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Fordítási probléma jelentése
Keep in mind the chart isn’t linear. So the firefly for example has roughly 10x the EV of the protium, the protium has over 100x the thrust. You may have already noticed that, just figured I’d point it out though,
The early engine techs I've found useful...
VASIMR/Ponderomotive for long range ships. (Like an asteroid colonizer or anything that needs to cruise between Earth and Mars.)
Advanced Pulsar for orbital guardships.
That's about it. You could use most of the solid fission thermal drives for really limited orbital work, but that's too limiting IMO. And I'm not willing to stick 200 points of water reaction mass on a suicide monitor.
Nova's technically a chemical rocket, see the propellant used in the bottom left. Hydrogen propellant engines are the dumbo, pebble and the particle drive.
It is very helpful to pinpoint what kind of item you want to focus. It will list all the pre requirements as well.
The chemical rockets you get with some research are actually very serviceable for orbital defense ships. You won't need anything more fancy, unless you want to go to other planets with it.
My personal favourite for a somewhat early game interplanetary drive is the Poderomotive VASIMIR. It is pretty efficient and fast, while still allowing you to maneuver in Extreme Earth Orbit.
what are you talking about Advance pulsar can't move in combat
ok early drive you actually have two choice
rocket - combat
nuclear -mix
Advanced Pulsar Drive is the first Drive that can reliably get you to mars sure, but you don't need to get from earth to mars it is incredibly expensive. All you have to is set up a shipping dock on mars and just build the ship on mars it is far cheaper and now you can do it way before Advance Pulsar.
The nuclear route has some advantage such as Advance Cerve Nerva which is the first all around drive, it can get you to mars but you have to wait for optimal distance, and it does decent in a fight.
or you can do the heavy Dumba still nuclear better you can build some real fighting ship with this one but they will stay in orbit.
the rockets are all very good fighter drives but they are orbial defence only. with the exception of super kronos but you get that a bit later.
the basic early game choice is chemical rock for orbital defence or nuclear for jack of all trade,
then at this point moving foward you have ALOT of choices, you can go fusion, gas fission or liquid fission, and if you are lucky with random tech unlock you can even go for salt water.
i don't know the specs for all of them but fusion is a good long term investment the earlier fusion you get is not good but you unlock other fusion tech which is usefully and later fusion engine is quite good
if you want short turn investment then liquid and gas are a decent bet, but keep in mind you not only need the drive but also the respective generator at this point fission solid core generator wouldn't work for fusion drive or liquid or gass core drive you need thier own drive.
for new players i recommand nuclear(soild fission) in to liquid fission(molden core generator) you get fission spinnier drive which upgrade in to a Pegasus drive
Now Pegasus is the first REAL engine break though it will get you to mars and back with no refuel and it can actually turn you ship in a circle in fight.
Reactors unlock new drives and much later I noticed that drives unlock new drives. On that note, despite having all but 3 or 4 drives I found H-Orion to be the best for Earth defense and I'm using Daedelus Torch for long range combat (can't use Pion Torch yet due to little to no antimatter)
lure the mother fleets away from jupiter and put a colonyship there, speedbuild orbitals with lots of defenses and claim the antimatter there.