Red Dead Redemption 2

Red Dead Redemption 2

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Wild West Dec 22, 2024 @ 1:58am
Help with Graphics
Hey all,

I bought a new PC (MSI Intel RTX 4060 Ti 16GB)
I want to play RDR2 on as high as possible settings but I don't have a clue what to turn on and off.
Can someone help me with that?
Because now I have put all of it on ultra but have 45fps near the water.
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Showing 1-15 of 16 comments
Lino Dec 22, 2024 @ 3:17am 
If you are playing on 4k, enable DLSS which really helps with performance without affecting the visual quality too much. On fullHD DLSS is not that great as you lose some fidelity.

EDIT: Just turn some things down and experiment what affects it the most.
I would even recommend starting at medium settings and turning then some up to ultra. Then check if you can spot the difference between the settings, if not revert to medium.
Last edited by Lino; Dec 22, 2024 @ 3:18am
Set reflections and water to lowest, shadows to mid. Texture is to Ultra.

Remove shader cache to recreate when boot up, quit, mark them read only to prevent crashing, then play.
Wild West Dec 23, 2024 @ 11:13pm 
Thanks. I play on FullHD and not 4k
Last edited by Wild West; Dec 23, 2024 @ 11:13pm
Wild West Dec 30, 2024 @ 6:38am 
Can someone that is playing RDR2 on ultra settings on FullHD post screenshots off their Graphic settings? I have no clue how to do it and it would help me out tremendously.
TheChallenger Dec 30, 2024 @ 7:50am 
Originally posted by Wild West:
Can someone that is playing RDR2 on ultra settings on FullHD post screenshots off their Graphic settings? I have no clue how to do it and it would help me out tremendously.

i have everthing set to max expect water quality to 1/4 of the way because its really demanding on pcs.
menadope Dec 30, 2024 @ 8:21am 
Originally posted by Wild West:
Hey all,

I bought a new PC (MSI Intel RTX 4060 Ti 16GB)
I want to play RDR2 on as high as possible settings but I don't have a clue what to turn on and off.
Can someone help me with that?
Because now I have put all of it on ultra but have 45fps near the water.
This settings help me a lot.

Texture Quality: Ultra
Anisotropic Filtering: 4x
Lighting Quality: Medium
Global Illumination Quality: Medium/Low
Shadow Quality: High
Far Shadow Quality: Low/Lower Than Low
SSAO: Medium
Reflection Quality: Low/Lower Than Low
Mirror Quality: High
Water Quality: Custom
Volumetrics Quality: Custom
Particle Quality: Medium
Tesselation Quality: High/Medium
TAA: High/Medium
FXAA: Off
MSAA: Off
Advanced Settings: Unlocked
Graphics API: Vulkan
Near Volumetric Resolution: Low/Lower Than Low
Far Volumetric Resolution: Low/Lower Than Low
Volumetric Lighting Quality: High/Medium
Unlocked Volumetric Raymarch Resolution: Off
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium/Low
Long Shadows: Off
Full Resolution SSAO: Off
Water Refraction Quality: High
Water Reflection Quality: Medium
Water Physics Quality: 1/6
Resolution Scale: Off
TAA Sharpening: Off
Motion Blur: On
Reflection MSAA: Off
Geometry Level of Detail: 5/5
Grass Level of Detail: 2/10
Tree Quality: Low/Lower Than Low
Parallax Occlusion Mapping Quality: High/Medium
Decal Quality: Medium
Fur Quality: Medium
Shaken_Widow Dec 30, 2024 @ 9:08am 
Originally posted by Julius Robert Oppenheimer:
There is one option that cost hilarious amount of GPU performance.
I think it was MSAA (or maybe FXAA)

Playing on 4K I can max out every setting and it's still above 75FPS. But with the "bad one" Setting it dropped to ~40 FPS with very very little gain of quality.

Take your time and use the benchmark. Especially the winter scene drops the FPS.
Start with all maxed out, and then disable/lower TAA, FXAA, MSAA, Anisotropic Filtering and resolution step by step.
yes it's msaa, even at 2x it's an insane draw on performance and even at the highest setting you won't even notice a difference, the option shouldn't even be in the settings tbh.

and im playing on a 4070 super with an i9 12900k with 64 gigs of ddr5, sure i have the game capped at 60 and the framedrops are only about 12 frames but that's an insane amount of drop for such a simple setting being on the lowest selection.

it really doesn't make any sense to have msaa turned on at all when you don't even notice a difference and all it does is eat frames.

what i mean is it really isn't even noticeable in terms of what msaa does, and yet it takes that many frames from the game to use it, and i can get this game to run at my monitors native 144fps on ultra although i don't go that high in fps because it causes issues above 60 like ragdolling off your horse just trying to get off.
Last edited by Shaken_Widow; Dec 30, 2024 @ 9:17am
Wild West Dec 30, 2024 @ 10:25am 
I am currently reinstalling RDR2 because some graphics settings other people have didn't appear in my game. Hope that fixes it. Thanks for your input and when the game is installed again I will try those settings what you posted.
Also I could not set my fps to 144. I hope I can once installed.
Last edited by Wild West; Dec 30, 2024 @ 10:26am
Wild West Dec 30, 2024 @ 11:19am 
I reinstalled it, did nothing. FPS between 110+ to 65 now. And runs smooth thank you all
Shaken_Widow Dec 30, 2024 @ 11:26am 
Originally posted by Wild West:
I am currently reinstalling RDR2 because some graphics settings other people have didn't appear in my game. Hope that fixes it. Thanks for your input and when the game is installed again I will try those settings what you posted.
Also I could not set my fps to 144. I hope I can once installed.
you can only set it to 144 if you have a 144hz monitor, if you do and don't see the option or the fps setting is greyed out, make sure the screen mode is set to fullscreen, you cannot alter fps settings when in windowed.

as for settings not showing up, that could be because of the api you are using.

i think dx12 has the most options but im not sure, but you have to unlock the api settings in the graphics settings menu first, then change it to dx 12 and apply/restart right then and there, do not alter any settings other than those before you do the restart as the different apis have different settings files and the settings will be reset upon restart.

vulkan is great on lower end/older systems btw, but has issues in compatibility at times due to driver errors since it is experimental.

dx 12 on the other hand is the high end eye candy version that has more to play with in most cases and thus will have a higher performance impact because of said settings.
Last edited by Shaken_Widow; Dec 30, 2024 @ 11:28am
Shaken_Widow Dec 30, 2024 @ 12:12pm 
Originally posted by Julius Robert Oppenheimer:
Originally posted by Shaken_Widow:
i think dx12 has the most options but im not sure, but you have to unlock the api settings in the graphics settings menu first, then change it to dx 12 and apply/restart right then and there, do not alter any settings other than those before you do the restart as the different apis have different settings files and the settings will be reset upon restart.

vulkan is great on lower end/older systems btw, but has issues in compatibility at times due to driver errors since it is experimental.

dx 12 on the other hand is the high end eye candy version that has more to play with in most cases and thus will have a higher performance impact because of said settings.

Vulkan is modern graphics API standard and is also available cross-platform ;)

DirectX is more or less the legacy to support Windows PCs but also great.
Best performance you will get with AMD hardware on Linux because RD2 also supports 'HYPER-RX'
yep vulkan being experimental is a hint at it being the modern api, but it also has great legacy support as well.

my old pc was an intel i5 6400 with a 970 gtx, it ran much better on vulkan than dx because vulkans compatibilities with older machines is actually amazing despite every so often a driver from nvidia would cause issues like volumetric bugs and such where the sprites that rise from the ground to create volumes would just be rendered as black and runaway until the game crashed.

dx12 is the modern windows equivalent with many of the new eye candy features, vulkan can often have "missing settings" in games due to driver incompatibilities in current gpu drivers which is part of why it's called experimental.
Last edited by Shaken_Widow; Dec 30, 2024 @ 12:15pm
Kesh Dec 30, 2024 @ 6:22pm 
I watched this video a week ago and helped me a lot. I hope it helps you :)
Basically the dude explain every setting and compares its results to know if they worth.

https://www.youtube.com/watch?v=Hyzp4zRivis&ab_channel=BenchmarKing
redbaron07 Dec 31, 2024 @ 3:59am 
Originally posted by Wild West:
I reinstalled it, did nothing. FPS between 110+ to 65 now. And runs smooth thank you all
I got told the human eye cannot tell any difference between a frame rate of 30 or above.
XOLiD (Banned) Dec 31, 2024 @ 4:06am 
Originally posted by redbaron07:
Originally posted by Wild West:
I reinstalled it, did nothing. FPS between 110+ to 65 now. And runs smooth thank you all
I got told the human eye cannot tell any difference between a frame rate of 30 or above.
It's not the eye but the brain. Some brains can't process it and others can. Only way to tell if you personally can is by experiencing a game at higher FPS.
Shaken_Widow Dec 31, 2024 @ 6:44am 
Originally posted by XOLiD:
Originally posted by redbaron07:
I got told the human eye cannot tell any difference between a frame rate of 30 or above.
It's not the eye but the brain. Some brains can't process it and others can. Only way to tell if you personally can is by experiencing a game at higher FPS.
it's not even a fact lol.

the eye doesn't see at a set framerate, people who say that it does are confused by the science behind how we see frames.

our eyes see in realtime, our brain picks the most important frames with the most change in visual information to focus on.

when you have more frames available, there is a higher chance your brain will see something with more change in it, because as i said already we don't have some set framerate or clockspeed.

in fact the fps value of our eyes varies, fighter pilots have reaction times within 1000 fps moments, gamers are steadily approaching that value.

it doesn't mean we will see at 1000 fps, what it means is that our reaction times are directly dependent on the visual queues our eyes see, and having more frames does in fact help with that, but it is utterly useless in games like this especially when physics is tied to a set fps of 60.
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Date Posted: Dec 22, 2024 @ 1:58am
Posts: 16