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Generally, I agree with the OP in that space is the important stuff and your start doesn't matter *too* much. I do disagree on a couple of places though; not everyone is your enemy. Humanity First can be genuinely helpful. Institute can be mostly harmless.
I'm a very big fan of colonizing Mercury and using that as a base of operations. Money actually gets pretty tight with lots of space operations. Mainly, +Mission Control and +Research are expensive, both of which you're going to want. It might be less tight if you build lots of microfactory plants? Since those produce 60 money per month. Until then, spoils I guess.
Some other random notes:
Nations seem to have caps on GDP/NIPs. Nations have caps on Mission Control they can provide(22 for Japan?). Nuclear weapons are sort of important- they let you destroy vastly technologically superior armies. This means Russia and the USA are important.
As Resistance, you really really really want to get your xenology tech up, and accomplish all of your objectives up to Set Our Goals at the very least. This is because Set Our Goals gives you the Special Affairs Section, which is... one of the strongest orgs in the game. Also, xenology research generally helps with dealing with aliens on the ground. Early kills or captures are also good- I've not taken retaliation for the occasional kill or capture.
I've just drawn aggro by nuking an alien army in conjunction with Humanity First to stop the alien nation. I'm not sure if that was the right play, since now I'm fairly certain they're going to go after my space assets, and I'm not sure if I can hold my space assets. Alien ships are... killable, technically, even with just railguns and basic drives. But you need like 5 to 1 odds.