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If I say "I want a solar array over there", then instantly change my mind and say "no, build a nanofactory instead", where do all the resources go?
My idea is just yours + some grace period even after hiting unpause button, but to be honest I do not care if they implement it with partial refund, full refund or no refund at all.
Resources (at least at my current gameplay) are not problem - time is.
Absolutely - I'm mostly griping that there's no way to cancel when no time has passed at all.
THIS! Exactly this! It takes 60 days to decomish a module!
Again, I should have made this clear - if no time has passed there should definitely be a refund. That's really my problem with how things currently work.
Also having a system where the resources get left there immediately after starting construction sounds a bit too complicated and exploitable to implement without a whole lot of knock-on problems. The simplest way would be a) you get a full refund if no time has passed, b) after the initial moment of construction, you get a refund based on how much time is left, with the refund diminishing exponentially based on that figure.
Also I'm uncertain on this but based on the timing of when rockets go up from my launch sites on earth, it may be possible that there is some part of the game that's keeping track of launch windows and holding the resources on earth (at least when you pay with boost) until it can be sent to the build location. If that's the case then it's rather simple - you have until the launch window arrives to cancel construction for a full refund. After that, there's no refund, or it takes a certain amount of boost and time to get a refund (which is how it currently works with decommissioning).
In terms of building, completely agree, if its paused, you should be able to change without having to lose the resources.
lol yup i only just found the abort button a little bit ago.