Terra Invicta

Terra Invicta

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needed QOL - cancel construction
We really need a button to cancel construction (and missions, apparently), and get a full refund of the costs if no time has passed since you added the module. Currently the only way is to just decommission, even if time hasn't passed, and while one or two decomish things don't make a huge hit if I'm building in space, it does matter a lot in the early game if you for example, mess up and build a solar collector on Mars.
Last edited by maxoverload91; Oct 5, 2022 @ 11:03am
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Showing 1-11 of 11 comments
Mistfox Oct 5, 2022 @ 1:54am 
Oh hell yes. I once tore down an entire hab because the cursor was on the center hub instead of the side module.
khanonius Oct 5, 2022 @ 4:35am 
I would love to see it although in my opinion full refund should only be possible if canceled within ex. 10% of construction time from start. Lore wise it is hard to get full refund for something designed for specific place and send across space ;)
Lovecraft Oct 5, 2022 @ 4:45am 
I'd just like to be able to get a refund when no time at all has passed (because the game is paused).

If I say "I want a solar array over there", then instantly change my mind and say "no, build a nanofactory instead", where do all the resources go?
khanonius Oct 5, 2022 @ 4:49am 
Originally posted by Lovecraft:
I'd just like to be able to get a refund when no time at all has passed (because the game is paused).

If I say "I want a solar array over there", then instantly change my mind and say "no, build a nanofactory instead", where do all the resources go?

My idea is just yours + some grace period even after hiting unpause button, but to be honest I do not care if they implement it with partial refund, full refund or no refund at all.

Resources (at least at my current gameplay) are not problem - time is.
maxoverload91 Oct 5, 2022 @ 7:10am 
Originally posted by khanonius:
I would love to see it although in my opinion full refund should only be possible if canceled within ex. 10% of construction time from start. Lore wise it is hard to get full refund for something designed for specific place and send across space ;)

Absolutely - I'm mostly griping that there's no way to cancel when no time has passed at all.
maxoverload91 Oct 5, 2022 @ 7:11am 
Originally posted by khanonius:
Resources (at least at my current gameplay) are not problem - time is.

THIS! Exactly this! It takes 60 days to decomish a module!
Toblm Oct 5, 2022 @ 8:53am 
Originally posted by maxoverload91:
We really need a button to cancel construction (and missions, apparently), and get a full refund of the costs. Currently the only way is to just decommission, even if time hasn't passed, and while one or two decomish things don't make a huge hit if I'm building in space, it does matter a lot in the early game if you for example, mess up and build a solar collector on Mars.
I could see a cancel. But a refund? No. If you mess up and build a solar collector on Mars you are in short order flinging the resources across space to Mars, its not coming back, ever. Might a system be built such that a canceled project on Mars leaves resources at that particular base to be used first? Sure, and that sounds like a better idea.
maxoverload91 Oct 5, 2022 @ 11:03am 
Originally posted by Toblm:
Originally posted by maxoverload91:
We really need a button to cancel construction (and missions, apparently), and get a full refund of the costs. Currently the only way is to just decommission, even if time hasn't passed, and while one or two decomish things don't make a huge hit if I'm building in space, it does matter a lot in the early game if you for example, mess up and build a solar collector on Mars.
I could see a cancel. But a refund? No. If you mess up and build a solar collector on Mars you are in short order flinging the resources across space to Mars, its not coming back, ever. Might a system be built such that a canceled project on Mars leaves resources at that particular base to be used first? Sure, and that sounds like a better idea.

Again, I should have made this clear - if no time has passed there should definitely be a refund. That's really my problem with how things currently work.

Also having a system where the resources get left there immediately after starting construction sounds a bit too complicated and exploitable to implement without a whole lot of knock-on problems. The simplest way would be a) you get a full refund if no time has passed, b) after the initial moment of construction, you get a refund based on how much time is left, with the refund diminishing exponentially based on that figure.

Also I'm uncertain on this but based on the timing of when rockets go up from my launch sites on earth, it may be possible that there is some part of the game that's keeping track of launch windows and holding the resources on earth (at least when you pay with boost) until it can be sent to the build location. If that's the case then it's rather simple - you have until the launch window arrives to cancel construction for a full refund. After that, there's no refund, or it takes a certain amount of boost and time to get a refund (which is how it currently works with decommissioning).
Last edited by maxoverload91; Oct 5, 2022 @ 11:11am
Thandrall Oct 5, 2022 @ 11:12am 
In terms of missions, you can cancel it if you like, though you can't do another mission until the next pause. The button is on the agents portrait in the bottom left, but really, only thing I can think of is very early game where you'd need resource investment back.

In terms of building, completely agree, if its paused, you should be able to change without having to lose the resources.
maxoverload91 Oct 5, 2022 @ 11:14am 
Originally posted by Thandrall:
In terms of missions, you can cancel it if you like, though you can't do another mission until the next pause. The button is on the agents portrait in the bottom left, but really, only thing I can think of is very early game where you'd need resource investment back.

In terms of building, completely agree, if its paused, you should be able to change without having to lose the resources.

lol yup i only just found the abort button a little bit ago.
maxoverload91 Oct 5, 2022 @ 11:17am 
The abort mission button is super helpful for the cases where you set a detain or assassinate mission when the enemy is in your controlled area and then moves after mission confirmation to their most hardcore bastion nation and you see the success chance drop from 80+ to under 40 and suddenly critical failure becomes a concern.
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Date Posted: Oct 5, 2022 @ 1:22am
Posts: 11