Terra Invicta

Terra Invicta

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Westbend Oct 6, 2022 @ 12:42pm
Any point to planetary layered defense arrays?
I have 2 tier 2 layered defense arrays on each colony and they dont seem to do anything?

I have the same defense setup on my space stations and their 2 defense stations give them a combat value of 616 (green lasers) and they shred any alien in their own power class and a bit above.

However, a single alien small ship at 119 power, bombs my colony, that theoretically has 616 power, to dust in record time and without taking damage.

The only thing I can take away from this is that defense installations on planets are not implemented, or completely useless?
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Showing 1-15 of 49 comments
corisai Oct 6, 2022 @ 1:00pm 
Originally posted by Westbend:
I have 2 tier 2 layered defense arrays on each colony and they dont seem to do anything?
My 1xT2 and 2xT1 armed with green lasers - just destroyed a corvette loosing a single module ~hour ago.

I heared that sitting on zero remaining power could reduce surface defences efficiency + they're working using auto-battle and prone to randomness. But they're definitely working.
fluxtorrent Oct 6, 2022 @ 1:10pm 
it is usually effective, check yours to see if they have upgraded to green arc, because those seem to be broken at the moment.

I was devestating enemy craft right up until they "upgraded" to that as well (not a power issue, even on mercury with 400+ excess power).


Taking a break until they fix it, dropped a thread in the bugs section so if you are seeing the same issue adding your feedback there might help get it noticed/fixed
Last edited by fluxtorrent; Oct 6, 2022 @ 1:10pm
Westbend Oct 6, 2022 @ 1:10pm 
Originally posted by corisai:
Originally posted by Westbend:
I have 2 tier 2 layered defense arrays on each colony and they dont seem to do anything?
My 1xT2 and 2xT1 armed with green lasers - just destroyed a corvette loosing a single module ~hour ago.

I heared that sitting on zero remaining power could reduce surface defences efficiency + they're working using auto-battle and prone to randomness. But they're definitely working.

But both were powered, there was 20 spare power, and the enemy fleet had 116 power versus my 616 power green lasers. I dont see any auto-resolve where that could end in defeat when I got 6x the power.

Have you seen them work?
corisai Oct 6, 2022 @ 1:16pm 
Originally posted by Westbend:
Have you seen them work?
Yes - I saw some green beams from Mars then get a messages "module destroyed" & "enemy ship was destroyed by settlement PD".
fluxtorrent Oct 6, 2022 @ 1:18pm 
yeah it definitely works with the normal green laser, watched it shoot down targets on asteroids, mercury, and mars.

In case you missed my previous post since we dropped at the same time, double check to see if you have green arc XD
Westbend Oct 6, 2022 @ 1:30pm 
Originally posted by fluxtorrent:
yeah it definitely works with the normal green laser, watched it shoot down targets on asteroids, mercury, and mars.

In case you missed my previous post since we dropped at the same time, double check to see if you have green arc XD

Only have Green Lasers. Arc hasnt been researched yet.

I had a thought. Maybe the planet/asteroid defense arrays dont actually fire back until you unlocked the planetary gun batteries tech that lets you build those on Earth?

Or its just bugged I guess, because that single scout ship dusting my entire colony despite six times its power in heavy defenses (and not taking any damage) was a bit demoralizing.
gigamelon1981 Oct 6, 2022 @ 1:42pm 
My guess is, they can miss.
Once i found an alien ship stranded on Mercury half dead with no engine. I always build at least 3 t2 PD to 4 t3 PD so it is kinda ridiculous it didn't finish the ship.
I wish we have a "shield" like tech.
Having this problem too, I even have UV lasers. One little crap ship comes along and blasts an entire colony to bits that has 3xLDA or 4xLDA. In space, I haven't lost a single station which has a few LDAs, but on the ground it seems fked.
Last edited by Prisoner 76561197992841073; Oct 6, 2022 @ 5:47pm
Grognerd Oct 6, 2022 @ 5:57pm 
Ground based LDAs are definitely more random than spaced based, but they can usually manage to kill of cripple a lone bombarding alien DD or such, usually at the cost of a structure or two.

But yes occasionally I have seen them whiff completely, something that I've never seen in space station combat.
Brakiros Oct 6, 2022 @ 6:20pm 
Originally posted by Grognerd:
Ground based LDAs are definitely more random than spaced based, but they can usually manage to kill of cripple a lone bombarding alien DD or such, usually at the cost of a structure or two.

But yes occasionally I have seen them whiff completely, something that I've never seen in space station combat.

Which leads me to think that you need to build an orbital defense base to protect your colonies. Which means that on asteroids you're kind of screwed since it's not cost effective at all unless it's like Ceres to build a defense orbital
Mistfox Oct 6, 2022 @ 6:47pm 
Originally posted by Brakiros:
Originally posted by Grognerd:
Ground based LDAs are definitely more random than spaced based, but they can usually manage to kill of cripple a lone bombarding alien DD or such, usually at the cost of a structure or two.

But yes occasionally I have seen them whiff completely, something that I've never seen in space station combat.

Which leads me to think that you need to build an orbital defense base to protect your colonies. Which means that on asteroids you're kind of screwed since it's not cost effective at all unless it's like Ceres to build a defense orbital
Won't work, ships and structures don't seem to have a weapons range in the main map, so a fleet can just bypass the orbital and bomb away, even if they flew pass the orbital itself.
Riftwalker Oct 6, 2022 @ 7:08pm 
it's been funny because mine have been using railguns and just wipe most everything.
Dervrak Oct 6, 2022 @ 7:19pm 
I've give those Aliens credit (or the programmers who wrote their AI) they're sneaky as hell. I finally got some ship tech that couldn't pretty much wipe the floor with all but the largest Alien ships, big, slow dreadnaughts filled to brim with missiles. So finally I thought I could stop them from damaging my resource bases ever few turns. Worked well on the first couple, then they changed tactics and began sending in fast ships that my monster ships couldn't catch, they would swoop in, bomb and then flee.

But same as above, I don't see that the Battle Stations or Layered Defenses do much of anything when put on colonies. If they do i've never noticed, all I get is the message that so and so colony has been bombed and some structure destroyed. Never anything about them destroying an Alien ship or even doing damage.
Chicago Ted Oct 7, 2022 @ 3:25am 
I put two to four layered defense arrays on every hab I build. For bases, they'll quickly shoot down the small, 1-4 ship fleets the Aliens like to detach to bomb bases. Sure, I might lose a module or two, but it's easy enough to rebuild. It won't stop the 17 ship deathstack fleets, though, but I don't really expect that. I don't pay attention to the message log on the side because ♥♥♥♥♥♥♥ there's a lot of info coming in, but when I get the pop up notification that they've started bombing I go there, put it on 5 speed for a second or two, and then either the alien fleet will be gone (small fleets) or the base will be (big fleets).
Last edited by Chicago Ted; Oct 7, 2022 @ 3:27am
Zarquon Oct 7, 2022 @ 3:36am 
i've had a hab with 7 x layered defence and a military rating of 3K get destroyed by a single alien ship with a strength of 190.
Every green laser researched, -25% orbital bombard damage researched.
The module is auto choosing rail gun battery MK3 for it's attacking weapon and there is no way to change it.
There is no fight to manual or auto resolve, just a notification that the vessel is bombarding then the notifications of all that is destroyed.
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Date Posted: Oct 6, 2022 @ 12:42pm
Posts: 49