Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That’s true.
War of Rights is like that. Over the course of a 45 minute game, it’s a certainty that you’ll get shot, no question. One bullet and you’re a goner.
It would be like Dark Souls but with guns.
I spent 400 hour+ on my first playthrough just having fun and trying to complete everything. lot of fun in the end
In Story, head up to Hangin' Dog and stand in front of the Barn.
If you're having trouble being killed it'll happen soon.
On the other hand, go around the back of the barn, climb the ladder and throw the Gatling Gunner out the window. <---or is that a Maxim Gun? Doesn't matter.
It can go both ways rather quickly.
:)
Less Story = More Game
More Story = More Complaints about Structured Gameplay.
More Story = You playing your part in a Movie - with no 'Re-Writes'. Read the script - play your part or we'll get somebody else to play it.
Less Story = You make your own Movie and play it how you want to play it - you're the Director, Producer and Cinematographer. Create a Masterpiece.
https://www.youtube.com/watch?v=RTgb9_eIFJw&ab_channel=GameBest
j/k, it's more fun to freeroam after chapter one.
I finished Kingdom Come: Deliverance about a year ago and have been looking for something similar. That had a very long string of scripted missions, but there were few guardrails on what the player could do - I thought it was a great design. But, that player-freedom came at the cost of there being player-created situations that tangled up the developer-scripted story lines.