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I heared that sitting on zero remaining power could reduce surface defences efficiency + they're working using auto-battle and prone to randomness. But they're definitely working.
I was devestating enemy craft right up until they "upgraded" to that as well (not a power issue, even on mercury with 400+ excess power).
Taking a break until they fix it, dropped a thread in the bugs section so if you are seeing the same issue adding your feedback there might help get it noticed/fixed
But both were powered, there was 20 spare power, and the enemy fleet had 116 power versus my 616 power green lasers. I dont see any auto-resolve where that could end in defeat when I got 6x the power.
Have you seen them work?
In case you missed my previous post since we dropped at the same time, double check to see if you have green arc XD
Only have Green Lasers. Arc hasnt been researched yet.
I had a thought. Maybe the planet/asteroid defense arrays dont actually fire back until you unlocked the planetary gun batteries tech that lets you build those on Earth?
Or its just bugged I guess, because that single scout ship dusting my entire colony despite six times its power in heavy defenses (and not taking any damage) was a bit demoralizing.
Once i found an alien ship stranded on Mercury half dead with no engine. I always build at least 3 t2 PD to 4 t3 PD so it is kinda ridiculous it didn't finish the ship.
I wish we have a "shield" like tech.
But yes occasionally I have seen them whiff completely, something that I've never seen in space station combat.
Which leads me to think that you need to build an orbital defense base to protect your colonies. Which means that on asteroids you're kind of screwed since it's not cost effective at all unless it's like Ceres to build a defense orbital
But same as above, I don't see that the Battle Stations or Layered Defenses do much of anything when put on colonies. If they do i've never noticed, all I get is the message that so and so colony has been bombed and some structure destroyed. Never anything about them destroying an Alien ship or even doing damage.
Every green laser researched, -25% orbital bombard damage researched.
The module is auto choosing rail gun battery MK3 for it's attacking weapon and there is no way to change it.
There is no fight to manual or auto resolve, just a notification that the vessel is bombarding then the notifications of all that is destroyed.