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From a dev "Small countries being combined into a single region is needed to maintain balance and limit micromanagement as the player fights a war across the entire Solar System. You can indeed exercise control to influence geopolitics, including breaking up or uniting control over regions."
As the game plays other nations will form unions or breakup into countries
You dont play as a nationality, you will be a FACTION holding influenz in 100+ countrys, dont connect yourself to a country you are EARTHS Hope, not Bulgarian Hope.
All "global special interest groups" in the world have a place of origin, they're not dropped on us by aliens, as much as the lore of the game might suggest. And it would make a huge difference if that interplanetary dominion is largely Romanian or Hungarian. Your petty globalism doesn't have a place here.
I'd argue that "petty globalism" has a pretty big place here, actually. The whole idea behind these "global special interest groups" is that they see past national borders and focus on the wider "us vs them" that is humanity against the aliens.
And while these organisations obviously start somewhere, where you begin the game may not necessarily be where the organisation began; it's just the first location you (as head of the organisation) decide to influence. Your organisation is, from the beginning, comprised of many different members from differing backgrounds and ethnicities and nations; I presume that the exact makeup of the organisation is left ambiguous because A) it doesn't matter in the grand scheme of things, and B) it allows the player to roleplay how they run the organisation, and not worry about whatever "huge differences" there would be depending on who is in the organisation.
Yes, but if I want to roleplay worrying about that, will I be able to? Will it be great nations with unique cultures working together, or some interchangeable patches on the globe with tweaked starting variables?
Cohesion is important. Amazon forcefully diversifies its workplaces to the point people don't even speak the same language to prevent unions forming. How are you supposed to dominate globally, interplanetarily even, if your faction cracks due to internal differences?
I can understand if a mechanic like this is out of scope of initial development/too micromanagey, but you'd expect it to be considered, especially in the case of certain factions.
If you want to roleplay it, I see no reason why you can't. You could focus on expanding your influence in similar regions (e.g. if you were starting in the US or UK you might focus on expanding into other, English speaking nations) Or maybe your fleets of ships use different tactics. Whatever you decide, like I say it's all roleplay; you can impose whatever restriction you like and justify them however you like; it's single player, play it your way.
Cohesion is important, but the game can't cover every minutiae detail and so some aspects have to be simplified. The game just assumes that every member of the organisation is dedicated to the common goal and isn't going to get stroppy over (relatively) minor differences or issues. Language is likewise simplified; presumably everyone in the organisation (at least at the upper levels of it) speaks a common language (my own theory would be that units in a region speak the local language, or at least have translators for communication).
Point is, trying to sort out an entire organisation to ensure everyone speaks a common language would, I suspect, be a lot of extra work to do and be rather uninteresting for most players. It's just one of those things that the player, as the leader of the organisation, presumably delegates to someone else to sort out (and that person is super competent about it).
Would you call humanity first "nationalists"?
While species differ - mechanism of approach is the same.
Some humans built civilization, some "humans" never invented a wheel. Get over it.
What is your point? That you are not going to work with someone else because you dislike that guy's accent? Talk about doing the aliens' work for them...