Terra Invicta

Terra Invicta

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WolfHammer Sep 30, 2022 @ 9:09pm
What should my Scientist be doing?
Hello,

I have been trying to figure this game out, one problem I have run into is what should my scientist be doing between exploring alien crash sites? are there other science stat related missions? or should I be using orgs/lvls to have him cover another roll as well?

Thanks,
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Showing 1-11 of 11 comments
Vacknishkara Sep 30, 2022 @ 9:13pm 
when you click on an action icon on the 'skill bar' of a selected councelor, right next to the skill you should have a small icon showing which stat is used for the mission.
For example for assasination it's espionnage, etc
ExavierMacbeth Sep 30, 2022 @ 9:13pm 
Advise - Can be used to boost reasearch, GDP, & Military of a nation (based on its Research/Admin/Command stats)

You can also buy Orgs that grant other abilities.
I recommend picking up something that grants Public Campaign & Defend Intrests if your Scientist doesn't already have it. That way you can use him to lock down CPs or boost public opinion if he has nothing better to do :)
RawCode Sep 30, 2022 @ 9:40pm 
there are no science related skills at all with sole exception of Advice.

wasting agent on Advice before you reached other goals is bad plan, you should dismiss it and pick agent suitable for your current needs.
Riftwalker Sep 30, 2022 @ 9:52pm 
i recommend piling him with +admin orgs and science stuff, have him run around doing hostile takeovers and advising nations
Mistfox Sep 30, 2022 @ 10:43pm 
Originally posted by RawCode:
there are no science related skills at all with sole exception of Advice.

wasting agent on Advice before you reached other goals is bad plan, you should dismiss it and pick agent suitable for your current needs.
There is one, outer space mine safety. Your mines roll if they collapse in events vs your council total science score.
Basilio Oct 1, 2022 @ 2:51am 
In the early game - Scientists are next to worthless due to very limited missions available. I normally quickly fire them and hire some diplomats/politicians to put the stake on the ground.

Late game you need operatives to neutralise enemy agents.
RawCode Oct 1, 2022 @ 10:21pm 
Originally posted by Mistfox:
Originally posted by RawCode:
there are no science related skills at all with sole exception of Advice.

wasting agent on Advice before you reached other goals is bad plan, you should dismiss it and pick agent suitable for your current needs.
There is one, outer space mine safety. Your mines roll if they collapse in events vs your council total science score.

kay, you can keep scientist for 2 years before you have ever single mine and then he will shine for sure.

science application are extremely limited and you do not want scientist as core agent.
sadoeconomist Oct 1, 2022 @ 10:44pm 
I'd suggest putting a councilor on permanent Advise duty in your main country. A Scientist with a solid Admin & Science score and helpful orgs will give you a very significant increase to your investment points and science output. That can make a massive difference in the US, EU, China, etc.
RawCode Oct 2, 2022 @ 4:44am 
there are better options like tycoon that have innate takeover skill or probably officer that can advice, inspire and lower unrest at the same time.

also you may want astronaut that have scientist and officer abilities at the same time, you can ever roll all science related perks on astrounaut.
Basilio Oct 2, 2022 @ 5:29am 
Originally posted by sadoeconomist:
I'd suggest putting a councilor on permanent Advise duty in your main country. A Scientist with a solid Admin & Science score and helpful orgs will give you a very significant increase to your investment points and science output. That can make a massive difference in the US, EU, China, etc.

Interesting thought. I might try it out to bump my EU scientific power house. Normally I am busy manipulating the world order and consolidating EU, while fending off alien menace.
TREXINATUX Oct 2, 2022 @ 5:45am 
My scientist sabotages enemy research. I just set back the servants researching mining habs, it's fun. That and the advice task and then Investment into the Councilor's Science stat alone are worth it in my opinion as you cannot do anything fun in this game until you unlock the tech with research.
Last edited by TREXINATUX; Oct 2, 2022 @ 5:46am
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Date Posted: Sep 30, 2022 @ 9:09pm
Posts: 11