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Government score takes so long to build. Just isn't worth it.
Russia is kind of a backwater hole, to be quite honest, other than getting some boost from Kazakhstan, and you're better off occupying KZ and getting them out of the federation if you want that boost.
Control Russia, disarm the nukes, abandon and move on to greener pastures. You can come back when you have more important parts of the world.
If you could only have one country, Russia would be a good choice. Restored Warsaw Pact is an early tech that claims Eastern Europe and all of Germany, and Forward Russia in the midgame claims all of Europe.
After uniting those regions and investing in knowledge for years, the Eurasian Union would be the #1 superpower by far, so much bigger than Europe Ascendant or united North America.
But that's not a good strategy because you can just control multiple countries.
I'd still take the Pan-Asian Union with Chinese Hegemony any day.
If anything I'd be more inclined to tear it apart with tech while holding the main russian state and it's 30 nukes for a cheaper admin cost.
In my game since I went for the EU and will eventually eat up the eurasian union too I ended up doing this to the US instead, so instead of paying 60 admin just to hold the legislature and the exec branches away from AI hands I'm paying like half that much while the AI is fighting over the scraps.
How good of a start it is depends what faction you are and what your goals are.
From a EAU spring board you can try to play for China or India. Or EU, which compliments quite well. Or a unified ME. Russia seems and ideal start for something like Exodus where you'll want to be on the moon and mars asap.
And something you can always do if the need arises is dump Russia. If you get into China and need the CP. Disarm and denuke Russia and abandon it.
At this point, my Russia is pretty darn powerful and probably the biggest supplier of boost in the world, though the US (which I also control) has it badly beat for research.
Russia hasn't got the best armies but it has a bunch of armies. But I can't say I'm properly using that.
By sitting on the US plus Russia I think I've probably got like 90% of all nukes worldwide? That's pretty good though I imagine I really don't need quite so many.
I think I'd rather start with a research powerhouse when I'm playing as the Academy, but I always try to be first to all the planets. That's why I never tried going for India again even though it's actually a diamond in the rough
Russia doesn't have the development potential of China or India or the early game research potential of the USA or the EU, but that doesn't really matter because that just means you can control more countries.
There are advantages to controlling one giant superpower that blows out your entire control point cap. You're reasonably safe from being taken over most of the time so you can develop in peace. But you lose some pretty insane utility in terms of specialization.
Like, here's an extreme example. Manual development in China costs 3.1k cash and 25.2 influence at the start of the game. Manual development in Botswana costs 750 cash and 2.5 influence. The Botswanan space program can be insane.