Terra Invicta

Terra Invicta

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priamossz Oct 26, 2021 @ 4:16pm
Why is Hungary and the Czech republic united?
I am curious why the two country united on the map? is there some sort of lore behind it?
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Showing 1-15 of 49 comments
Vrücaon Oct 27, 2021 @ 12:08am 
It's to make the game easier to manage, small nations are put into one political entity

From a dev "Small countries being combined into a single region is needed to maintain balance and limit micromanagement as the player fights a war across the entire Solar System. You can indeed exercise control to influence geopolitics, including breaking up or uniting control over regions."

As the game plays other nations will form unions or breakup into countries
wizzard Oct 28, 2021 @ 6:15am 
It's extremely disappointing we can't play as a familiar nationality, isn't it, Bulgaria is also one with Romania apparently. (As a Bulgarian I rather see our flag on the newly conceived political entity than the Romanian one) as a suggestion for the devs, if you're going to merge countries, at least put both the original names and flags in the new names/flags. Major reason not to buy this would be this merger if it's kept this way at release
Last edited by wizzard; Oct 28, 2021 @ 6:21am
Originally posted by wizzard:
It's extremely disappointing we can't play as a familiar nationality

You dont play as a nationality, you will be a FACTION holding influenz in 100+ countrys, dont connect yourself to a country you are EARTHS Hope, not Bulgarian Hope.
Archifenix Nov 6, 2021 @ 2:01pm 
I get the feeling this is the kind of thing modders are going to put in sooner or later.
priamossz Nov 6, 2021 @ 2:08pm 
that would be good, i can understand that it makes it easier to manage, but that's not always what the player wants. if anything a minor nation like Hungary or Bulgaria still should worth a lot more at the start of the game than some of the asteroids in the game, as the Millions of workforce and their production got to worth more than a hard to reach asteroid, even if it's packed with rare metals.
danciagar Nov 11, 2021 @ 1:57pm 
You are a global special interest group fighting for political control of continental wide blocks with the ultimately goal of interplanetary domination, petty nationalism doesn't have a place here.
SmellyTerror Nov 11, 2021 @ 11:33pm 
I'm Australian and I have literally never taken control of Australia. :)
Real Human Bean Nov 13, 2021 @ 11:07am 
Originally posted by danciagar:
You are a global special interest group fighting for political control of continental wide blocks with the ultimately goal of interplanetary domination, petty nationalism doesn't have a place here.

All "global special interest groups" in the world have a place of origin, they're not dropped on us by aliens, as much as the lore of the game might suggest. And it would make a huge difference if that interplanetary dominion is largely Romanian or Hungarian. Your petty globalism doesn't have a place here.
Warspite Nov 13, 2021 @ 12:56pm 
Originally posted by Russian tard:
Originally posted by danciagar:
You are a global special interest group fighting for political control of continental wide blocks with the ultimately goal of interplanetary domination, petty nationalism doesn't have a place here.

All "global special interest groups" in the world have a place of origin, they're not dropped on us by aliens, as much as the lore of the game might suggest. And it would make a huge difference if that interplanetary dominion is largely Romanian or Hungarian. Your petty globalism doesn't have a place here.

I'd argue that "petty globalism" has a pretty big place here, actually. The whole idea behind these "global special interest groups" is that they see past national borders and focus on the wider "us vs them" that is humanity against the aliens.

And while these organisations obviously start somewhere, where you begin the game may not necessarily be where the organisation began; it's just the first location you (as head of the organisation) decide to influence. Your organisation is, from the beginning, comprised of many different members from differing backgrounds and ethnicities and nations; I presume that the exact makeup of the organisation is left ambiguous because A) it doesn't matter in the grand scheme of things, and B) it allows the player to roleplay how they run the organisation, and not worry about whatever "huge differences" there would be depending on who is in the organisation.
Real Human Bean Nov 14, 2021 @ 3:27am 
Originally posted by Warspite:
B) it allows the player to roleplay how they run the organisation, and not worry about whatever "huge differences" there would be depending on who is in the organisation.

Yes, but if I want to roleplay worrying about that, will I be able to? Will it be great nations with unique cultures working together, or some interchangeable patches on the globe with tweaked starting variables?
Cohesion is important. Amazon forcefully diversifies its workplaces to the point people don't even speak the same language to prevent unions forming. How are you supposed to dominate globally, interplanetarily even, if your faction cracks due to internal differences?
I can understand if a mechanic like this is out of scope of initial development/too micromanagey, but you'd expect it to be considered, especially in the case of certain factions.
Warspite Nov 14, 2021 @ 6:41am 
Originally posted by Russian tard:
Originally posted by Warspite:
B) it allows the player to roleplay how they run the organisation, and not worry about whatever "huge differences" there would be depending on who is in the organisation.

Yes, but if I want to roleplay worrying about that, will I be able to? Will it be great nations with unique cultures working together, or some interchangeable patches on the globe with tweaked starting variables?
Cohesion is important. Amazon forcefully diversifies its workplaces to the point people don't even speak the same language to prevent unions forming. How are you supposed to dominate globally, interplanetarily even, if your faction cracks due to internal differences?
I can understand if a mechanic like this is out of scope of initial development/too micromanagey, but you'd expect it to be considered, especially in the case of certain factions.

If you want to roleplay it, I see no reason why you can't. You could focus on expanding your influence in similar regions (e.g. if you were starting in the US or UK you might focus on expanding into other, English speaking nations) Or maybe your fleets of ships use different tactics. Whatever you decide, like I say it's all roleplay; you can impose whatever restriction you like and justify them however you like; it's single player, play it your way.

Cohesion is important, but the game can't cover every minutiae detail and so some aspects have to be simplified. The game just assumes that every member of the organisation is dedicated to the common goal and isn't going to get stroppy over (relatively) minor differences or issues. Language is likewise simplified; presumably everyone in the organisation (at least at the upper levels of it) speaks a common language (my own theory would be that units in a region speak the local language, or at least have translators for communication).

Point is, trying to sort out an entire organisation to ensure everyone speaks a common language would, I suspect, be a lot of extra work to do and be rather uninteresting for most players. It's just one of those things that the player, as the leader of the organisation, presumably delegates to someone else to sort out (and that person is super competent about it).
Tartyron Nov 14, 2021 @ 12:26pm 
Originally posted by danciagar:
You are a global special interest group fighting for political control of continental wide blocks with the ultimately goal of interplanetary domination, petty nationalism doesn't have a place here.

Would you call humanity first "nationalists"?

While species differ - mechanism of approach is the same.
Alexandra Lorular Nov 16, 2021 @ 5:59am 
It's things like the the people worrying about which flag is on which country that make me worry about our species future, American Roman, Spanish Irish, African, None of that Matters. What matters is we're all Humans. And in the face of an existential threat, of ANY type be it Alien or natural, we should be working together as a single Race to insure survival not squabbling over who owns what, like petty children.
Last edited by Alexandra Lorular; Nov 16, 2021 @ 6:00am
Real Human Bean Dec 3, 2021 @ 8:43am 
Originally posted by Alexandra Moldovia:
What matters is we're all Humans.

Some humans built civilization, some "humans" never invented a wheel. Get over it.
Archifenix Dec 3, 2021 @ 12:03pm 
Originally posted by Russian tard:
Originally posted by Alexandra Moldovia:
What matters is we're all Humans.

Some humans built civilization, some "humans" never invented a wheel. Get over it.
In the 21th Century and with the backing of these powerful orgnaizations, anybody can be handed a gun and trained to fight aliens.

What is your point? That you are not going to work with someone else because you dislike that guy's accent? Talk about doing the aliens' work for them...
Last edited by Archifenix; Dec 3, 2021 @ 12:05pm
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Date Posted: Oct 26, 2021 @ 4:16pm
Posts: 49