Red Dead Redemption 2

Red Dead Redemption 2

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NeonAtari 11 de mar. às 14:24
Optiscaler FSR 4
It works well with this game use the nightly update and rename dll to winmm.dll set the quality mode to 1 so its FSR AA
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Emperor J 28 de mar. às 15:26 
Yess, got it working thanks to this advice here: https://github.com/cdozdil/OptiScaler/issues/333

So basically:
- Set ingame settings to your resolution on fullscreen, no vsync , no triple buffering, fsr 2 disabled, set rendering to DirectX12.
- OptiScaler installer batch file with options to rename to Optiscaler.asi, AMD card and Try to use dlss inputs.
- using Ultimate ASI Loader x64 as winmm.dll
- Installed Fakenvapi and Nukem's
- Set OptiScaler.ini to nofsr and fsr31 for directx 12.
- Open the game, it shouldn't crash now and DLSS should appear in your settings as an option, select prefered option: I chose ultra quality.
- Load the game and in-game press the Insert button, this doesn't always work for me so I changed the OptiScaler.ini file. If it works for you and you prefer it > Change the option from XeSS to FSR 31 via the menu. It should then show a quick glitch on the screen and the menu should report its running on FSR 4.0 (make sure its enabled in your AMD adrenalin).
- After closing the game AMD software asked me to use otimal settings > Make sure to don't do this, as it will enable FSR 2 and then the game will crash on launch again. If you accidentally did this like I did, you can change the game setting manually by editing the system.xml file in "...\Documents\Rockstar Games\Red Dead Redemption 2\Settings". Change to <fsr2Index value="0" /> which means it's disabled.
- The game really likes to change the graphic settings on restart, I had to check again that my game settings where set to full screen borderless again, else it doesn't work.

I could run the game at everything on ultra settings in 4k, with DLSS on ultra quality (so that's upscaling from 2953x1661 to 4k) with around 75-90 fps. That's an increase of about 20 fps when running the game on native. When using DLSS on Quality it was around 90-105 FPS, but I saw some (very) minor artifacting which I found annoying.

Hope this helps someone else!
Última alteração por Emperor J; 28 de mar. às 15:39
Avalanche 8 de abr. às 3:13 
not sure why they don't just patch all the games to 3.1, atleast all the games that are actively still sold at places.
Fox 9 de abr. às 1:27 
Originalmente postado por Avalanche:
not sure why they don't just patch all the games to 3.1, atleast all the games that are actively still sold at places.
I know this is at least slightly rhetorical, but because they don't wanna pay any of their devs to do something that will net them $0 value in return. (Yes you can argue that some value comes but does it offset the hundreds of thousands in developer and testing salary? etc etc)
Avalanche 9 de abr. às 7:20 
Originalmente postado por Fox:
Originalmente postado por Avalanche:
not sure why they don't just patch all the games to 3.1, atleast all the games that are actively still sold at places.
I know this is at least slightly rhetorical, but because they don't wanna pay any of their devs to do something that will net them $0 value in return. (Yes you can argue that some value comes but does it offset the hundreds of thousands in developer and testing salary? etc etc)

It is only like this because the vast majority of us allow it.
SgtDbag 9 de abr. às 23:21 
Originalmente postado por NeonAtari:
i also had to use dlss enabler just get rid of the nvngx.ini its depreciated now if you install nightly optiscaler on top of it
What is DLSS enabler? I can't get this to work.
wade_cwn 10 de abr. às 0:13 
i am able to get optiscaler with fsr 3.1 working (not using framegen) but, i am having, what i assume, is the dlss graphical glitch but on steroids. it causes my game to hang for 1 second and crashes to desktop. it mostly happens when around a lot of light objects indoors and at nightime. makes my screen flicker either black or a blinding white. tried to utilize the dlss tweak mod on nexus but the way that mod works utilizes a dxgi.dll file (using optiscaler.asi and ultimate ASI loader to get optiscaler working) and i am not natively running a nvidia gpu, obviously. just wondering if someone came across this issue and if they have a fix for it.
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