Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


The demo is almost complete. We just need to add the remaining sounds and tweak and polish certain visuals. 
Daniel Włodarski, author of the concept and most of the game graphical elements, is a professional illustrator of books for children and he, as many in his craft field, prefers to work using classical & analog ways.
In the first stage Daniel prepares the sketch with a pencil. Then slowly, he paints on top of it with watercolors, layer by layer.
Only after the last stage, when the paintings get dry, the elements are cut out using a computer application like Photoshop or Gimp. The process is lengthy and time consuming. It may take even up to two weeks to create one game location. However, in our opinion this handcrafted approach gives our game a unique feel. You can sense Daniels passion to adventure games in every inch of the world of Futurust.
Loading
