Red Dead Redemption 2

Red Dead Redemption 2

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Vyle80r Apr 13, 2024 @ 2:20am
Is it possible to access the texture files?
Is there a way to unpack the textures, edit them, then archive them back up?


My aim is to combat RDR2s large storage footprint by shrinking the file size of textures since I don't play the game over 1080p. I want to access the texture files, as in the individual texture images, then run a Photoshop macro to open them, shrink them by a percentage (for example 50%) save them then pack them back up into the original game archive file.



Is this possible?
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Showing 1-6 of 6 comments
Bad 💀 Motha Apr 13, 2024 @ 2:50am 
It would be easier to just apply a game texture overhaul mod. The modded textures would be compressed but sharper. And loaded as a mod, most mess up the original files, nor be forced to get wiped out should you ever need to "verify" your game at a later time.
Vyle80r Apr 14, 2024 @ 1:21am 
Originally posted by Bad 💀 Motha:
It would be easier to just apply a game texture overhaul mod. The modded textures would be compressed but sharper. And loaded as a mod, most mess up the original files, nor be forced to get wiped out should you ever need to "verify" your game at a later time.

This would be great if my goal was to simply have better looking textures. My goal is to shrink the size of this game on the hard drive. This game is taking up an insane 120 GB. That is a lot, especially on my Steam Deck. In order to shrink that storage size, I was hoping I could take the texture files and shrink their storage size by shrinking the texture image 50% in Photoshop. It was just an idea I had. It is something alot of Skyrim players did with texture mods. I didn't play Skyrim in 4K. I played at 1080p so any texture files over 1080 x 1080 was overkill.
Bad 💀 Motha Apr 14, 2024 @ 2:35am 
You play THIS on a Steak Deck; OMG don't make us laugh.

Actually most of the games textures are super low-res already. Most of the higher res ones are just for main characters. Compressing Textures is NOT worth your time as it won't adjust the space down all that much.

Gaming at 1080p doesn't justify graphics files being 1024x1024; in fact, many are 4096x4096 in order to achieve clarity. 1024x1024 are actually quite small and would usually be blurry as a result.
Vyle80r Apr 20, 2024 @ 2:58am 
The game runs fine on the Deck and I assure you, you don't need 4096² textures for eyeballs, lips, shoes, guns, etc.
Tenko Apr 20, 2024 @ 3:34am 
Originally posted by vile80r:
The game runs fine on the Deck and I assure you, you don't need 4096² textures for eyeballs, lips, shoes, guns, etc.
Well duh the screen is tiny course it "runs fine" so did fps games that played at 30fps back in the day lmao.

The main bloat of the space is from audio. cant compress it. Its a struggle to even unpack them, let alone REPACK them and the game allowing you to run it.
Bad 💀 Motha Apr 23, 2024 @ 5:33am 
Originally posted by 首机打开oF① 三。t0p看:
The game runs fine on the Deck and I assure you, you don't need 4096² textures for eyeballs, lips, shoes, guns, etc.

There are plenty of low res textures used in the game even when settings are all set to Ultra. It's quite obvious but when you have like over half a million textures models and audio files; yea it's going to eat up some space
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Showing 1-6 of 6 comments
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Date Posted: Apr 13, 2024 @ 2:20am
Posts: 6