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I should add that the ships hanging around in LEO is, from what I can see, quite intentional. After all, the UFOs that crash don't just come from thin air.
For Earth defense, you will eventually unlock the ability to build space defenses. These are per region items that take I think 100 IP to build. You need 100 IP per region you want defend, and I think it goes capital first and then to others. They also have the added benefit of completely protecting against nukes in addition to shooting back at enemy ships in orbit.
Similarly, defense modules on stations won't zzap hostiles until attacked, and then it goes into the normal real-time 3d tactics combat as if you had two fleets engage.
If you want to clear out the aliens loitering menacingly overhead, build a fleet.
Unless you're doing a special slow-burn strat like beelining for China/India you should always control at least one tech slot, ideally two.
Most of my campaigns so far have been US -> Europe and I can generally hold all three research slots AND still work on two projects.
Well, i think he's more asking if there's any Anti satellite missiles launched from earth that can be used against Space station and.... alien ships.
Of course, don't do this until you have space mining going to pay for it, and don't do this until you've unlocked the alien threat bar so you can see how angry the aliens are at you, because if you make them sufficiently angry at you before you have point defense modules on all your stations and habs, with the T2 ones being a lot better then the basic ones, you well be VERY SORRY. (Also remember that the more mission control you're actively using, the more they are likely to decide you're in need of some weeding anyway and the higher the base floor of their annoyance at you tends to get.)
Missiles only work against frigates. If they bring a dreadnought - the missile game is over. Trust me - they're just a really quick stopgap.
Build Railguns as fast as you can
Also, lasers are your actual shields, they stop almost everything, even alien railguns.
No, tier3 railguns and especially later - coilguns/plasma are killing machines. Lasers are strictly inferior at long-mid range (kinetics even capable to do lucky hits at start of battle).
But you need to actually fight your battles - autobattles seems to buff PD a lot :)
In mid-end game you want beam/kinetic battleships capable to attack alien bases and don't suffer a huge losses.