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You don't have to liberate things manually from the alien administration though. When they conquer the world, they push up their instability, when means you can beat them through increasing unrest. All the areas will liberate after a civil war and the alien administration will be dissolved. Then it will be a grab bag and the servants might not be so highly focused on your territory gains.
Something else to note. Your numbers accounts for the Servants agents. You are actually at war with 2 factions. Servants AND Aliens both are entirely separate factions though Aliens do feed Servants a bunch.
Is it working as intended? Dont know. Does what you described agree with the game mechanics? Yes. 4 crackdowns and 3 purges makes sense when you have 2 factions coming after you and are over CP cap.
Instability?
EVERY single territory of the Alien Administration is Monolithic, 80-85%+ in favor of the aliens, and rather peaceful. even if they were a war-torn, fragmente hellhole just before the invasion.
And to conduct any operation there is nearly impossible, because of censure, lack of suport, etc,etc.
Alien Councillors ignore Defend Asset and Protect Asset when Purging.
What is probably happening is that you're being targeted in China by BOTH the Servants AND the Aliens. Servants are doing Crackdowns and Aliens are doing Purges.
So I am basically screwed? I am pretty much the only one with armies left (other than 1 army in Canada, owned by the Initiative), and I can´t retake territory alone.
And the aliens haven´t even landed their own armies left.
As far as stopping it, the aliens are still there using agents, you can still find and capture/assassinate them to cull them down though unless you got some level 25 stats and good luck that can be difficulty against high security aliens.
Basically, your goal at this point is to effectively blockade Earth to prevent any more Aliens from landing and then assassinate/capture the Aliens on the surface.
Yeah, thats the thing. I don´t have such councilors. the aliens I detected have sec 25 and 22, and they never leave friendly territory. Even spending the maximum possible amount of resources, I never get better than 4% chance of assassinating an alien.
Problem is... I can´t. I have 4 Battleships remaining (all lighter craft died a long time ago), and those BBs are deleted by the aliens missiles (2 laser PD is simply not enough anymore)
I am in the process of building a new fleet with Particle PD in more mounts, but that is still 1 years away to build.
One month after freeing the world, they show up with 12 dreadnoughts escorting a fresh invasion wave and drop them in the Academy territory who wouldn't let my armies in before the aliens disembark... I had to turn the game off and take a walk.
Other than killing them there are multiple research options that reduce their chances of taking a control point from you, getting a few of those basically stopped aliens from ever even attempting to take the difficult CPs from me.
There's a ton of techs for resisting enthrallments, I must be at -20 or something nuts with it, but I think they're all in the 'non-ship' tree paths. Maybe biological paths a fair way. Slightly sucks because you do want ships but may be worth the deviation.
If aliens are dropping in unfriendly territory, what I've done is instantly coup all the nations in the area. My first go, they landed in Thailand with four assault carriers, I didn't know what I was doing here yet... it went terrible with a bunch of armies blown up. So I went back. This time they dropped in the Congo, really lucky there was a totally empty nation with cameroon. Here, I allied with cameroon, starting shipping 10 of my armies over... I was not well prepared for this, with armies still in late info/early robotics, couple in invasion age. Couped the three nations they landed in, moved troops to three of the four spots but missed the fourth... but that was enough. 4 of their armies made it back to the one region they had - so I nuked it, sent all the armies in and smashed it. Kind of lucky but definitely if you can catch them as they're landed, they're easy to fight. If they can stand up, get 100% health - they get massive bonuses to fighting and will wreck.