Terra Invicta

Terra Invicta

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do supply depo's reduce the boost cost of buildings?
So wanted to build my first mining operation in space, but it cost a insane 40 boost.
i have build a depo around earth in the hopes of the cost going down, but i am not really seeing results.
i now hope that building a depo on the moon base will help with it too but i dont know if i am doing it right.
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Once you start mining, boost costs will plummet, as you'll have resources floating around in space that you can use to construct things with instead of needing to launch all that heavy crap from Earth.
well yes i hope, but it is the price of the first mining rig that i am trying to cut.
i dont have 50 boost laying around.
Ultima modifica da tt0022; 1 ott 2022, ore 7:54
Boost cost is based on the materials you don't have. Once you have those materials, no more boost cost to build. You want metal on the moon since that's the majority of the boost cost.
Messaggio originale di tt0022:
i dont have 50 boost laying around.
Well, then invest in Boost.
so it is useless to build a supply depo atm?
Supply Depots are a cheaper, faster-to-build alternative to shipyards for ships to refuel and resupply at. They do nothing to help you get heavy mining equipment off of the Earth and sent to the moon.
Getting that first mining base is a painful but important step.
well that is a bummer, I would have expected logistic hub's to well help with logistic's.
Messaggio originale di tt0022:
well that is a bummer, I would have expected logistic hub's to well help with logistic's.
Think of it like a gas station. A gas station is all well and good for getting vehicles fueled up, but it doesn't do anything to help with transporting that fuel to the location.
The boost cost is the transportation cost to get that stuff off of the Earth and moved to the place it needs to be. And getting off the Earth and then moving fast enough to not just fall back down is BY FAR the hardest part.
Ultima modifica da gimmethegepgun; 1 ott 2022, ore 8:10
Messaggio originale di gimmethegepgun:
Messaggio originale di tt0022:
well that is a bummer, I would have expected logistic hub's to well help with logistic's.
Think of it like a gas station. A gas station is all well and good for getting vehicles fueled up, but it doesn't do anything to help with transporting that fuel to the location.
The boost cost is the transportation cost to get that stuff off of the Earth and moved to the place it needs to be. And getting off the Earth and then moving fast enough to not just fall back down is BY FAR the hardest part.

that makes sense.
are there maybe technology's that make it cost less? a more efficient booster would require less fuel to be in orbit?
Messaggio originale di tt0022:
Messaggio originale di gimmethegepgun:
Think of it like a gas station. A gas station is all well and good for getting vehicles fueled up, but it doesn't do anything to help with transporting that fuel to the location.
The boost cost is the transportation cost to get that stuff off of the Earth and moved to the place it needs to be. And getting off the Earth and then moving fast enough to not just fall back down is BY FAR the hardest part.

that makes sense.
are there maybe technology's that make it cost less? a more efficient booster would require less fuel to be in orbit?
There are a few techs that decrease boost costs for sending stuff beyond low Earth orbit. Those will take a while to get though, and while you wait for them you'll likely be outcompeted for the best mining sites on Luna. You're better off getting SOMETHING halfway decent on Luna and getting some spaceborne metals and water so you don't have to keep lifting that crap off of Earth. It's more realistic to get the first of those techs around when your Mars probe lands so that you can use it to help with your Mars colonization.
The Nuclear Freighters project unlocked by the Solid Core Fission global tech is what you're looking for. It will bring the cost down to around 41 boost. You can also research the Next Generation Aerospace tech to unlock a bunch of boost increasing projects to help get your boost economy going. Another tip for getting boost early is make sure you own Kazakhstan, since it's cheap to take and hold and has a ton of boost income from old Soviet launch sites.
When you're picking your moon colony location, metals are probably the most important thing to look for. Don't worry about water or volatiles until you get to Mars. It has plenty and the Moon doesn't have enough to matter. The Moon is an excellent source of fissiles though, and if there are any sources of fissiles or noble metals on the moon, you should try to snatch them up. Fissiles are rare, can be sold for decent cash, and are very useful early in the game for the best reactors, engines, and some of the best weapons you'll have access to early on. Noble metals are even rarer and useful for a lot of mid-game stuff like the best radiator modules you can get early on.
You will immediately need some fissiles for powering your Martian colonies, so establishing a source early on and building a healthy reserve is wise.
Messaggio originale di tt0022:
Messaggio originale di gimmethegepgun:
Think of it like a gas station. A gas station is all well and good for getting vehicles fueled up, but it doesn't do anything to help with transporting that fuel to the location.
The boost cost is the transportation cost to get that stuff off of the Earth and moved to the place it needs to be. And getting off the Earth and then moving fast enough to not just fall back down is BY FAR the hardest part.

that makes sense.
are there maybe technology's that make it cost less? a more efficient booster would require less fuel to be in orbit?

There are also several techs that increase the value of investment points allocated to boost production, though again those are unlikely to help on such a short timescale
Messaggio originale di gimmethegepgun:
There are a few techs that decrease boost costs for sending stuff beyond low Earth orbit. Those will take a while to get though, and while you wait for them you'll likely be outcompeted for the best mining sites on Luna. You're better off getting SOMETHING halfway decent on Luna and getting some spaceborne metals and water so you don't have to keep lifting that crap off of Earth. It's more realistic to get the first of those techs around when your Mars probe lands so that you can use it to help with your Mars colonization.

Actually, the first boost reduction is significant AND early. You want Advanced Chemical Rocketry, which is cheap and available from the start of the game. Then the subproject Interplanetary Chemical Rockets.

That right there will slash roughly a 3rd of the boost cost to put something on the moon.

That tech line is always one of the first I go for, as that and Superheavy Chemical Rockets are only 300 tech between the two and give +20% boost...boost. Reusable rockets are another +20%, but the 1K for a faction project is a bit steep that early.
Messaggio originale di Zuul:
Actually, the first boost reduction is significant AND early. You want Advanced Chemical Rocketry, which is cheap and available from the start of the game. Then the subproject Interplanetary Chemical Rockets.
Oh yeah, I forgot that one is one of the discounts. I only remembered the boost boost.
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Data di pubblicazione: 1 ott 2022, ore 7:49
Messaggi: 24