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They go under the water and you can't retrieve them thus missing out on a perfect snake skin.
There's many ways they could have added content to make it practical too add more feature's such as prone and diving for lobster traps or fishing traps, back in those days walking under water and using hemp stocks too breath was a thing, just like using bamboo as a breathing tube.
The settlements of the era depended on trade and technology, those historical elements seemed poorly implemented just like historical information regrading ancestors of my family (Native Americans.)(,,Survival in those days meant staying near water for clams while hunting for GAME'')
When a rock was the best way to hunt for ducks over 200 years ago and not scare every living creature in a square mile with a muzzle loader.
The realism based on firearms used in the game based on commonality in the realistic perspective terms would be muskets, since you would have to be a gold miner or sell a lot of cattle in those days to be able-too afford mechanical firearms and it was far more common that blacksmiths copied objects along trade routes.
Going prone or crouching seems non-existent in GTA 5 and there's no real survival in Red dead online or the base game with out doing extensive programming, or violating the user licence in some way.
Development feature programming planning seems disconnected on good communication too fill the voids in the world, to make it sense-ful to create objects that have functional programming be-hide it.
Thousands of objects in the game with unused potential.
Diving underwater likely went beyond the time-and-budget allocated to this game.
-or-
If diving underwater was originally planned for this game, it was probably one of the first things "dropped" in order to get the game released "feature-complete."
More features are always welcome, but don't forget, the developers gotta release the game at some point. XD