and acceleration).