Terra Invicta

Terra Invicta

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Problems with the Servants and the Alien Administration.
So, In my game turns out the Servants got ahead (Me, the Resistance, am second place)

They formed the Alien administration, who promptly begun conquering the world.

So, the thing is: I am in position to defeat the Aalien Administration armis (I control the U.S.)

However, when I liberate a country form the Aliens, in the VERY NEXT TURN the Servants Crackdown and Purge everything back, without fail.

Heck, I liberated parts of China, (4 economic regions) and they crackdown EVERYTHING ( minus executive) and Purged all 3 non-executive points in the same turn. And Yes, I HAD conducted Defense there.

So, WTH is happening: First, I know for a fact that the Servants can´t have more than 5 councilors, because the tech is still far away in the Global pool, yet they conducted 6 operation minimum. In fact, I don´t even think their Councilors needed to actually GO there, for those Crackdowns/Purges to happen.

Second. Even though I got 2 guys Public Cammpaigning there, their success only bolsters oinion by 1 or 2%, as opposed to 5-7% everywhere else.

The result? I manage to liberate 4-5 provinces, before I need to repair the armies, and the the Servants just give it all back to the Aliens. Rinse and repeat.

So, what gives? Is that right? Is that abug, or intended?

Is there any way to solve this situation?
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Showing 1-13 of 13 comments
CoyoteCat Oct 5, 2022 @ 9:21am 
They probably have high amounts of support, or the countries that are being liberated are unstable enough that lets them do that. Since it is crackdown + purge, it isn't an alien doing it.

You don't have to liberate things manually from the alien administration though. When they conquer the world, they push up their instability, when means you can beat them through increasing unrest. All the areas will liberate after a civil war and the alien administration will be dissolved. Then it will be a grab bag and the servants might not be so highly focused on your territory gains.
Toblm Oct 5, 2022 @ 9:24am 
You control the US. You had several points in CN. You are likely badly over your CP cap. Which makes all your territory vulnerable.

Something else to note. Your numbers accounts for the Servants agents. You are actually at war with 2 factions. Servants AND Aliens both are entirely separate factions though Aliens do feed Servants a bunch.

Is it working as intended? Dont know. Does what you described agree with the game mechanics? Yes. 4 crackdowns and 3 purges makes sense when you have 2 factions coming after you and are over CP cap.
rosariodoamaral Oct 5, 2022 @ 2:09pm 
Originally posted by CoyoteTheClever:
You don't have to liberate things manually from the alien administration though. When they conquer the world, they push up their instability, when means you can beat them through increasing unrest. All the areas will liberate after a civil war and the alien administration will be dissolved. Then it will be a grab bag and the servants might not be so highly focused on your territory gains.

Instability?

EVERY single territory of the Alien Administration is Monolithic, 80-85%+ in favor of the aliens, and rather peaceful. even if they were a war-torn, fragmente hellhole just before the invasion.

And to conduct any operation there is nearly impossible, because of censure, lack of suport, etc,etc.
HavocDragoon Oct 5, 2022 @ 4:54pm 
Originally posted by rosariodoamaral:
So, In my game turns out the Servants got ahead (Me, the Resistance, am second place)

They formed the Alien administration, who promptly begun conquering the world.

So, the thing is: I am in position to defeat the Aalien Administration armis (I control the U.S.)

However, when I liberate a country form the Aliens, in the VERY NEXT TURN the Servants Crackdown and Purge everything back, without fail.

Heck, I liberated parts of China, (4 economic regions) and they crackdown EVERYTHING ( minus executive) and Purged all 3 non-executive points in the same turn. And Yes, I HAD conducted Defense there.

So, WTH is happening: First, I know for a fact that the Servants can´t have more than 5 councilors, because the tech is still far away in the Global pool, yet they conducted 6 operation minimum. In fact, I don´t even think their Councilors needed to actually GO there, for those Crackdowns/Purges to happen.

Second. Even though I got 2 guys Public Cammpaigning there, their success only bolsters oinion by 1 or 2%, as opposed to 5-7% everywhere else.

The result? I manage to liberate 4-5 provinces, before I need to repair the armies, and the the Servants just give it all back to the Aliens. Rinse and repeat.

So, what gives? Is that right? Is that abug, or intended?

Is there any way to solve this situation?

Alien Councillors ignore Defend Asset and Protect Asset when Purging.
What is probably happening is that you're being targeted in China by BOTH the Servants AND the Aliens. Servants are doing Crackdowns and Aliens are doing Purges.
rosariodoamaral Oct 5, 2022 @ 5:34pm 
Originally posted by HavocDragoon:
Alien Councillors ignore Defend Asset and Protect Asset when Purging.
What is probably happening is that you're being targeted in China by BOTH the Servants AND the Aliens. Servants are doing Crackdowns and Aliens are doing Purges.

So I am basically screwed? I am pretty much the only one with armies left (other than 1 army in Canada, owned by the Initiative), and I can´t retake territory alone.

And the aliens haven´t even landed their own armies left.
Grumpy_Tiger Oct 5, 2022 @ 5:39pm 
The aliens have a move called Enthrall Elites (you can check the codex for more info) but it allows the aliens to seize a capture point and give it to another nation (which is basically the servants).

As far as stopping it, the aliens are still there using agents, you can still find and capture/assassinate them to cull them down though unless you got some level 25 stats and good luck that can be difficulty against high security aliens.
HavocDragoon Oct 5, 2022 @ 5:44pm 
^this.
Basically, your goal at this point is to effectively blockade Earth to prevent any more Aliens from landing and then assassinate/capture the Aliens on the surface.
rosariodoamaral Oct 5, 2022 @ 6:02pm 
Originally posted by Grumpy_Tiger:
The aliens have a move called Enthrall Elites (you can check the codex for more info) but it allows the aliens to seize a capture point and give it to another nation (which is basically the servants).

As far as stopping it, the aliens are still there using agents, you can still find and capture/assassinate them to cull them down though unless you got some level 25 stats and good luck that can be difficulty against high security aliens.

Yeah, thats the thing. I don´t have such councilors. the aliens I detected have sec 25 and 22, and they never leave friendly territory. Even spending the maximum possible amount of resources, I never get better than 4% chance of assassinating an alien.

Originally posted by HavocDragoon:
^this.
Basically, your goal at this point is to effectively blockade Earth to prevent any more Aliens from landing and then assassinate/capture the Aliens on the surface.

Problem is... I can´t. I have 4 Battleships remaining (all lighter craft died a long time ago), and those BBs are deleted by the aliens missiles (2 laser PD is simply not enough anymore)

I am in the process of building a new fleet with Particle PD in more mounts, but that is still 1 years away to build.
Last edited by rosariodoamaral; Oct 5, 2022 @ 6:02pm
Lee Oct 5, 2022 @ 7:39pm 
I actually managed to entirely clear the aliens from the world, fighting for over 2 years across the entire planet after they had fully consumed Project Exodus, The Resistance, and the Initiative.

One month after freeing the world, they show up with 12 dreadnoughts escorting a fresh invasion wave and drop them in the Academy territory who wouldn't let my armies in before the aliens disembark... I had to turn the game off and take a walk.
💖Medibot💖 Oct 5, 2022 @ 8:09pm 
Surveiling contested areas can help you find potential aliens and looking through their espionage scores can help you identify the actual aliens (They tend to have very high espionage/security scores).
Other than killing them there are multiple research options that reduce their chances of taking a control point from you, getting a few of those basically stopped aliens from ever even attempting to take the difficult CPs from me.
Horschdt Oct 17, 2022 @ 12:38am 
to answer your question " am i screwed?" letting the servants go ahead as resitance/ humanity first -> yes you are. you have to keep them in check in the "early" game. you can just about ignore all aliens, you have to focus on servants (and protectorate, buts its not really possible to keep two factions in check as long as the other ai who is supposed to help you doesnt do ♥♥♥♥...)
ArcticISAF Oct 17, 2022 @ 2:18am 
If it's the servants doing the action, start assassinating them. Assassinate them anyway. Converting one of their agents will help greatly as it identifies all of them. Hopefully you got someone dedicated to that role of espionage. If you kill all their agents, it's like sending them back to the stone age (imo). Do this for the other groups too that are your enemies (Protectorate, Academy... even initiative if they're in the way).

There's a ton of techs for resisting enthrallments, I must be at -20 or something nuts with it, but I think they're all in the 'non-ship' tree paths. Maybe biological paths a fair way. Slightly sucks because you do want ships but may be worth the deviation.

If aliens are dropping in unfriendly territory, what I've done is instantly coup all the nations in the area. My first go, they landed in Thailand with four assault carriers, I didn't know what I was doing here yet... it went terrible with a bunch of armies blown up. So I went back. This time they dropped in the Congo, really lucky there was a totally empty nation with cameroon. Here, I allied with cameroon, starting shipping 10 of my armies over... I was not well prepared for this, with armies still in late info/early robotics, couple in invasion age. Couped the three nations they landed in, moved troops to three of the four spots but missed the fourth... but that was enough. 4 of their armies made it back to the one region they had - so I nuked it, sent all the armies in and smashed it. Kind of lucky but definitely if you can catch them as they're landed, they're easy to fight. If they can stand up, get 100% health - they get massive bonuses to fighting and will wreck.
Robbo Nov 27, 2022 @ 2:37pm 
Servants are broken as fcuk, they need to take the edge off of them a bit, I love games like this, but having a faction that just waltzes through anything you have and makes you want to throw your PC out of the window is a bit much, challenging is fine to make it a noce long game,but seriously,.
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Date Posted: Oct 5, 2022 @ 9:16am
Posts: 13