Red Dead Redemption 2

Red Dead Redemption 2

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Timecycle devs developed is amateurish.
As we know, RDR2 is a much slower paced game than Grand Theft Auto series. That means things take way more time than they do in GTA. From slow actions, to grounded by today's standards physics, the game has that "weight" to it that other games don't quite have. Dealing with a horse alone can take up to 5 minutes, then way more time to actually decide where you want to go and either head to the objective or finish certain activities.

The game's graphics also keep the player invested into the game and player occasionally stops to sink in the view under different angles. The problem, however, is that sometimes when the player wants to observe either a sunset or a sunrise, the game's timecycle moves way too quickly to observe and "sink in" the moments. Moving from one place to the other that's pretty close can also take few in-game hours. If the player wants to enjoy the night atmosphere after few minutes at the bar, get on horse and head into the wilderness, by that time it will already be morning and the player wouldn't be able to enjoy the night atmosphere the same in-game day. The game is not GTA and is an entirely different franchise with an entirely different pace, meaning that picking the same timecycle where things move too fast was not a good design decision on Rockstar's part. The game has a lot of issues like this one to prevent it from being an actually good game.
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Showing 1-15 of 35 comments
GhostyOsty Dec 14, 2023 @ 2:57am 
I do agree that the time cycle is way too fast for RDR2. I do believe that an hour ingame should be equivalent to every 6 minutes is 60 seconds.
Tighty-Whitey Dec 14, 2023 @ 5:05am 
Originally posted by GhostyOsty:
I do agree that the time cycle is way too fast for RDR2. I do believe that an hour ingame should be equivalent to every 6 minutes is 60 seconds.

something like that, yea
Tighty-Whitey Dec 14, 2023 @ 7:00am 
and many stuff is basically too quick for that type of game like rain weather for example, it ends too quick.
WondrinOstrich Dec 14, 2023 @ 7:15am 
There's always a mod:
https://www.nexusmods.com/reddeadredemption2/mods/41

With "Longer Days" one can set the ratio between realtime and gametime, day and night.

Alway read the mod-descriptions carefully and how to install mods, but there is nothing wrong to play a modded offline game and enhancing the experience ;-)
Voland Dec 14, 2023 @ 8:15am 
its rockstar for you, they always developing games in some bunker. ofc they take time for tech stuff and detalis but mechanics in their openworlds are straight up from 00s. no suprise if gta6 gonna have such silly timecycle as well
Voland Dec 14, 2023 @ 8:17am 
Originally posted by WondrinOstrich:
There's always a mod:
https://www.nexusmods.com/reddeadredemption2/mods/41

With "Longer Days" one can set the ratio between realtime and gametime, day and night.

Alway read the mod-descriptions carefully and how to install mods, but there is nothing wrong to play a modded offline game and enhancing the experience ;-)
is it work for weather as well? i remember to mod timecycle in gta5 but sadly weather cycle still remained too fast
Tighty-Whitey Dec 14, 2023 @ 12:44pm 
Originally posted by Voland:
its rockstar for you, they always developing games in some bunker. ofc they take time for tech stuff and detalis but mechanics in their openworlds are straight up from 00s. no suprise if gta6 gonna have such silly timecycle as well

yea they never understood many things.
Bart Simpson Dec 14, 2023 @ 4:14pm 
This guy is a troll who's playing with his chatbot trying to learn how to use it here. Some examples of posts it's started in various game discussions so far:

- There is no story in Left 4 Dead 2. And it's lame.

- story in this game is weak [half life]

- a boring walking simulator [half life: alex]

- RDR2 is just a boring horse-simulator. [rdr2]

- Timecycle devs developed is amateurish. [rdr2]

- Combat is quite subpar compared to other games. [half life]

- Random events are poorly designed. [rdr2]

- Black Mesa is much better than Half-Life 1 [half life]

- quake is boring nowadays [quake]

- Puzzles are stranglely repetitive in this one.

- Half-Life 1 isn't worth playing and it's ridiculous to see it still being forced.

- Halo is really generic and unfun.

- Community doesn't want quality. Finals is an example.

- Half-Life is not revolutionary.

And that's just scratching the surface, most have been locked already and I got tired of looking. It started a few years ago with literally 1-word answers and has progressed gradually and predictibly to these recent endless screeds covering a half-page or more. Seriously lame.
Last edited by Bart Simpson; Dec 14, 2023 @ 5:32pm
Bad 💀 Motha Dec 14, 2023 @ 7:35pm 
If you are mainly going to mess around with RDR2 Story and not play RDO; then I would put some basic mods into RDR2 Story. For one, the Rampage Trainer helps. It allows you to change the game time-cycle. You can even set it to real-time if you wish. Or even use a system-sync to sync the in-game time of day to that which it is in real-life for you. However when you perform certain quests or missions (or even when dealing with Pereson for example) after such interactions take place, the in-game time-cycle gets reset to the default one. But again you can change it as you go.

One reason I think the devs designed the time-cycle in the way that they did was so the player can come across time-sensitive events and such more easily. As there are things that happen or spawn in the game that are based on time of day; such as various fish at certain spots only available during certain times of day. And there are plenty of events and animal spawns that only happen at night.
Kind. Dec 14, 2023 @ 7:43pm 
Originally posted by Bart Simpson:
This guy is a troll who's playing with his chatbot trying to learn how to use it here. Some examples of posts it's started in various game discussions so far:

- There is no story in Left 4 Dead 2. And it's lame.

- story in this game is weak [half life]

- a boring walking simulator [half life: alex]

- RDR2 is just a boring horse-simulator. [rdr2]

- Timecycle devs developed is amateurish. [rdr2]

- Combat is quite subpar compared to other games. [half life]

- Random events are poorly designed. [rdr2]

- Black Mesa is much better than Half-Life 1 [half life]

- quake is boring nowadays [quake]

- Puzzles are stranglely repetitive in this one.

- Half-Life 1 isn't worth playing and it's ridiculous to see it still being forced.

- Halo is really generic and unfun.

- Community doesn't want quality. Finals is an example.

- Half-Life is not revolutionary.

And that's just scratching the surface, most have been locked already and I got tired of looking. It started a few years ago with literally 1-word answers and has progressed gradually and predictibly to these recent endless screeds covering a half-page or more. Seriously lame.
less than 8% of us are human.
Voland Dec 14, 2023 @ 11:30pm 
Originally posted by Bad 💀 Motha:
One reason I think the devs designed the time-cycle in the way that they did was so the player can come across time-sensitive events and such more easily. As there are things that happen or spawn in the game that are based on time of day; such as various fish at certain spots only available during certain times of day. And there are plenty of events and animal spawns that only happen at night.
Actually such silly timecycle make this much worse. While you trying to find something somewhere in specific time, you always end up in a hurry and forced to sleep to fastime again and again.
Bad 💀 Motha Dec 14, 2023 @ 11:36pm 
It's called preparation. Game being in real-time at all times is not realistic; nor should it be, it's a freaking game. You don't have to be rushed for such things because there is always something else you can go do if you miss an opportunity. Also if you save often enough and use more then one save slot as you go; you can easily back-track if you really feel the need to do so.
Voland Dec 15, 2023 @ 12:23am 
Originally posted by Bad 💀 Motha:
It's called preparation. Game being in real-time at all times is not realistic; nor should it be, it's a freaking game. You don't have to be rushed for such things because there is always something else you can go do if you miss an opportunity. Also if you save often enough and use more then one save slot as you go; you can easily back-track if you really feel the need to do so.
there almost everything, including animations are downed for being realistic with sloooowest pacing but timecycle being fast is fine?)) its immersive breaking it very least

i dont said it should be realtime(but even then you can sleep to pass time everywhere!), but it shouldnt be that fast either. esp. i hate when i need to do something at specific hour but its really small time window since ingame hour is few minutes. also, no one hurting if they would give us OPTIONS for that. on pc we have mods, but on consoles? they suffering cus such bad design
Last edited by Voland; Dec 15, 2023 @ 12:35am
Bad 💀 Motha Dec 15, 2023 @ 1:51am 
Who cares about consoles.
Voland Dec 15, 2023 @ 2:12am 
Originally posted by Bad 💀 Motha:
Who cares about consoles.
I care about stupid gamedesign when 1 ingame hour = 2 realtime minutes

also you cant mod RDO which also have many unique content. which eventually gonna be fully playable singleplayer someday thx to modding, but anyway
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Date Posted: Dec 14, 2023 @ 2:54am
Posts: 35