Terra Invicta

Terra Invicta

Προβολή στατιστικών:
How TF are you meant to defend Earth from invasion?
Aliens have enough ships to instakill your fleets before you can build up enough to beat them. Therefore aliens eventually go to Earth and land UFOs. Assault UFO mission is impossible (25 command councillor has like 1-3% chance), alien forces are impossible to beat without nukes. Use nukes and then the enemy will just start bombarding you from orbit which you have no defence against since as mentioned the aliens will kill any ships you try to make.

Ok so how the hell are you supposed to win then?
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Εμφάνιση 1-15 από 23 σχόλια
You have to limit your actions against the aliens while you desperately tech up to the point where you can fight them.
Αναρτήθηκε αρχικά από TheDeadlyShoe:
You have to limit your actions against the aliens while you desperately tech up to the point where you can fight them.

I didn't invade the alien nation though, they invaded me. I have Russia and China and I can't do anything because they can just bombard me from orbit. I built some ships and the aliens just eventually decided to kill them, I'm in 2035 and the best dreadnought I can build still says it has like 150 attack power.
Eventually you can build ships as large as the aliens
Αναρτήθηκε αρχικά από Brakiros:
Eventually you can build ships as large as the aliens

If they destroy my entire alliance I won't be able to do anything tho...
yeah it does need a bit more balance, i also noticed aliens tend to attack the player more then anyone else...
Αναρτήθηκε αρχικά από kiwoo:
yeah it does need a bit more balance, i also noticed aliens tend to attack the player more then anyone else...

Yeah but I mean I wish someone warned me the game was basically impossible before I spent 40 hours on it.
From what I've seen in my playthroughs so far you more or less need to accept that you're on a timer if you're the Resistance. The aliens will continue to push deeper into the solar system and their agents will constantly feed unprotected CPs to the Servants when not planting Xenoforming or abducting people. You need to either lock down everything ASAP or get as much boost and research as possible to get into space early on.

My last game to get to 2030 I realized that with how I'm playing and how quickly everything ramps up on Earth trying to keep the aliens out of more than one continent is a lost cause. All of Asia and Africa was buried in Xenoforming, South America was pretty badly contaminated, and I didn't have the ability to take the Alien councilors out of play after the only councilor able to do so rolled a critical failure and instantly died. I ended up purging all the Xenoforming across the entire world with their replacement and still couldn't get close enough to the stats required. The game really doesn't give you a break if you make a mistake and genuinely seems to enjoy kicking you when you're down.
Αναρτήθηκε αρχικά από Chromeo:
Αναρτήθηκε αρχικά από kiwoo:
yeah it does need a bit more balance, i also noticed aliens tend to attack the player more then anyone else...

Yeah but I mean I wish someone warned me the game was basically impossible before I spent 40 hours on it.
its not impossible just hard like... an actuall invasion
Lol I just got tech stolen from me like 8 times one turn and then the next turn all the factions stole like 5 of my T2 stations.

I'm done.
Αναρτήθηκε αρχικά από kiwoo:
Αναρτήθηκε αρχικά από Chromeo:

Yeah but I mean I wish someone warned me the game was basically impossible before I spent 40 hours on it.
its not impossible just hard like... an actuall invasion
You say that like we've actually been invaded by aliens. Read fiction if you want to understand just what a mixed bag that can be. Sometimes its easy for the aliens, sometimes it's not.

From what I'm reading it sure feels like the game does not explain how it wants to be played and does not do a good job establishing tempo. 40 hours just to lose is a big ask.
Imo, I think there needs to be some kind of immediate reward for doing things against the aliens if you're from a faction that's intent on fighting against them. It would make sense if for destroying alien flora, you gained popularity with the entire region.
Αναρτήθηκε αρχικά από Chromeo:
Αναρτήθηκε αρχικά από TheDeadlyShoe:
You have to limit your actions against the aliens while you desperately tech up to the point where you can fight them.

I didn't invade the alien nation though, they invaded me. I have Russia and China and I can't do anything because they can just bombard me from orbit. I built some ships and the aliens just eventually decided to kill them, I'm in 2035 and the best dreadnought I can build still says it has like 150 attack power.

you became too much of a threat for them too quickly, i think basically you want to avoid killing alien agents for a long time, eventually countries can start making anti-space weapons to defend earth, etc. alien armies are tech 7-8 so just as an example you want to wait until your nations could possibly deal with that. focus on quickly building stability around the world, choose who your enemies are wisely. the initiative will drive up green house gases, but letting them exist as a buffer against servants is maybe worth it.

if you REALLY want to go the hard route, nuke the alien armies, they drop tech that glitters, but expect to lose most of your space assets and be forced to lose in general for a while.

hell the protectorate and servants aren't allies, and the prot don't like xenoforming. they might be preferable to the servants.

i'm on my 2nd game because i made the same mistakes you have, but I do think it might be doable, just not sure if i want to spend the time finding out. XD. i unfortunately didn't have a lot of high command councilors and so wasn't able to generate unrest in the alien nation.

oh also i've learned it's best to coordinate several councilors on single tasks or specific objectives. even if they're not the best at the job, sending 3 people at it is a good way to obtain what you want quickly, and then go back to stabalizing.
Τελευταία επεξεργασία από Riftwalker; 1 Οκτ 2022, 20:00
Αναρτήθηκε αρχικά από Riftwalker:
Αναρτήθηκε αρχικά από Chromeo:

I didn't invade the alien nation though, they invaded me. I have Russia and China and I can't do anything because they can just bombard me from orbit. I built some ships and the aliens just eventually decided to kill them, I'm in 2035 and the best dreadnought I can build still says it has like 150 attack power.

you became too much of a threat for them too quickly, i think basically you want to avoid killing alien agents for a long time, eventually countries can start making anti-space weapons to defend earth, etc. alien armies are tech 7-8 so just as an example you want to wait until your nations could possibly deal with that. focus on quickly building stability around the world, choose who your enemies are wisely. the initiative will drive up green house gases, but letting them exist as a buffer against servants is maybe worth it.

if you REALLY want to go the hard route, nuke the alien armies, they drop tech that glitters, but expect to lose most of your space assets and be forced to lose in general for a while.

How does the Initiative work as a buffer against the Servants? Asking for a noob friend
Αναρτήθηκε αρχικά από RandyNewman:
Αναρτήθηκε αρχικά από Riftwalker:

you became too much of a threat for them too quickly, i think basically you want to avoid killing alien agents for a long time, eventually countries can start making anti-space weapons to defend earth, etc. alien armies are tech 7-8 so just as an example you want to wait until your nations could possibly deal with that. focus on quickly building stability around the world, choose who your enemies are wisely. the initiative will drive up green house gases, but letting them exist as a buffer against servants is maybe worth it.

if you REALLY want to go the hard route, nuke the alien armies, they drop tech that glitters, but expect to lose most of your space assets and be forced to lose in general for a while.

How does the Initiative work as a buffer against the Servants? Asking for a noob friend

if the servants get into a conflict with the inititive the servants and init will spend time attacking each other's interests and newtering each other. if you get on either's nerves too much they'll BOTH focus on you. choose to step back and let them fight and don't get directly involved. I'll turn operatives in the servants and then set them to just always do their job normally, just letting me have intel on what they're doing.

basically, if you're just "in conflict" and someone else is "war" they focus on the one they're at war with. someone else will go and try to take it, and then defend it from them.

if servants and X faction both have CP in a country you might just crackdown a servant point and then move on, not gaining much attention.
Τελευταία επεξεργασία από Riftwalker; 1 Οκτ 2022, 20:04
From what I can tell from my own games, the Initiative tends to be one of the more militaristic factions and tends to invest heavily in the lower half of the priorities list (spoils and everything below it) which means they're usually extremely rich and have a lot of nukes and armies to throw around relative to other factions.
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Ημ/νία ανάρτησης: 1 Οκτ 2022, 17:58
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