Terra Invicta

Terra Invicta

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pete8719 Oct 2, 2022 @ 1:41pm
Ways of making money?
Ok, this is getting silly. I can barely support a couple bases before running out of money, and I've got the entire EU AND Russia under control. What ways do you guys use to increase income?
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Showing 16-30 of 45 comments
pete8719 Oct 2, 2022 @ 3:24pm 
Originally posted by Mistfox:
Originally posted by pete8719:
Will piss off the ayylmaos, you say? That sucks, I'm still trying to figure out how to balance expansion into the Belt, Luna and Mars with not ticking them off too much. I'm focusing funding in both the Greater EU and Eurasia, we'll see if that works. Also pillaging some 3rd world ♥♥♥♥♥♥♥♥♥. South Africa is next, kek.
TBH most 3rd world countries are not worth holding for the CP cost.
Not unless you can federate them quickly, I guess.
Majickthyse Oct 25, 2022 @ 2:39am 
Originally posted by Mistfox:
One good way of getting money is from your councilors. In fact, it might even be your main. Look for Affluent or Wealthy councilors, on the screen to the immediate left of their picture, there is a list of what they provide the faction.
Hmm Well this one is confusing me a bit. I tested it out, by augmenting a councillor to be affluent.

The only benefit listed is one money per month. And when I applied it, sure enough his monthly cost went down from -247 to -246.

So where is the financial benefit?
Darkstorn Oct 25, 2022 @ 2:43am 
Originally posted by Majickthyse:
Originally posted by Mistfox:
One good way of getting money is from your councilors. In fact, it might even be your main. Look for Affluent or Wealthy councilors, on the screen to the immediate left of their picture, there is a list of what they provide the faction.
Hmm Well this one is confusing me a bit. I tested it out, by augmenting a councillor to be affluent.

The only benefit listed is one money per month. And when I applied it, sure enough his monthly cost went down from -247 to -246.

So where is the financial benefit?

This is an old thread, but i think they're mostly talking about VERY early game. When every little buck helps.

The real money comes from antimatter / nanofactories anyways. Early game can be a struggle but when you already have a councilor with a monthly cost of -247, i assume your other economy is already up to par.
Dauntless Duelist Oct 25, 2022 @ 2:48am 
Sell -200+ income orgs, if you have any. Even if you're just holding onto them and don't have them equipped, you still pay their upkeep.

Build space infrastructure. Nanofactories in space will make you decent amounts of money, and you can put them anywhere.
Majickthyse Oct 25, 2022 @ 2:57am 
Originally posted by Darkstorn:
Originally posted by Majickthyse:
Hmm Well this one is confusing me a bit. I tested it out, by augmenting a councillor to be affluent.

The only benefit listed is one money per month. And when I applied it, sure enough his monthly cost went down from -247 to -246.

So where is the financial benefit?

This is an old thread, but i think they're mostly talking about VERY early game. When every little buck helps.

The real money comes from antimatter / nanofactories anyways. Early game can be a struggle but when you already have a councilor with a monthly cost of -247, i assume your other economy is already up to par.
Well I'm dominating over the other factions on Earth and in space, but I'm now finding for the first time in the game that money is getting tight.

I'm afraid I'm badly mismanaging the Earth economy. I control the United States of North America, Eurasian Union and China plus numerous small nations won by coups and running as kleptocracies. And yet my income from nations is only 56.7 daily. Habs and ships are using nearly 170 :)
Darkstorn Oct 25, 2022 @ 3:05am 
Originally posted by Majickthyse:
I'm afraid I'm badly mismanaging the Earth economy. I control the United States of North America, Eurasian Union and China plus numerous small nations won by coups and running as kleptocracies. And yet my income from nations is only 56.7 daily. Habs and ships are using nearly 170 :)

While i'm "trying" to do the right thing and not ♥♥♥♥ up Earth, all my economy is pretty much in space. Even if i turn off one of my nanofactory stations, i'm suddenly at -2500 money per month.

You can practically ignore Earth economy in the late game. Antimatter is awesome.
Majickthyse Oct 25, 2022 @ 3:15am 
Originally posted by Darkstorn:
Originally posted by Majickthyse:
I'm afraid I'm badly mismanaging the Earth economy. I control the United States of North America, Eurasian Union and China plus numerous small nations won by coups and running as kleptocracies. And yet my income from nations is only 56.7 daily. Habs and ships are using nearly 170 :)

While i'm "trying" to do the right thing and not ♥♥♥♥ up Earth, all my economy is pretty much in space. Even if i turn off one of my nanofactory stations, i'm suddenly at -2500 money per month.

You can practically ignore Earth economy in the late game. Antimatter is awesome.
I'm only just converting to colonies and ring habs, and I'm constrained by mission control. I used to have plenty of cash to invest in more mission control but I can't do that for now.

So these nanofactories.... I'm building my first couple right now, but it's not clear from the in game info what exactly they do. From reading threads on here they convert materials to cash. Is there a way of controlling that or do you just need to build the right number to achieve balance?
Eltoron Oct 25, 2022 @ 3:24am 
Originally posted by Majickthyse:
Originally posted by Darkstorn:

While i'm "trying" to do the right thing and not ♥♥♥♥ up Earth, all my economy is pretty much in space. Even if i turn off one of my nanofactory stations, i'm suddenly at -2500 money per month.

You can practically ignore Earth economy in the late game. Antimatter is awesome.
I'm only just converting to colonies and ring habs, and I'm constrained by mission control. I used to have plenty of cash to invest in more mission control but I can't do that for now.

So these nanofactories.... I'm building my first couple right now, but it's not clear from the in game info what exactly they do. From reading threads on here they convert materials to cash. Is there a way of controlling that or do you just need to build the right number to achieve balance?
It means they have hight upkeep (1 gold and 10 metal per month). And provide you with 60 cash monthly if no modules building at the same station.
Darkstorn Oct 25, 2022 @ 4:18am 
Originally posted by Majickthyse:
Originally posted by Darkstorn:

While i'm "trying" to do the right thing and not ♥♥♥♥ up Earth, all my economy is pretty much in space. Even if i turn off one of my nanofactory stations, i'm suddenly at -2500 money per month.

You can practically ignore Earth economy in the late game. Antimatter is awesome.
I'm only just converting to colonies and ring habs, and I'm constrained by mission control. I used to have plenty of cash to invest in more mission control but I can't do that for now.

So these nanofactories.... I'm building my first couple right now, but it's not clear from the in game info what exactly they do. From reading threads on here they convert materials to cash. Is there a way of controlling that or do you just need to build the right number to achieve balance?

The optimal way would be to basically fill a station with them, within power limits, and adding a couple of farms to make up for some of the upkeep. You can't get rid of the noble metals upkeep so it'll be a bit "expensive" to maintain no matter what. The power requirements are also quite heavy, which technically means you should build them around Mercury if you can.

It is indeed about the balance. It'll take a lot of these stations to make up for a large space presence.

Like the other guy said, they give you 60 money, but the upkeep is heavy. You basically can reduce that by using farms.

At T3 it all becomes even more powerful, but also more costly to maintain.

Aaaaand antimatter can also replace a lot of these nanofactory farms. It'll take a pretty straightforward tech tree to get supercolliders. 1 unit of antimatter can easily make up for the monthly costs of an entire late-game presence.
Last edited by Darkstorn; Oct 25, 2022 @ 4:20am
Majickthyse Oct 25, 2022 @ 8:21am 
Sounds like a good plan but if the Stations just comprise nanofactories and farms, how is the MC provided? I would have thought command centres would be needed too.
Last edited by Majickthyse; Oct 25, 2022 @ 8:22am
PhantomCat Oct 25, 2022 @ 8:38am 
Early game: full spoils in an oil heavy country like Iraq or Saudi arabia
It's a little tricky to see what you're earning from them, and you have to reduce unrest now and then to keep it useful. But exploiting saudi arabia was enough to offset a 1-2k deficit for me.

Midgame: Nanofactories, nanofactories everywhere, but mostly on/around mercury.
Just make sure to stack up space mining orgs and metal bases so you don't run out of materials. Mercury bases are great for metal and cheap power. Io is great for gold.
My personal go for a money station setup:
3 solar farms, 2 battlestations 1 agri complex and 14 nanofactories
I'm fairly certain I could drop the agri complex and 1 battlestation, but I've grown used to adding them to all my base designs. But this setup earns over 3k per month per station. And it's fairly cheap to construct.

Late game: Supercolliders
Sell antimatter to earth. Practically more money than you'll ever need.
Nanofactories are still fine too if you're low on fissiles.
The Shadow Rose Oct 25, 2022 @ 8:40am 
i have a main country then i just fill my cp throughout the game with extras on maximum spoils. I usually have 30 - 50k before the new normal even hits.
Abrusio Oct 25, 2022 @ 8:40am 
What I do to get easy and quick money :
- capture another faction councilor, and rob them of their expensive orgs (those that grants +3-6 to admin are often quite expensive : 700-1400 each).
- trade with a friendly (or neutral) faction : sell them projects for money, rare metals (that you can resell) and orgs (once again target expensive orgs to resell them). Most of the time you are far ahead in tech, and even if it unlocks useful techs for them, it still need time and research to get it.

Both those stragegies can get you a few thousand credits in just a month time.
Eltoron Oct 25, 2022 @ 8:53am 
Originally posted by Abrusio:
What I do to get easy and quick money :
- capture another faction councilor, and rob them of their expensive orgs (those that grants +3-6 to admin are often quite expensive : 700-1400 each).
- trade with a friendly (or neutral) faction : sell them projects for money, rare metals (that you can resell) and orgs (once again target expensive orgs to resell them). Most of the time you are far ahead in tech, and even if it unlocks useful techs for them, it still need time and research to get it.

Both those stragegies can get you a few thousand credits in just a month time.
Sadly the only cash-positive AI in my game is the Initiative. And they have only +480 in a month. Project Exodus balancing around net neutral with a general tiny surplus, maybe +40. And I'm constantly taking this money from them giving them boost to fix relations and keep their agents away from my assets.
Last edited by Eltoron; Oct 25, 2022 @ 8:55am
My economy is based on selling exotic matter from Aliens. Sells for $7,500 per unit.
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Date Posted: Oct 2, 2022 @ 1:41pm
Posts: 45