Terra Invicta

Terra Invicta

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RNG
By far the biggest problem with this game is the extreme reliance on RNG. My first game I just kept rolling high with like 70+% chances for control or public campaign and I kept failing over and over so I need to start over. Also the randomness of your initial Councillors suck... might as well restart if you don't get 2 councilors with high persuasion and both control nation and public campaign missions.
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lazarusblack Sep 26, 2022 @ 5:48pm 
I am forced to agree. Add to that the RNG reliance on nation dispositions towards factions at game start.

I´ve had some horribly uneven starts, with vast swathes of the Earth favouring a single faction. I find myself restarting in the hopes of getting a more balanced starting setup.

Totally agree with the starting councillors too. I found I kept getting a scientist and some other councillor, often with a litany of bad traits.

I get that Pavonis is coming from Xcom, where the RNJesus was a running meme, but the whole game wasn´t decided by it. Combat hit chance was.

Here, it´s like everything is decided by RNG. It´s too much, especially as the uneven and out of balance RNG outcomes begin to stack, the issue is compounded.

After researching global techs, that unlock engineering projects, I find myself waiting for months on end for some of those engineering projects to materialise, at the whim of RNJesus, wasting time researching repeatables, only to have a bunch suddenly become available at once.

I feel like the devs are trying to recreate the spontaneous and unexpected combat experience from Xcom, in a grand strategy title and it isn´t working for me.

Infact, it´s frustrating as all get out.
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Date Posted: Sep 26, 2022 @ 5:34pm
Posts: 1