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I had to lower the difficulty to get past the Early game and am now stuck because each of my stations is either destroyed or captured no matter what I do.
That right there is where you're problem is. The aliens will match your escalation with their own. If you blow up a bunch of their ships, they send dreadnaughts in to ♥♥♥♥ your ♥♥♥♥ up.
You need to play with a slow burn as much as they do, take the time to research the Layered Defense module for your habs, and get some decent weapons to arm them. The aliens will play a lot more cautiously if theres a risk of them losing ships.
Also to remember, a few blown up stations is not the end of the game. If you get blown out of space, focus on Earth, build more boost, and get back up there. If other factions have all the good mining sites, grab some marine modules or a councilor and take them.
I tryd to save ukrain from war with russia and managed to build somthing ther and then the us europe and US joind russia and my the game was basicly over for me. No clue what happend, public opinion in the eu was good for me. I like to get knowlage of a game but reading 10 hours of wiki entrys and watching 4 tutorialon youtube and still dont understanding whats going on is probably not on me. Shadow of the forbidden gods did that way better and is therfore more playabel even so the state of ea is just 0.1.
imo the threat mechanic needs a lot of work, it's not always obvious if and what actually generates threat(does wiping out xenoflaura generate it?) and only vaguely hints that how much mission control is spent on habs is how that threat is generated (is it just a breakpoint? does it scale based on how much mission control you aren't using?)
Hey,
Just curious as to what time frame would be considered rapid expansion?
I've got Russia, absorbed a several neighbouring countries, and have all the Scandos in my back pocket. It's mid April 2024, and just about to hit Luna with a mining base.
Haven't had any Faction try and steal a country off me yet, and there's one Alien ship in low earth orbit.
Timeline wise, when have things gone feral on your play through?
Cheers
If you're resistance it pays to do the assassinate mission early, when you have nothing to retaliate against
Sometimes I feel like I'm playing a different game to what people say here, every alien attack on my Habs (with a single layered defense) ends with them accepting my end battle offer, no casualties. They've bombed a few mining complexes and wiped out one asteroid hab. It's 2032, I've captured 2 aliens and have 81 MC but otherwise left them alone. I haven't even built a ship.
I had eight mining bases by 2030, five of them on Mars. I wanted Germany for my Eurasian Union, but the Servants had control of it. Rather than play CP whack-a-mole, I infiltrated them and assassinated four of their councilors who could Purge. It worked - I got Germany.
And then the aliens slagged everything I owned on Mars and Ceres. I rebuilt, then performed the Capture Alien Mission. They assassinated my Scientist and Journalist. I save-scummed and protected the Scientist - they still merced the Journalist, so I replaced him.
I'm still chugging along just fine over here, and my income on pretty much everything is outpacing the other factions.
The human land armies are much too slow when moving over land and can't catch the Alien armies before they swamp and take over the capitals.
There is really, it seems to me so far, no need to appy the same critera as to whether a game is worth continuing that applies to other strategy and 4x games.
This game to me appears to be more happily played as the long story of how humanity responds to contact with the aliens from the perspective of a secretive faction, more than how do I win.
There is just too much going on....
You have gone well over 80 Used MC and ignored alien threat they have since come down to the planet and used their overwhelming tech to crush you.... In this instance they used pheromones to make the people pliable to their demands.
Slow down don't rush watch your MC use watch your threat... Kill an alien ship learn its secrets, take the retribution on the chin they will destroy something of yours and then they will stop... Check your Threat meter notice its gone down...
Now do the next threatening thing you deem will get you to your goals. Remember Servants are basically alien's and when you mess with them you increase the threat meter....
The Mid game is balancing the threat meter and destroying something alien and learning new tech and having something destroyed bye them to cool off....
At some point you will learn enough Alien Tech via this tit for tat mechanic that you will eventually say Okay I feel froggy enough to try and kill the aliens....
*** Hint That surely WONT BE in 2030 ***
2030 is when the above middle game tit for tat will generally start if you didnt power game yourself way past 80 MC before that point and find yourself in a world of hurt