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This game, structurally is barely different to how GTA 5 approaches random events and content. Random events have the same structure, there are just more interaction options because the game is newer and designed for newer consoles. Underneath it’s just a GTA with horses with constant gunfights in missions, betrayals in the story and typical nonsense of that kind. It’s just another GTA story adapted to look more like a western and the open world made to be slower for a reason due to the game’s setting. It's not a game for «adults», it’s just a different take on GTA and it shows. There is no real split between «GTA» community and «RDR» community for a reason, apart from the one imagined and concocted by diehard RDR fanboys. It’s just another overly expensive game for the mass consumer.
See, I have an individual opinion about the game. I’ve looked into the game and found exact reasons why the game is not interesting to many people. That’s why it is important to look at what the game has to offer, understand it and think for yourself. Again, liking the game (even if it’s the majority of players) or pretending to like the game to be safe and artificially align your own opinion to the one of majority (which is what a significant portion of the community is doing, as well as some livestremers and YouTubers who originally didn't like the game, but were pressured into artificially "liking" it to save reputation) does not make someone «correct». By having an opinion on the game, even if it’s a successful one, if it’s a positive one it doesn’t mean it’s correct, it means you might have liked the game for a specific reason, but it does not make such an opinion a definite answer to everything, it would simply be an opinion. The only answer and the conclusion may become obvious when everything is analyzed to the brim, detailed and non-biased and that’s what we’ve done here.
The reception to this game is related to players «growing to like» certain characters, they have been overshadowed by dramatic events within the story which made players confuse the game and the reasons why the game is popular. Because it’s a game targeted at a mass consumer, a game designed to be a cinematic, movie experience, it is made for the majority and this is the result of the opinion of the majority, this is a result of its popularity, but it’s not gameplay that holds this game. It does not in any way make it a fact that this is a «great» game or anywhere close to being one of the «greatest» games. A game having a poor, sluggish, slow gameplay with input lag, barely any ground for player’s creativity cannot by definition be the greatest game or anything close, this is a fallacy spread by players who confused the story for the actual game. If the player does not care about the soap opera and a «Wild West» theater that it is, then the gameplay falls apart because there is no proper gameplay. You don’t build the «greatest game of all time» out of cutscenes, you build the «parody» of such game which misleads people to the root causes of the game’s success. It’s one of the best interactive movies out there, but one of the poorest games of all time and that is for a good reason, because players who prefer RDR2, even games like «Uncharted», «The Last of Us», don’t value gameplay, as those games put story at its forefront. An analogy, you can make a toilet paper that can be soft, pleasant and the majority will buy it and keep buying it, leaving the majority of the positive reviews because it’s soft and pleasant. Does it make it the best, does it do its job as a toilet paper better than others you can buy, the ones with less sales, lower score? Not necessarily. You can also have the interactive movie with characters and story that tries to artificially pull emotions out of the player and mislead them into thinking that this game is «super great» and the majority will like it and consider it the best game ever. Does it make it such? No, it does not change that the game is just an interactive movie and has described problems.
This is why it’s important to not confuse the reception of RDR2, it having the positive reception for other factors, the game being made for appeal to draw a certain demographic of console players in and the «greatest game of all time» which it is not, because statement that it is, for a reason is flawed. RDR2 will keep getting more and more sales, it will keep getting positive ratings for other factors apart from gameplay because as soon as the gameplay of this game is mentioned and praised, it becomes a pure fallacy. Animations, graphics and the way the game looks is not gameplay, story is not gameplay. When the gameplay results into the story like in other games, that’s when the game has the ground for its gameplay to be positively mentioned. The game will keep getting sold for «preferable aspects» within the story, elements that aim for mass appeal and reach it. What is made for the mass appeal with an enormously high budget may achieve mass appeal because it’s the task of the game, even if it’s poor, buggy and uninspired with dead open world like «Cyberpunk 2077». To people it doesn’t matter if the game is bad, they just want an expensive, high PR game to play it for the «story», hence the positive ratings to RDR2. People don’t want gameplay, they only want repetition and the story which makes players confuse the actual game with the story. For example:
«I liked the story of this game. This is one of the greatest games ever made for that reason, I just enjoyed the story, the way the characters are, the realistic high budget motion captured by performers animations, the world… The beautiful lighting. Oh and gameplay, of course, you can do hunting, ride a horse and play poker. And many more things like hunting, fishing for example.»
Oh wait… The majority of RDR2’s reviews are like that. What about the game itself? Do you «play» the game, is it fun? If the answer is yes, then I recommend to try new games at your newly established gaming hobby. Perhaps you can also try watching more games. But me, personally, because I know how to play games and do not confuse games with interactive movies, I’d prefer playing Valve’s «Ricochet». That game has even more involvement, engagement and gameplay depth you can get out of the game than RDR2, which is why I prefer it more. I prefer it not because of my personal preference purely, it matters what I prefer and I prefer actual games and won’t create reasons to give a positive rating to RDR2, an interactive movie with game elements out of thin air. (There are games with interactive movie elements, but RDR2 is an interactive movie with game elements. Just like MOBAs with shooter elements and vice versa.)
That’s why it’s not as simple as having an opinion, it’s as simple as to not lie to yourself and break down what you specifically like about a certain game and if it’s not the «game» aspect (RDR2 has nearly none) then the praise, the overwhelming majority would be wrong about where they are looking. Bringing up confused about the game opinion overwhelming majority is not the answer to the opinion of the minority. Opinion of the majority will stay an opinion and it does not make one «correct» about liking a certain game because they like the «game» for specific reasons and the game is sold for specific reasons that are not gameplay. If you are expecting gameplay out of RDR2, then this is not the game you should be after, as this is simply a story based game for impressionable individuals. It is a theater about screaming sounds into the empty air and the game aspect of it is a horse riding simulator. I’ll play other games instead because I enjoy games and so should a gamer, not a mere viewer.
there is another game example i can make. i can see that you are someone who might enjoy rdr2 which is fine. but you also look like someone who would enjoy witcher 3 based on evaluation of some of the stuff you posted earlier. usually witcher 3 is liked by people who want nothing from the game except romance scenes, because the following behind such a game only has direct and significant relation to that specifically rather than the writing or gameplay (both are poor in that game. gameplay and vital necessities behind game design and any kind of design don't exist in witcher 3.) even rdr2 does a better job, as that game is by far much worse. rdr2 can easily outdo such games, but rdr2 is not without its significant flaws. flaws of rdr2 we directly examined here in this discussion and you should try reading them.
had this been the case, it wouldn't have been so easy to break chatgpt and make it say certain words and make certain claims it tries its best not to make. because it doesn't understand the game that well based on this flaw, because a.i has flaws and chatgpt cannot play the game. chatgpt fails quite a lot if you are asking an a.i that doesn't even know how many R's there are in the word "strawberry".
https://www.reddit.com/r/ChatGPT/comments/1dngbhx/how_many_rs_are_there_in_strawberry/
that's why no, neither chatgpt or you have any close idea as to what you are talking about when it comes to rdr2. chatgpt makes mistakes and it's marketed with such words that it makes mistakes. it makes a mistake based on that even when it comes to such information, that's why it's not reliable in this topic.
Or other examples - CoD; where is the mode that lets me be the big bad zombie enemy, akin to "Dying Light" or how they approached "Evil Dead"? Clearly that is a popular game loop, and honestly the mode would be a bit refreshing, as it could also be handy for "less-than-amazing" players with regards to accessing the easter egg content or songs (I don't consider them easter eggs as much as collectibles since there is 1 per).
Other games however have a logical error with regard to agency on replay. Max Payne 3 for example has you work with a guy who eventually betrays you - why do I fail missions for killing him on later playthroughs?
Last example to avoid muddying the point up - Cyberpunk 2077. I should 100% be able to pull the SOULKILLER chip out whenever I want and get an immediate "Game Over". I mean - even Nier lets you literally unplug your OS chip and gives you a special ending for it. Granted - games like this and GTA are often inconsistent with player agency :
- Can't fly planes often
- Internet is usually shown as like 3-8 tiles and no agency to type "google" for memes
- No bartering system for shady vendors
- Can't often use the phone to just dial random numbers
The list goes on - honestly, I could likely poke wholes in every single game about things that should be allowed but are not. Even "Pong" could have let you move left or right like tennis, vs just up and down.
Don't waste your time on him.