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also another question hopefully you know. How do you use Turned councilors? I just got one, but i cant seem to use her, and the only thing i can do is adjust a slider that i dont really know what it does either.
It is most useful on councillors of factions with whom you are in conflict, thereby reducing the likelihood of successful actions against you. Or against your biggest rival or a faction you want to try to slow down.
Ok so i dont actually get this councilor to come to my side and help me. I just get her to fail missions for the other faction... is this correct?
yeah seems like it can be very usefully, given you get the correct council members.
Is there any reasoning behind having the slider set at anything below 100%? Does this tip the other faction off possibly?
great info, thanks
If you go into your Council menu and select the turned Councillor, you can make them resign their post with their faction. They will then enter your current recruitment pool, for you to add to your team. Good for poaching highly skilled councillors from enemy Factions if you lose one.
And you will lose Councillors. Missions will eventually carry lethal risk.
very good to know, thank you :D
The answer here is, yes. Yes it does. I vaguely remember this being discussed in the closed beta discord. Much like a human player screaming that the RNG is rigged (and do keep in mind YOUR agents can be turned too and be doing thrown rolls themselves), the AI will become suspicious if one of their counselors starts failing a statistically improbable amount.
So the higher you set the meter, the more improbable their failure statistics become, and the faster the AI will dispose of them. As a corollary, I’m almost certain the dev at one point said that actual genuine bad RNG luck for the AI can result in them giving an agent an early retirement if it’s bad enough to trip that system.