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EDIT: Just turn some things down and experiment what affects it the most.
I would even recommend starting at medium settings and turning then some up to ultra. Then check if you can spot the difference between the settings, if not revert to medium.
Remove shader cache to recreate when boot up, quit, mark them read only to prevent crashing, then play.
i have everthing set to max expect water quality to 1/4 of the way because its really demanding on pcs.
Texture Quality: Ultra
Anisotropic Filtering: 4x
Lighting Quality: Medium
Global Illumination Quality: Medium/Low
Shadow Quality: High
Far Shadow Quality: Low/Lower Than Low
SSAO: Medium
Reflection Quality: Low/Lower Than Low
Mirror Quality: High
Water Quality: Custom
Volumetrics Quality: Custom
Particle Quality: Medium
Tesselation Quality: High/Medium
TAA: High/Medium
FXAA: Off
MSAA: Off
Advanced Settings: Unlocked
Graphics API: Vulkan
Near Volumetric Resolution: Low/Lower Than Low
Far Volumetric Resolution: Low/Lower Than Low
Volumetric Lighting Quality: High/Medium
Unlocked Volumetric Raymarch Resolution: Off
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium/Low
Long Shadows: Off
Full Resolution SSAO: Off
Water Refraction Quality: High
Water Reflection Quality: Medium
Water Physics Quality: 1/6
Resolution Scale: Off
TAA Sharpening: Off
Motion Blur: On
Reflection MSAA: Off
Geometry Level of Detail: 5/5
Grass Level of Detail: 2/10
Tree Quality: Low/Lower Than Low
Parallax Occlusion Mapping Quality: High/Medium
Decal Quality: Medium
Fur Quality: Medium
and im playing on a 4070 super with an i9 12900k with 64 gigs of ddr5, sure i have the game capped at 60 and the framedrops are only about 12 frames but that's an insane amount of drop for such a simple setting being on the lowest selection.
it really doesn't make any sense to have msaa turned on at all when you don't even notice a difference and all it does is eat frames.
what i mean is it really isn't even noticeable in terms of what msaa does, and yet it takes that many frames from the game to use it, and i can get this game to run at my monitors native 144fps on ultra although i don't go that high in fps because it causes issues above 60 like ragdolling off your horse just trying to get off.
Also I could not set my fps to 144. I hope I can once installed.
as for settings not showing up, that could be because of the api you are using.
i think dx12 has the most options but im not sure, but you have to unlock the api settings in the graphics settings menu first, then change it to dx 12 and apply/restart right then and there, do not alter any settings other than those before you do the restart as the different apis have different settings files and the settings will be reset upon restart.
vulkan is great on lower end/older systems btw, but has issues in compatibility at times due to driver errors since it is experimental.
dx 12 on the other hand is the high end eye candy version that has more to play with in most cases and thus will have a higher performance impact because of said settings.
my old pc was an intel i5 6400 with a 970 gtx, it ran much better on vulkan than dx because vulkans compatibilities with older machines is actually amazing despite every so often a driver from nvidia would cause issues like volumetric bugs and such where the sprites that rise from the ground to create volumes would just be rendered as black and runaway until the game crashed.
dx12 is the modern windows equivalent with many of the new eye candy features, vulkan can often have "missing settings" in games due to driver incompatibilities in current gpu drivers which is part of why it's called experimental.
Basically the dude explain every setting and compares its results to know if they worth.
https://www.youtube.com/watch?v=Hyzp4zRivis&ab_channel=BenchmarKing
the eye doesn't see at a set framerate, people who say that it does are confused by the science behind how we see frames.
our eyes see in realtime, our brain picks the most important frames with the most change in visual information to focus on.
when you have more frames available, there is a higher chance your brain will see something with more change in it, because as i said already we don't have some set framerate or clockspeed.
in fact the fps value of our eyes varies, fighter pilots have reaction times within 1000 fps moments, gamers are steadily approaching that value.
it doesn't mean we will see at 1000 fps, what it means is that our reaction times are directly dependent on the visual queues our eyes see, and having more frames does in fact help with that, but it is utterly useless in games like this especially when physics is tied to a set fps of 60.