Terra Invicta

Terra Invicta

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weregamer Sep 30, 2022 @ 2:48pm
WTF Humanity First magic coups?
>50% popularity, unrest sitting at 1 (peaceful), but they can do a coup every couple of turns. WTF?
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Showing 1-12 of 12 comments
Basilio Oct 1, 2022 @ 2:25am 
Which country? I have not seen many coups happen to me. They mostly succeed in Africa and SEA sometimes.
Brakiros Oct 1, 2022 @ 2:26am 
Originally posted by weregamer:
>50% popularity, unrest sitting at 1 (peaceful), but they can do a coup every couple of turns. WTF?

They've Couped Indonesia from me 3 times now it's irritating
weregamer Oct 1, 2022 @ 4:57am 
In Latin America it wouldn't bug me as muich, becuase you just can't keep the unrest down, down there. But this was in Europe where even having unrest >0 required them to agitate, and as I said the value was still around 1.

In the same game, they took over the ISS, I sent a councilor up and immediately got it back. The turn after she left, they took it again. Sent her back up, took 2 tries to take it back, and then they took it again while she was still there. (Note these were mutinies, not boarding, both ways).
Brakiros Oct 1, 2022 @ 5:32am 
Well they just couped my Egyptian Empire and because the AI is allowed to take their turn first all three empty control points got taken. Their coup ability is beyond absurd coupled with the fact the AI will steal your stuff from under you
gimmethegepgun Oct 1, 2022 @ 6:24am 
Originally posted by Brakiros:
and because the AI is allowed to take their turn first all three empty control points got taken.
I don't think that's the case. I think that higher percentage success chances trigger sooner. So their councilors are better and/or they have more bonuses and/or they spent more resources.
Brakiros Oct 1, 2022 @ 6:25am 
Originally posted by gimmethegepgun:
Originally posted by Brakiros:
and because the AI is allowed to take their turn first all three empty control points got taken.
I don't think that's the case. I think that higher percentage success chances trigger sooner. So their councilors are better and/or they have more bonuses and/or they spent more resources.

even when it's 100% chance with no resources to invest?
gimmethegepgun Oct 1, 2022 @ 6:29am 
Originally posted by Brakiros:
Originally posted by gimmethegepgun:
I don't think that's the case. I think that higher percentage success chances trigger sooner. So their councilors are better and/or they have more bonuses and/or they spent more resources.

even when it's 100% chance with no resources to invest?
The only things that can reach 100% chance are the things that are always 100% chance.
RandyNewman Oct 1, 2022 @ 6:37am 
iir their faction org gives a ton of Command stat, and "Elite dissatisfaction" increases coup success chance (do you skip Spoils spending?)... but yeah overall the AI is always doing something that's a complete stretch. Like, I'll lose four orbital habs in the same turn and the game's not clear about how or why the Protectorate could even do that
Brakiros Oct 1, 2022 @ 6:43am 
Originally posted by gimmethegepgun:
Originally posted by Brakiros:

even when it's 100% chance with no resources to invest?
The only things that can reach 100% chance are the things that are always 100% chance.

Yeah and they still get to go first
Brakiros Oct 1, 2022 @ 6:44am 
Originally posted by RandyNewman:
iir their faction org gives a ton of Command stat, and "Elite dissatisfaction" increases coup success chance (do you skip Spoils spending?)... but yeah overall the AI is always doing something that's a complete stretch. Like, I'll lose four orbital habs in the same turn and the game's not clear about how or why the Protectorate could even do that

That's likely related to the Protectorate's victory objective of building Skynet, so they probably have the same bonuses to capturing orbitals that Humanity First have to conducting Coups
RandyNewman Oct 1, 2022 @ 7:09am 
Originally posted by Brakiros:
Originally posted by RandyNewman:
iir their faction org gives a ton of Command stat, and "Elite dissatisfaction" increases coup success chance (do you skip Spoils spending?)... but yeah overall the AI is always doing something that's a complete stretch. Like, I'll lose four orbital habs in the same turn and the game's not clear about how or why the Protectorate could even do that

That's likely related to the Protectorate's victory objective of building Skynet, so they probably have the same bonuses to capturing orbitals that Humanity First have to conducting Coups

K I get that, but there's other modifiers for controlling a hab, like "differing ideology". wth is that? You can't run Public Campaigns in space, what is it there for?
I've just been waiting to build up orbitals until I have a troop ship built, cuz I don't know what else you're supposed to do.
gimmethegepgun Oct 1, 2022 @ 7:21am 
Originally posted by Brakiros:
Originally posted by gimmethegepgun:
The only things that can reach 100% chance are the things that are always 100% chance.

Yeah and they still get to go first
What I'm saying is that the situation you describe doesn't exist.

Originally posted by RandyNewman:
K I get that, but there's other modifiers for controlling a hab, like "differing ideology". wth is that? You can't run Public Campaigns in space, what is it there for?
The "differing ideologies" difficulty modifier is based on what faction you and the target are. The further apart their ideologies are, the larger the penalty, because it's more difficult for someone from Humanity First to convince a Servant that they should stop worshiping them and start murdering them than it is to convince someone from the Resistance to kill them more proactively.
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Date Posted: Sep 30, 2022 @ 2:48pm
Posts: 12