Terra Invicta

Terra Invicta

Statistiche:
Brutal resistance meta
1. Do not re roll game, starting agents does not matter, unlike some session in Starcraft with Koreans, you do not need every second to be ever remotely competitive.

Yes its perfectly possible to get 8-8 starting agents with demagogue and have 26% chance to take control of India at day zero.
Also it's possible to get trash agents with 2 persuasion, this does not matter in long run.

2. Earth domination is waste of time, your ultimate goal is to to go space, unlike earth based installations, space have infinite scaling, you can spam as many space installations as you like, yes you can run out of suitable locations eventually, but this will take significantly longer then running out of CPs on Earth.

3. Taking bordering nations, rivals, allies and running propaganda with infinite funds is more effective then going directly with influence, unlike funds there are no easy way to farm influence.

4. Stats of nations are not randomized, best sources of boost are always same, just in case open nations screen, check "all" and sort by pressing on boost icon.
Pick nations with most boost, it should be Kazakhstan, France and Japan early, USA later.

Russia is optional, you won't have CPs to control it at start.

Coup Kazakhstan to drop federation status with Russia, this will allow you to get most boost then all other factions combined from day zero.

Couping your own nation is easy, hit abandon and then order coup, viola, federation status gone without 180 days delay.

5. Take node on moon with most value, set mining outpost as soon as possible by dedicating all your research to one of public options and steering focus into right direction, just check research screen time to time and monitor activity of other factions to dedicate as much research to public projects as needed to hit first place.

6. Space domination is what you want and all factions are your enemies.
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Messaggio originale di Mistfox:
Disagree with a lot of this. Even with a huge space economy, your main source of tech is still going to be Earth. Orbital labs only give percentage bonuses, not hard research values.
This is strictly not true, Research Campuses are 50 research each. And you can get a lot of them, though they are expensive. There's also Skunkworks, which are +1 engineering projects.


Generally, I agree with the OP in that space is the important stuff and your start doesn't matter *too* much. I do disagree on a couple of places though; not everyone is your enemy. Humanity First can be genuinely helpful. Institute can be mostly harmless.

I'm a very big fan of colonizing Mercury and using that as a base of operations. Money actually gets pretty tight with lots of space operations. Mainly, +Mission Control and +Research are expensive, both of which you're going to want. It might be less tight if you build lots of microfactory plants? Since those produce 60 money per month. Until then, spoils I guess.

Some other random notes:
Nations seem to have caps on GDP/NIPs. Nations have caps on Mission Control they can provide(22 for Japan?). Nuclear weapons are sort of important- they let you destroy vastly technologically superior armies. This means Russia and the USA are important.

As Resistance, you really really really want to get your xenology tech up, and accomplish all of your objectives up to Set Our Goals at the very least. This is because Set Our Goals gives you the Special Affairs Section, which is... one of the strongest orgs in the game. Also, xenology research generally helps with dealing with aliens on the ground. Early kills or captures are also good- I've not taken retaliation for the occasional kill or capture.

I've just drawn aggro by nuking an alien army in conjunction with Humanity First to stop the alien nation. I'm not sure if that was the right play, since now I'm fairly certain they're going to go after my space assets, and I'm not sure if I can hold my space assets. Alien ships are... killable, technically, even with just railguns and basic drives. But you need like 5 to 1 odds.
Ultima modifica da Dauntless Duelist; 4 ott 2022, ore 1:25
I'm beating them on Earth and they're methodically cleaning up everything I build in space with a 25k power fleet of theirs. So yes, Dauntless Duelist, kiss your space assets goodbye.
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Data di pubblicazione: 3 ott 2022, ore 7:19
Messaggi: 32