Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
i dont have 50 boost laying around.
The boost cost is the transportation cost to get that stuff off of the Earth and moved to the place it needs to be. And getting off the Earth and then moving fast enough to not just fall back down is BY FAR the hardest part.
that makes sense.
are there maybe technology's that make it cost less? a more efficient booster would require less fuel to be in orbit?
When you're picking your moon colony location, metals are probably the most important thing to look for. Don't worry about water or volatiles until you get to Mars. It has plenty and the Moon doesn't have enough to matter. The Moon is an excellent source of fissiles though, and if there are any sources of fissiles or noble metals on the moon, you should try to snatch them up. Fissiles are rare, can be sold for decent cash, and are very useful early in the game for the best reactors, engines, and some of the best weapons you'll have access to early on. Noble metals are even rarer and useful for a lot of mid-game stuff like the best radiator modules you can get early on.
You will immediately need some fissiles for powering your Martian colonies, so establishing a source early on and building a healthy reserve is wise.
There are also several techs that increase the value of investment points allocated to boost production, though again those are unlikely to help on such a short timescale
Actually, the first boost reduction is significant AND early. You want Advanced Chemical Rocketry, which is cheap and available from the start of the game. Then the subproject Interplanetary Chemical Rockets.
That right there will slash roughly a 3rd of the boost cost to put something on the moon.
That tech line is always one of the first I go for, as that and Superheavy Chemical Rockets are only 300 tech between the two and give +20% boost...boost. Reusable rockets are another +20%, but the 1K for a faction project is a bit steep that early.