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Saint Dennis was inspired by New Orleans (Louisiana, USA). Coding 287.000 NPCs to exhibit different behaviour (real pop in 1900) and mapping an area of 170 square miles (city size in 1900), represents a technical challenge that goes beyond economics and technical possibilities for any video game.
To answer your question: scale.
The same reason why maps are meant to fit in your pocket without actually being as big as the are they represent.
Basically, the answer is no; video games, or movies, are not necessarily an accurate representation of size. Authentic, sure, but even 100 people requires significant residential infrastructure that games can very easily remove and still make the town look believable.
Here, in Australia, in the outback, we have massive distances between cattle or sheep properties (ranch) cos those properties can be 100s and 100s of miles wide. If you dare to drive around you'll find many many little towns no more than post office and pub put together with iron roofing. Usually if there is a pub some shacks or actual houses might be built in the town so those that had too much to drink had a roof over their head to sleep it off. But, a post office, a shop, a pub and a couple of houses in between properties or on some property are everywhere in the outback... One of the best nights I had was in a town with 5 houses, and a pub, slash, post office. I was there for 3 days waiting for a friend to come into town, from a far off property. The first 2 days I only saw the pub owner. But Friday was the pub's fish and chips night. By the afternoon, what seem from nowhere, more cars than road, out the front of the pub, came into town. After more fish that Jesus could provide was eaten, a half a truck beer was drank, many sing-alongs with 2 talented guitars players, the sun rose and we all passed out. But by Saturday afternoon the bull ants had eaten all the vomit and the town was back town was back to just me and the pub owner.