Terra Invicta

Terra Invicta

View Stats:
Anyone know how to start the Caliphate?
Figure the world needs another oppressive mega state. Got the tech for it, but no idea how to actually start it. Tried taking Saudi but no options in the national policy menu - anyone done this?
< >
Showing 1-7 of 7 comments
do you have the tech required?
Kuattro Oct 1, 2022 @ 10:51am 
Originally posted by Valentine Michael Smith:
do you have the tech required?

Or rather, do you have the project for it? The tech merely enables the project, you have to wait for it to be available to you, and then you have to research it (the lower slots in the tech tree). Once that is done, Saudi Arabia should get claims on a number of other regions, which should enable you to either conquer them militarily (which would annex them to you immediately), or declare them as allies, then federate them, and finaly, after a cooldown, unify peacefuly with them.
Cyborg Oct 2, 2022 @ 6:29am 
I researched the caliphate project without holding Saudi Arabia, but having Syria and Israel. A few months later I control Saudi Arabia but the caliphate claims are not firing.
I also completed the Shia project, that worked right away but I was holding Iran.

I hope I didn't screw myself by completing it without having the Saudis.
Kuattro Oct 2, 2022 @ 6:45am 
Originally posted by Cyborg:
I hope I didn't screw myself by completing it without having the Saudis.

I don't think so. The claims work for countries that the player does not control.

What I have been reading from other players, though, is that the caliphate is not a normal federation like the others, so my initial answer might not be correct (I apologize but, having never tried to form it, I just assumed).

Apparently the Caliphate is a new country, that needs to appear by ceeding territory from Saudi Arabia to it. So if you control Saudi Arabia, just send one of your councilours to set domestic policy there, give up Jeddah, and that should start the ball rolling.

EDIT; Also, remember to check on the nation screen that your agents can actually do that before wasting a phase sending them there.
Last edited by Kuattro; Oct 2, 2022 @ 6:46am
TheDeadlyShoe Oct 2, 2022 @ 6:51am 
what these techs do is just grant claims to a specific nation and tag the claims as being part of a federation, in this case the federation is named the Caliphate just as Russia's federation is named the Eurasian Federation.

To start a federation, the originating country needs to be allies with a country they have claims on, and both countries need to have no conflicting rivals (i.e one state being allied to a nation the other is rivaled with). There's a cooldown timer after allying, but once its done then you'll have the Federate option in the National Policy menu. After you federate, there's another cooldown timer and then the Unify option will be available from National Policy. Once you Unify, the originating country and the ally will merge into one state with the name of the federation (i.e. the Caliphate.)
Last edited by TheDeadlyShoe; Oct 2, 2022 @ 6:52am
Radam Oct 3, 2022 @ 9:48am 
Jeah preety sure you need Mecca to start a Caliphate, fatsest way is to enlist US army and steamroll trough all the countries on the list.

Well, couing or purging those that have powerfull allies first...
Nalgarryn Oct 3, 2022 @ 6:11pm 
Steps:

1. Global tech -> Unity Movements
2. Faction project -> The Caliphate (30,000 pts)
3. (At any time) take and hold executive control of Saudi Arabia (180 days!)
4. Councilor on National Policy -> Grant Independence 'The Caliphate'
5. Use Caliphate to Ally w/ other nations (starts w/ 3 CP)
6. Use Caliphate to Federate with Allies
7. Use Caliphate to Unify with Federated Allies

Optional Steps:
8. Global Tech -> Great Nations
9. Faction project -> The Greater Caliphate (!)
10. and so on!
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 1, 2022 @ 10:46am
Posts: 7