Terra Invicta

Terra Invicta

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Traslo Sep 25, 2022 @ 12:48pm
Is it possible to eliminate a faction?
As the title asks, is it possible to actually eliminate a faction / leave them in obscurity? In the demo it seemed like max-factions could get quite spammy eventually.
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Showing 1-15 of 16 comments
CHOO CHOO Sep 25, 2022 @ 12:57pm 
If you kill all their councillors, take all their control points and keep doing that until they run out of resources, it should be possible, no?
Alastor Sep 25, 2022 @ 1:13pm 
You can cripple them, but I don't think you can absolutely destroy them 100%.
The factions are basically like-minded individuals who have a certain outlook on what to do with the Aliens invading and all that. Someone somewhere eventually will take it upon themselves to do something about it and try to pursue their own goals. So, aside from the faction that just wants to leave, you're probably not going to be able to properly "destroy" a faction.

Although theoretically, if you could take full control over everything and functionally make it impossible for them to progress further, you'd essentially do so, I guess?
CHOO CHOO Sep 25, 2022 @ 3:45pm 
Originally posted by Shado, Rebel of Exclusivity:
So, aside from the faction that just wants to leave, you're probably not going to be able to properly "destroy" a faction.
I bet there's at least one guy who realizes too late that he really wanted to get off Earth after all.
lazarusblack Sep 25, 2022 @ 4:11pm 
It seems factions are indeed permanent.

I agree that full factions gets quite bogged down later and I pretty much end up in conflict with just about everyone, on the demo.

Not so much because I was antagonising anyone. I would grab a corner of the world and try to mind my own business, except the Servants. Stamp those buggers out. But eventually, everyone would try to either, purge my control points, steal my projects, kill me councillors or take my orbitals. It got to the point where my councillors were tied up every cycle just countering all the crap going down.

Then there is apparently performance concerns latter on too. So might be worth reducing faction numbers in a run until those kinds of things can be dealt with and balanced out.
Silamon Sep 25, 2022 @ 6:17pm 
Originally posted by CHOO CHOO:
Originally posted by Shado, Rebel of Exclusivity:
So, aside from the faction that just wants to leave, you're probably not going to be able to properly "destroy" a faction.
I bet there's at least one guy who realizes too late that he really wanted to get off Earth after all.
When Earth's Noble New Rulers come in and take over the place and turn out to not be so nice after all I am sure some of the servants and protectorate will wish they had joined up with the Exodus instead.
Galroche Sep 25, 2022 @ 9:57pm 
Originally posted by CHOO CHOO:
If you kill all their councillors, take all their control points and keep doing that until they run out of resources, it should be possible, no?

they'll recruit new councilor, though it's still good to kill them because the new ones have low stats.
MBLiveChannelYT Oct 11, 2022 @ 6:40pm 
I think it is impossible, because AI starting to cheat. Every turn it geet more provices, than he has agents.
wei270 Oct 11, 2022 @ 7:02pm 
all factions get some resources from just existing, if you look at resources you also have some have head quarter. AI also gets a bouns to that resrouces depends on difficult.

if you play on very easy mod and left the AI with no country and no habs and you kill all their council it may take them a while to get the 30 influence they need to get a new council. that is about as low as you can get them
MikeTheNose Oct 12, 2022 @ 2:34am 
Originally posted by wei270:
all factions get some resources from just existing, if you look at resources you also have some have head quarter. AI also gets a bouns to that resrouces depends on difficult.

if you play on very easy mod and left the AI with no country and no habs and you kill all their council it may take them a while to get the 30 influence they need to get a new council. that is about as low as you can get them

Guess we need the devs to implement a headquarters raiding mission that requires a high level tech and the faction to be very low on resources.
Fwiffo Oct 12, 2022 @ 3:03am 
Originally posted by CHOO CHOO:
I bet there's at least one guy who realizes too late that he really wanted to get off Earth after all.
Or a guy that suddenly realizes he needs to build a series of battlestations to limit humanity to Earth when he hears news of the main alien base being bombed to bits.

As Donny Vermillion would say: who's the real fire-breathing monster?
Last edited by Fwiffo; Oct 12, 2022 @ 3:04am
CHOO CHOO Oct 12, 2022 @ 3:06am 
Originally posted by MikeTheNose:
Guess we need the devs to implement a headquarters raiding mission that requires a high level tech and the faction to be very low on resources.
Honestly, I like it the way it is. It means you never even need to try and exterminate a faction, which is unlike most strategy games in which you're usually encouraged to attempt to decapitate enemy factions ASAP. It also means that you can keep coming back even if the game went poorly for you at first.
Alastor Oct 12, 2022 @ 7:41am 
Originally posted by MBLiveChannelYT:
I think it is impossible, because AI starting to cheat. Every turn it geet more provices, than he has agents.
If you are talking about the Servants then the aliens are helping out.
Lovecraft Oct 12, 2022 @ 7:43am 
You can render a faction irrelevant by stealing their best orgs and killing their best agents.
Synopse Oct 12, 2022 @ 8:09am 
You can also block all relevant mining spots on moon and mars early to delay factions from going to space.
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Date Posted: Sep 25, 2022 @ 12:48pm
Posts: 16