Terra Invicta

Terra Invicta

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Lodrigues Sep 27, 2022 @ 6:13am
Construction module technology
Can someone for the love of god tell me, under what technology is the construction module? I feel like I did all early techs but I just cant find it anywhere.
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Showing 1-15 of 30 comments
The_Draf Sep 27, 2022 @ 8:08am 
Industrialization of space
OXXXX_XXXXO Oct 5, 2022 @ 4:49pm 
What does the Construction model actually do? I feel like all these technologies need way better explanations of what they do.... Worse I can't find any place on the internet that will help
Lovecraft Oct 5, 2022 @ 4:52pm 
Construction module lets you build new habs and platforms without launching them from Earth.
MadHaTr Nov 3, 2022 @ 4:43pm 
I just built this on Mars and I think I was mistaken on what it does. Reading the description I thought it created new sites for habs/stations in the planetary or asteroid system. Here is a link to a screen shot I just took of that desciption. https://imgur.com/a/9gOCbs5

There does not appear to be any new sites of mars to build on
corisai Nov 3, 2022 @ 4:46pm 
Originally posted by MadHaTr:
There does not appear to be any new sites of mars to build on
It's allow to founding platforms and outposts - not "making a new sites".

It mean with Construction Module online on surface / interface orbit of stellar body - you can create a T1 hab/mine here using space resources for 30 days instead of sending it from Earth and waiting for ages until arrival.
Last edited by corisai; Nov 3, 2022 @ 4:46pm
MadHaTr Nov 3, 2022 @ 6:16pm 
The wording "allows founding addition platforms and outposts" is what confused me. Sounds like it adds sites because it states additional. What it does is speed up construction in the planetary or asteroid system. I feel it needs to be re worded.

I understand it now though.
'New' Habs and celestial body are the key bits - e.g. a construction module anywhere around Jupiter or its many moons lets you build a new hab/platform/settlement on any of those existing sites (same celestial body) without waiting 3 years for the new hab to arrive...
ulzgoroth Nov 3, 2022 @ 8:27pm 
Originally posted by MadHaTr:
The wording "allows founding addition platforms and outposts" is what confused me. Sounds like it adds sites because it states additional. What it does is speed up construction in the planetary or asteroid system. I feel it needs to be re worded.

I understand it now though.
There is nothing wrong with calling platforms that didn't exist before 'additional' platforms...

Speed up construction, on the other hand, is...technically accurate but highly misleading. What it does is enable construction. Without it, you cannot construct an outpost on site - you have to construct it elsewhere and deliver it either with boost or with a ship deploying a kit.
fortydayweekend Nov 3, 2022 @ 8:46pm 
Do Construction Modules provide income when they're not being used for construction? I can't remember

The T2 and T3 upgraded versions of the Construction Module generate money income and are an important source of funds in the mid game
ulzgoroth Nov 3, 2022 @ 8:51pm 
Originally posted by fortydayweekend:
Do Construction Modules provide income when they're not being used for construction? I can't remember

The T2 and T3 upgraded versions of the Construction Module generate money income and are an important source of funds in the mid game
Construction module does not.

The connection between them is intensely annoying, since it means that any construction whatsoever at your nanofactory stations shuts off the money tap. I would rather have the income than the 10% or whatever speed up.
TheDeadlyShoe Nov 3, 2022 @ 9:44pm 
Originally posted by ulzgoroth:
Originally posted by MadHaTr:
The wording "allows founding addition platforms and outposts" is what confused me. Sounds like it adds sites because it states additional. What it does is speed up construction in the planetary or asteroid system. I feel it needs to be re worded.

I understand it now though.
There is nothing wrong with calling platforms that didn't exist before 'additional' platforms...

Speed up construction, on the other hand, is...technically accurate but highly misleading. What it does is enable construction. Without it, you cannot construct an outpost on site - you have to construct it elsewhere and deliver it either with boost or with a ship deploying a kit.
They speed up construction of modules at the hab the module is on. It's fairly noticeable with nanofactories, reducing downtime when you reconfigure.
ulzgoroth Nov 3, 2022 @ 9:49pm 
Originally posted by TheDeadlyShoe:
Originally posted by ulzgoroth:
There is nothing wrong with calling platforms that didn't exist before 'additional' platforms...

Speed up construction, on the other hand, is...technically accurate but highly misleading. What it does is enable construction. Without it, you cannot construct an outpost on site - you have to construct it elsewhere and deliver it either with boost or with a ship deploying a kit.
They speed up construction of modules at the hab the module is on. It's fairly noticeable with nanofactories, reducing downtime when you reconfigure.
That's true, but is entirely separate from the hab construction aspect.
Galro69 Nov 4, 2022 @ 6:26am 
Ok, maybe it's just me, but can someone please give me a hand on this.
I believe in an earlier patch (older game), when I built a Construction module, then it allowed other modules in the same system to be built from it, and therefore have a much quicker build time.
It doesn't seem to be working now.
IE. I have a construction module in orbit of Mars. When I try to create a new Outpost Mining complex it's taking 352 days. And a new solar array is 322 days.
I am fairly certain that this used to be 60/30 days a week ago when I was playing.
Eltoron Nov 4, 2022 @ 6:54am 
Originally posted by Galro69:
Ok, maybe it's just me, but can someone please give me a hand on this.
I believe in an earlier patch (older game), when I built a Construction module, then it allowed other modules in the same system to be built from it, and therefore have a much quicker build time.
It doesn't seem to be working now.
IE. I have a construction module in orbit of Mars. When I try to create a new Outpost Mining complex it's taking 352 days. And a new solar array is 322 days.
I am fairly certain that this used to be 60/30 days a week ago when I was playing.
Does you build this modules with only space resources or you use boost too to deliver resources from Earth? If you use boost - construction modules can't help you to speedup delivery from Earth.
Gedsaro Nov 4, 2022 @ 2:24pm 
You know, they really need to change it so that boost can be used like space resources(ie not take forever because its from earth) if you have a construction modlue at the location.

I mean maybe with a tech, and some module in an Earth orbit?
Afterall, isnt the reasoning (aside from gameplay) that space resources are whereever you need them is because you have mass drivers slinging the stuff around from the mines?

In that case all we need is such a facility in earth orbit, so you still pay the boost cost, earth stuff goes up to your platform, and it shoots it off to whereever.

Then there is something usful for boost to do late game, as well as let thos getting shut out of space mining ONE resources not have to take years to build something just because they are .01 short something.
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Date Posted: Sep 27, 2022 @ 6:13am
Posts: 30